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Old 2013-08-24, 17:13   #21
Rabbit

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Default Re: [Map] Test Bootcamp (1km) [Released]

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Originally Posted by WarEagle751 View Post
Quote:
Originally Posted by Heavy Death
Also, i know you said no updates soon, but you could put an airport scene somewhere in there with the ACT and Airport Terminal... The Warlord Palace and normal Palace wouldnt hurt... just a bit of CQC and room clearing stuff.

"Yeah, that's why I put the chemical facility static near the entrance. But obviously I could add more as the map still has room for it Feel free to keep giving suggestions, while it's true I'm not going to do anything on this for a (long) time, if I ever do I will take a close look at your suggestions!"

Me: I would love to see an airbase with all air vehicles on this map as well and an area where heli and jets can train. That way we would only need one map on the servers instead of two. Pluss this map is really well made.
Best bet is someone later down the road builds a new map, something like "joint readiness training center" 2k or even 4k with tank range, rifle range, shoot city, bombing range etc.

Would be a great first level for someone who wants to start mapping.

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Old 2013-08-25, 01:04   #22
WarEagle751

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Default Re: [Map] Test Bootcamp (1km) [Released]

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Originally Posted by [R-DEV]Moszeusz6Pl View Post
Did you notice it's only 1km map? How can you train air assets on 1km map? Runway would have to go through nearly whole map.
Couldn't it be possible to make it bigger?


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Old 2013-08-25, 01:44   #23
[R-DEV]​CTRifle
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Default Re: [Map] Test Bootcamp (1km) [Released]

test airfield :3


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Old 2013-08-25, 11:27   #24
[R-DEV]Mineral
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Default Re: [Map] Test Bootcamp (1km) [Released]

yeah not adding air assets

GX sounds like time to drop a map and start on this don't ya think?

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Old 2013-08-25, 13:12   #25
Rabbit

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Default Re: [Map] Test Bootcamp (1km) [Released]

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Originally Posted by [R-CON]Mineral View Post
yeah not adding air assets

GX sounds like time to drop a map and start on this don't ya think?
Absolutely, sbeneh is going in the trash

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Old 2013-08-26, 01:58   #26
gonzalo658

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Default Re: [Map] Test Bootcamp (1km) [Released]

Pr mumble stop working on this map, any fix?

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Old 2013-08-26, 10:14   #27
Kerryburgerking

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Default Re: [Map] Test Bootcamp (1km) [Released]

Is the rocket technical in this map?
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Old 2013-09-05, 18:10   #28
Zrix
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Default Re: [Map] Test Bootcamp (1km) [Released]

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Originally Posted by gonzalo658 View Post
Pr mumble stop working on this map, any fix?
Just noticed this as well. When this map is loaded on the server, mumble stops working. If I change to an official map it instantly starts detecting players.

What's up with that?



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Old 2013-09-05, 18:53   #29
[R-DEV]Mineral
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Default Re: [Map] Test Bootcamp (1km) [Released]

works on PRTA server just fine. (I think, was about a week ago)

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Old 2013-09-06, 06:10   #30
StandardSmurf

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Default Re: [Map] Test Bootcamp (1km) [Released]

Geez could we get some server passwords posted? ODS no password info, UN Hunter China no password info, Carolean Legion Training no password info, Canned Catfood says go to the website to find the password ... SO I DID. website link suggested on map info leads to nothing, once on site you need to translate the Japanese, and spent the last hour trying to find the password for their server and cant. Does everything have to be a big stupid secret ? Please provide some passwords. PRTA is not running the map when I have been checking.
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