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Old 2018-02-09, 09:04   #1
john...
Default polish rifles OP

please talk to the community and get a vote or an idea from them on their opinion of the polish standard rifle i always get shot first time or second round when fired on all other maps and factions not polish do i get wounded or even have a chance of making it to cover before dying.... rifles or tooo accurate nerf them asap for game is not fun this way like in v0.97
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Old 2018-02-09, 09:44   #2
[R-DEV]Mineral
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Default Re: polish rifles OP

same caliber as M4 with less accuracy of AK. So really needs no nerf. Cause it already has.

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Old 2018-02-09, 10:47   #3
sweedensniiperr
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Default Re: polish rifles OP

The UKM though. That's freaking godly

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Old 2018-02-09, 11:14   #4
Geronimo
Default Re: polish rifles OP

Quote:
Originally Posted by sweedensniiperr View Post
The UKM though. That's freaking godly
More or less an MG3.

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Old 2018-02-09, 14:29   #5
[R-DEV]Mats391
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Default Re: polish rifles OP

Quote:
Originally Posted by Geronimo View Post
More or less an MG3.
More or less PKP

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2018-02-09, 14:55   #6
john...
Default Re: polish rifles OP

I am not saying you're wrong about the caliber or accuracy but I have been playing pr since it v0.97 I have never encountered a rifle as accurate or deadly as polish rifle, even I prefer to use AK-74 with iron sights when I play or m-16 a1 (Vietnam version)

typically my K/D on any map is around 10 kills to 5 deaths give or take a few.

WHEN I PLAYED POLISH FACTION I EASILY SCORE 20 KILLS TO 3 DEATHS on average.


That is not an exaggeration. on paper, the caliber is 5.56 and accuracy less than AK-74 but in the game, it most certainly doesn't play out that way I'm just explaining from experience.
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Old 2018-02-09, 15:04   #7
[R-DEV]Mineral
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Default Re: polish rifles OP

So you are saying there is nothing wrong with the gun's settings we gave it, but you are still mad? Let's just check the files

The polish guns use this in their code:
Code:
ObjectTemplate.projectileTemplate 556_45_r
which defines the rounds used and the damage etc

this is what the M4 uses:
Code:
ObjectTemplate.projectileTemplate 556_45_r
Seems pretty similar no? The only difference is that the beryl series shoots a bit faster;
Code:
ObjectTemplate.velocity 920
compared to the M4's:
Code:
ObjectTemplate.velocity 884
But it's a very small difference.

Then let's check recoil and deviation coding:
Code:
rem ---BeginComp:SoldierBasedRecoilComp ---
include ../../common/recoil.con "assaultrifle" "pl" "beryl" "X"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
include ../../common/deviation.con "assaultrifle" "compact"
So let's go check out those values!
Code:
if v_arg1 == "pl"
        if v_arg2 == "beryl"   
		        if v_arg3 == "optic"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.7/1.7/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "opticugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.65/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
				ObjectTemplate.recoil.zoomModifier 0.4
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			    if v_arg3 == "ironsight"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.7/1.7/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
			  	if v_arg3 == "ironsightugl"   
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.65/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.5/1.5
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
			    endIf
	    endIf
and deviation:
Code:
if v_arg1 == "compact"
	ObjectTemplate.createComponent SoldierDeviationComp
	ObjectTemplate.deviation.minDev 0.2728
	ObjectTemplate.deviation.setFireDev 1.1176 0.5808 0.0219
	ObjectTemplate.deviation.setTurnDev 5.28 0.264 0.352 0.1601
	ObjectTemplate.deviation.setSpeedDev 2.2 0.0183 0.0163 0.0198
	ObjectTemplate.deviation.setMiscDev 10.56 10.56 0.0704
	ObjectTemplate.deviation.devModStand 1.5227
	ObjectTemplate.deviation.devModCrouch 1.1364
	ObjectTemplate.deviation.devModLie 1
	ObjectTemplate.deviation.devModZoom 0.3
	ObjectTemplate.weaponHud.deviationFactor 3
	ObjectTemplate.weaponHud.maxVisualDeviation 5
	ObjectTemplate.weaponHud.minVisualDeviation -1
And let's do the same for an AK74M
Code:
rem ---BeginComp:SoldierBasedRecoilComp ---
include ../../common/recoil.con "assaultrifle" "ru" "ak74m" "X"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
include ../../common/deviation.con "assaultrifle" "standard"
So let's go find those values!
Code:
		if v_arg2 == "ak74m"
				if v_arg3 == "optic"
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.125/0.75/0
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
				endIf
				if v_arg3 == "opticugl"
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.305/1.595/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.0875/0.725/0
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
				endIf
				if v_arg3 == "ironsight"
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.125/0.75/0
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
				endIf
				if v_arg3 == "ironsightugl"
				ObjectTemplate.createComponent SoldierBasedRecoilComp
				ObjectTemplate.recoil.hasRecoilForce 1
				ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.305/1.595/0
				ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.0875/0.725/0
				ObjectTemplate.recoil.zoomModifier 0.6
				ObjectTemplate.recoil.goBackOnRecoil 0
				endIf
		endIf
deviation:
Code:
	elseIf v_arg1 == "standard"
	ObjectTemplate.createComponent SoldierDeviationComp
	ObjectTemplate.deviation.minDev 0.2464
	ObjectTemplate.deviation.setFireDev 1.056 0.572 0.0224
	ObjectTemplate.deviation.setTurnDev 5.28 0.264 0.352 0.1601
	ObjectTemplate.deviation.setSpeedDev 2.024 0.0168 0.0135 0.0182
	ObjectTemplate.deviation.setMiscDev 10.56 10.56 0.0704
	ObjectTemplate.deviation.devModStand 1.5227
	ObjectTemplate.deviation.devModCrouch 1.1364
	ObjectTemplate.deviation.devModLie 1
	ObjectTemplate.deviation.devModZoom 0.3
	ObjectTemplate.weaponHud.deviationFactor 3
	ObjectTemplate.weaponHud.maxVisualDeviation 5
	ObjectTemplate.weaponHud.minVisualDeviation -1
So we can see that it's performing worse then the AK74. So what exactly do you want us to do? Give them less guns?

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Last edited by [R-DEV]Mineral; 2018-02-09 at 15:10..
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Old 2018-02-09, 15:27   #8
PatrickLA_CA

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Default Re: polish rifles OP

I don't see anything wrong with the Beryl, it's not that accurate, maybe you've just encountered more newbies since the release who have been out of position.

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Old 2018-02-09, 15:31   #9
X-Alt

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Default Re: polish rifles OP

The issue is that it offers good optics, it's better than the G36, and that's good enough. It's basically Germany with an amazing HAT, LAT, MG, and AR kit, plus a variety of throwaway vehicles.


Russia cannot overcome the power of a shotgun and PKM AR kit, MEC's main rifle is garbage and the 50 round MG3 has limitations.
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Last edited by X-Alt; 2018-02-09 at 15:46..
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Old 2018-02-09, 15:44   #10
lakinen
Default Re: polish rifles OP

I put my comment in "Polish Forces " ,so I will not repeat myself like a parrot.My advice is always to be on the Polish side on the map.
Balance and dynamics of the game it should always be in the first place.Therefore, some maps are played 1-2 times, and some play always (Muttrah City,Khamisiyah...).Think about it.
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