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Old 2014-05-03, 20:41   #11
[R-DEV]​AfterDune
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Default Re: [Vehicle] F-16 [WIP](PL)

Looks pretty cool .

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Old 2014-05-03, 21:04   #12
Grober
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Old 2014-05-03, 22:43   #13
Daniel
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Default Re: [Vehicle] F-16 [WIP](PL)

Looks really neat, I wonder though what the two things in my red circles are...

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Old 2014-05-03, 23:12   #14
[R-DEV]​CTRifle
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Default Re: [Vehicle] F-16 [WIP](PL)

edit: was on my phone, wrong plane


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Last edited by [R-DEV]CTRifle; 2014-05-04 at 03:33..
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Old 2014-05-03, 23:19   #15
[R-DEV]​Rhino
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Default Re: [Vehicle] F-16 [WIP](PL)

Nice work but to me the texture looks far to clean and precise while also looking very flat. Dose it have a spec map and is the normal doing anything?

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Old 2014-05-03, 23:59   #16
Grober
Default Re: [Vehicle] F-16 [WIP](PL)

Quote:
Originally Posted by [R-DEV]Rhino View Post
Nice work but to me the texture looks far to clean and precise while also looking very flat.

Our F-16 are quite new and neat there for i did not want to make it to dirty, but if u have some ideas or proposals im open for them.









Quote:
Originally Posted by [R-DEV]Rhino View Post
Dose it have a spec map and is the normal doing anything?
Spec map is not ended yet and here are few examples of normal map







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Old 2014-05-04, 00:45   #17
Wicca
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Default Re: [Vehicle] F-16 [WIP](PL)

Nice one grober!


Xact Wicca is The Joker. That is all.
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Old 2014-05-04, 01:06   #18
Grober
Default Re: [Vehicle] F-16 [WIP](PL)












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Last edited by Grober; 2014-05-04 at 01:58..
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Old 2014-05-04, 09:42   #19
[R-DEV]​Rhino
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Default Re: [Vehicle] F-16 [WIP](PL)

Newest screens are looking better with the spec etc but still feel that it could use a little dirt on it, even looking at your refs you can see a bit of colour variation. Doesn't need to be much just a little to make the thing look less flat and artificial.

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Old 2014-05-04, 10:46   #20
Grober
Default Re: [Vehicle] F-16 [WIP](PL)








Well i think this is it.
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Last edited by Grober; 2014-05-04 at 12:20..
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