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Old 2012-12-13, 09:12   #21
simeon5541

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Default Re: [Map]Torgan Valley (2km) [WIP]

Quote:
Originally Posted by Grober View Post
There is a heli runway in map so ...

i would like to have a mix of hinds and w3 sok?ł youtube
but for now no one works on w3 model so for now only hinds cause i dont want give polish forces abbility to put FO's easy way every where so no Mi-17 on this map
Personally I like more idea of Sokol plus Hind against MEC heavy APCs
and even maybe one Shilka on their side.
Problem is that PR doesn't posses Sokol model.
I bet that number of people have said to you that POE2 have Sokol model,
and other dozen of people that they are not Blacksand mod and that they would not give it to PR.
However I am sure that there could be reached some agreement since if
I remember corectly French Forces are using few models from some French Forces BF2 mod which is
not made by Black Sand Studios.
In the end if you can't use it permanently you should try to agree with them to loan it for some time.
Example :
POE2 Sokol would be used for two PR versions until Polish Forces make its own model,
if Polish forces doesn't make its own model by that time they have obligation to remove
POE2 model from at that time next version and replace it with what they have at their disposal.
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Old 2012-12-13, 10:42   #22
Brooklyn-Tech
Default Re: [Map]Torgan Valley (2km) [WIP]

Quote:
Originally Posted by Grober View Post
song in that video is a PERFECT map loading song.

dont know if you can use it due to copyrights and things like that. would have to look into it
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Old 2012-12-18, 19:29   #23
Heavy Death

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Default Re: [Map]Torgan Valley (2km) [WIP]

This map looks so cute for some reason, especially the version where you did all the fields. Cant wait to play on it!
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Old 2012-12-18, 19:45   #24
waldov

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Default Re: [Map]Torgan Valley (2km) [WIP]

Nice map but ins mode should be taliban vs poland.
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Old 2012-12-19, 10:54   #25
Grober
Default Re: [Map]Torgan Valley (2km) [WIP]

Quote:
Originally Posted by simeon5541 View Post
I bet that number of people have said to you that POE2 have Sokol model,
and other dozen of people that they are not Blacksand mod and that they would not give it to PR.
However I am sure that there could be reached some agreement since if
I remember corectly French Forces are using few models from some French Forces BF2 mod which is
not made by Black Sand Studios.
In the end if you can't use it permanently you should try to agree with them to loan it for some time.
Example :
POE2 Sokol would be used for two PR versions until Polish Forces make its own model,
if Polish forces doesn't make its own model by that time they have obligation to remove
POE2 model from at that time next version and replace it with what they have at their disposal.
That wont happend






http://img51.imageshack.us/img51/2981/89969321.jpg
http://img9.imageshack.us/img9/8532/19930101.jpg
http://img10.imageshack.us/img10/8900/22884063.jpg
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Old 2012-12-19, 11:04   #26
Doc.Pock

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Default Re: [Map]Torgan Valley (2km) [WIP]

the lake/river ends quite awkwardly on the west and southwest end... otherwise looks nice
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Old 2012-12-19, 17:40   #27
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

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Default Re: [Map]Torgan Valley (2km) [WIP]

Quote:
Originally Posted by simeon5541 View Post
Problem is that PR doesn't posses Sokol model.
I bet that number of people have said to you that POE2 have Sokol model,
and other dozen of people that they are not Blacksand mod and that they would not give it to PR.
However I am sure that there could be reached some agreement since if
I remember corectly French Forces are using few models from some French Forces BF2 mod which is
not made by Black Sand Studios.
In the end if you can't use it permanently you should try to agree with them to loan it for some time.
Example :
POE2 Sokol would be used for two PR versions until Polish Forces make its own model,
if Polish forces doesn't make its own model by that time they have obligation to remove
POE2 model from at that time next version and replace it with what they have at their disposal.
POE2 have refused to trade with any mod many times in the past. We have even offered them items like our Harrier etc but they where under the firm belief that their assets should stay inside their mod.

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Old 2012-12-20, 12:16   #28
Pvt.LHeureux
-

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Default Re: [Map]Torgan Valley (2km) [WIP]

Well maybe they thought that their mod would last... But mods that don't alter the gameplay in BF2 die quickly.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 2012-12-20, 15:54   #29
Kaland
Default Re: [Map]Torgan Valley (2km) [WIP]

Looking pretty good there Grober, but the fields in the pictures you posted looked kinda weird, hope it doesen't look like that when its LMed and put in the game etc...

And to Heureux, POE is basically dead then?
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Old 2012-12-20, 18:30   #30
simeon5541

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Default Re: [Map]Torgan Valley (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
POE2 have refused to trade with any mod many times in the past. We have even offered them items like our Harrier etc but they where under the firm belief that their assets should stay inside their mod.
That is sad . . .
Their mod would be even greater with some PR assets,and opposite.
--------------
But what is with Mi-24 model ?
There is few of them made by BSS and there is one from SF.
I still wonder why there is sill no Hind in PR.
I'm not saying that PR can't work without it,
but it is such a common Attack Helicopter Worldwide.
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