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22 Oct 2019, 00:00:00 (PRT)
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Old 2008-05-28, 13:10   #31
black-wolf
Default Re: [Map] The big one.

I know I think this map is going to be loved be very much players.
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Old 2008-05-28, 13:38   #32
[R-DEV]​Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: [Map] The big one.

This is how i dream it:
The idea is something like Al Basrah but then without a big city.
It will have multible villages with ammo caches and INS spawns to fight in so there we have our urban combat
It will have a mountain richt terrain.
The green areas around the river to fight over bridges and some narrow mountain passes to lay an ambush in.
Some open spots to build firebases and defences.
Perhaps some caves with insurgent ammo caches and spawns.

Armoured vehicles will only spawn at Kandahar Airfield, Kamp Holland will only have 2 or 3 jeeps/trucks when the command post is up.

To satisfy the gunslinging flyboys, 1 x F-16 with 2 LGB's and 1 x Apache.
For logistical support 1 or 2 x Chinook.

Vehicles on main:
Maybe 1 x Leopard 2A6
2 x Bushmaster
2 x IFAV
2 x Truck
2 x Fennek

For static on Kandahar perhaps 2 x PzH 2000 (IF the PR DEV's will allow it they will work, otherwise just static non usable)

INS will have a lot of armed and unarmed technicals and a lot of AA (SA-7/Stinger) kits available to counter all that air power.

Compounds, villages and bridges must be destroyable, but offcourse not like that airpower can bomb ammo caches, this must remain infantry work.

So far my vision

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Old 2008-05-28, 14:24   #33
ice_killer

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Default Re: [Map] The big one.

[QUOTE=Glimmerman;685469]
@ice_killer:
We need those red and yellow circelled models soon, for easy better not make them enterable.

QUOTE]


yea workin on them now the phz 2000Nl aint high prio

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Old 2008-05-28, 14:26   #34
black-wolf
Default Re: [Map] The big one.

Also give them some triple A's.
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Old 2008-05-28, 14:35   #35
mazur mikola

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Default Re: [Map] The big one.

i think more maps, more happy
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Old 2008-05-28, 15:11   #36
[R-DEV]​Hans Martin Slayer
PR:BF2 Developer
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Default Re: [Map] The big one.

Quote:
@HMS
What kind of signs and such do you need?
well, basically stuff like that, easy to model, the texture would do the 'main part' here (examples):






or maybe some division/ batallion etc related stuff like this one:


this one would be very nice and it would add a lot imo:


i'm sure some of you guys have more and better ref pics..
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Old 2008-05-28, 16:14   #37
black-wolf
Default Re: [Map] The big one.

Hans, i'm in love with you
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Old 2008-05-28, 16:16   #38
ice_killer

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Default Re: [Map] The big one.

Quote:
Originally Posted by [R-CON]Hans Martin Slayer View Post
well, basically stuff like that, easy to model, the texture would do the 'main part' here (examples):






i'm sure some of you guys have more and better ref pics..
love that 1

nope i dont have any good ref pics need more for the airfield to get a beter model

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Old 2008-05-28, 16:49   #39
[R-DEV]​Hans Martin Slayer
PR:BF2 Developer
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Default Re: [Map] The big one.

let's give this man some more pics then.







not sure if this was already posted, but lots of ref pics there: Afghanistan

unfortunately most of the pics i can find are taken from quite the same perspective, hope this helps though..
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Old 2008-05-28, 17:05   #40
ice_killer

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Default Re: [Map] The big one.

yea can you get some pics here from the aircontrole tower ? 2 pics isto little to get a good PR model

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