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18 Oct 2019, 00:00:00 (PRT)
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Old 2013-01-08, 11:32   #51
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

As I said I'm making final tweaks to the model, but thanks for noticing it. The reason why it is flupped right now is because it was mirrored from the other model you see on the right side.
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Old 2013-01-09, 08:10   #52
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
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Old 2013-01-09, 12:21   #53
ChallengerCC
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Default Re: [Weapon] UKM-2000P

Quote:
Originally Posted by [R-COM]ddeo View Post
Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
Realy good, low poly work! UVMap, textures, animations, code and you are good to go.

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