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Old 2013-08-17, 01:04   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default [Map] Test Bootcamp (1km) [Released]

hey, long time ago I made a 1k map on [R-DEV]K_Rivers request featuring a shooting range(to 800m) for his deviation testing.
Later I also added a little village for small skirmish tests we did for his work and basically fixed up the entire map for the fun of it and as experience for myself.
Later on the map was used for the PR team as a testing map. Now I fixed it up again to be published for you guys as there was a demand for a map like this for a while now.
It can be used for training(weapons, vehicles, cqb, forest fighting,...), modding, testing,...

The map features all factions(v1.0.0.0) with 90% of their vehicles on many different layers.
As said it features a combat simulation village, a shooting range but also a vehicle range with some terrain variations and targets to shoot at.
There aren't any flags to capture, this map is made for training and testing purposes. Here you have a list of what layer features what factions:

Code:
		team 1		team2
AAS:
	*16:	ru		usmc
	*32:	taliban		mecinsurgents
	*64:	fr		arf
SKIRMISH:
	*16:	ru		canada
	*32:	idf		hamas
CNC:
	*16:	ger		gb
	*32:	us army   	militia
	*64:	mec		pla
On each range, the two targets to the right are destroyable(they respawn).
They take the same amount of damage as a player before getting destroyed so this is good to test weapon power.


Some known issues:
-the tickets aren't changable therefore on the skirmish layouts there is a shortage of tickets.
hopefully it will one day have it's own (training) gamemode which allows for a more advanced setup.

Don't expect updates for this map soon. Got loads of other things to finish now
Feel tree to use this map on your server, but remember to keep yourself to the server license


have fun!
Download Link: http://www.mediafire.com/file/5t8ct3...t_bootcamp.zip

MD5 Hash: 1394AD3E2C57FB0D114C47907E59B7E1

Minimap:


Screenshots:









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Last edited by [R-DEV]Arab; 2018-06-02 at 13:44.. Reason: old link is in files.realitymod.com/
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Old 2013-08-17, 01:07   #2
Rabbit

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Default Re: [Map] Test Bootcamp (1km) [Released]

Nice stuff.

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Old 2013-08-17, 01:11   #3
Kevokpo

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Default Re: [Map] Test Bootcamp (1km) [Released]

looks neat


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Old 2013-08-17, 09:32   #4
Antol
Default Re: [Map] Test Bootcamp (1km) [Released]

God, i see some targets for drive-by
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Old 2013-08-17, 12:11   #5
[R-COM]Arc_Shielder
PR Community Faction Lead

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Default Re: [Map] Test Bootcamp (1km) [Released]

I have spent some good times in this map.
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Old 2013-08-17, 19:59   #6
[R-DEV]​LITOralis.nMd
Lead Support Technician
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Default Re: [Map] Test Bootcamp (1km) [Released]

I luv you,
i wanna have your babies.
sincerely,
Litoralis

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Old 2013-08-17, 20:49   #7
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: [Map] Test Bootcamp (1km) [Released]

PRTA is now running a server with this map if you want to try it out. pw is 'boots'.


More info about that server on the PRTA training hub.

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Last edited by [R-DEV]Mineral; 2013-09-06 at 12:01..
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Old 2013-08-18, 00:12   #8
Maj.Osama
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Default Re: [Map] Test Bootcamp (1km) [Released]

thx alot ,and thanks for the test_airfield upgrade .



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Old 2013-08-18, 23:16   #9
Kevokpo

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Default Re: [Map] Test Bootcamp (1km) [Released]

there is only one thing that you might be aware

on the aas 16 version (ru-usmc) the usmc have mec voices, at least it has on local


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Old 2013-08-19, 00:26   #10
[R-DEV]Mineral
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Default Re: [Map] Test Bootcamp (1km) [Released]

That's unfortunately a limitation of the map system. All layers use the languages of the nations on AAS64(which is FR vs ARF(using mec voices)).

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