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20 Oct 2019, 00:00:00 (PRT)
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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2019-02-06, 11:25   #31
transpilot123
Default Re: What happened to the playerbase?

Quote:
Originally Posted by Wicca View Post
If we are to make a marketing push, someone has to be incharge of it. They need to develop a strategy, and split that strategy up into measurable objectives and achievable goals.
Either we need someone who has very good connections to media or someone with business experience.
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Old 2019-02-06, 15:30   #32
CAS_ual_TY
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Default Re: What happened to the playerbase?

Once a certain threshhold of "marketing" has been reached EA will start knocking at the door.

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Old 2019-02-06, 16:45   #33
PatrickLA_CA

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Default Re: What happened to the playerbase?

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Originally Posted by CAS_ual_TY View Post
Once a certain threshhold of "marketing" has been reached EA will start knocking at the door.
And it won't be nice.

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Old 2019-02-07, 02:21   #34
FFG
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Default Re: What happened to the playerbase?

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Originally Posted by CAS_ual_TY View Post
Once a certain threshhold of "marketing" has been reached EA will start knocking at the door.
EA & Dice are aware of PR, and have been for years.

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Old 2019-02-07, 06:22   #35
CAS_ual_TY
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Default Re: What happened to the playerbase?

Of course they are, I know that. That doesnt mean that they would like PR hitting the bell too much.

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Old 2019-02-07, 06:39   #36
[R-CON]​Chuva_RD
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Default Re: What happened to the playerbase?

And what money do they can get from PR? maybe $20 from monthly donations will be enough for them? Playerbase is less than 3k, gameplay framework is being used by Squad (however it is far from PR but nonetheless). The engine is old, graphics are moderately ugly, the game is not offered in Steam or any of its analogs. There are nothing - from idea to implementation - that they can squeeze for themselves.

Investment in PR-type game from their side won't be profitable also because they make mainstream games for wide audience, and PR itself doesn't interfere, so why do they need to pay attention to PR at all? It cannot interfere at minimum because scales of PR and of leading EA projects differ greatly, cash is on big new projects, not on old mods.
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Old 2019-02-07, 07:56   #37
parch
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Default Re: What happened to the playerbase?

I don't believe it's about the money. PR is still using assets from original BF2, yet it's standalone now. This creates a precedent and I'm sure EA/DICE would be forced to react somehow if PR got too much publicity or got published on Steam.


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Old 2019-02-07, 13:34   #38
Wicca
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Default Re: What happened to the playerbase?

Which assets except the engine does PR use?


Xact Wicca is The Joker. That is all.
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Old 2019-02-07, 14:02   #39
[R-CON]​Suchar
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Default Re: What happened to the playerbase?

Buildings

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
----------------------------------------------------------------------------------------------------------------------------------------------
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Old 2019-02-07, 14:09   #40
SShadowFox

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Default Re: What happened to the playerbase?

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Originally Posted by Chuva_RD View Post
so why do they need to pay attention to PR at all?
Haven't you heard that AAA game corporations are evil and don't want to allow small communities such as ours to have a bit of fun.

Seriously, a good marketing campaign involving some large YT names wouldn't make EA unleash their dogs at PR. I'm sure that EA is fully aware of all copyright violations PR commits, if they wanted to strike they'd do it now that we're small, not wait for the mod to get some new traction.


[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.
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