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Old 2012-12-04, 21:26   #41
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

Thanks lucky. As for bullets, I'm not sure, but I've been told to wait for 1.0 release.
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Old 2012-12-04, 23:44   #42
reptilianhuman
Default Re: [Weapon] UKM-2000P

Great seeing all this awesome stuff. Great work.
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Old 2012-12-06, 21:10   #43
[R-CON]​lucky.BOY
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Default Re: [Weapon] UKM-2000P

Alright


the bottom faces of the springs are not visible, also you should move "ends" of each spring up, there is need for them to go so deep into the model.


Verts on the flash hider do not line up with the ones on barrel, i would suggest to rotate the barrel so they line up. Should make UVing less messy, too



http://i.imgur.com/e4RGm.jpg
http://i.imgur.com/LEeXP.jpg
Some unneeded verts here and there


http://i.imgur.com/9eSna.jpg
It collides


Is this meant to collide like that? You need to make sure how the reloading will look, that everything fits in place etc.

Anyway, fantastic model, I keep it open to just look at it from time to time, its beautiful

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Old 2012-12-09, 13:19   #44
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

Thanks lucky, I've fixed that and optimized model slightly. More stuff will use normal map. This is updated p3d: p3d.in - UKM-2000

I'm going to model rail today too, this one: http://i62.photobucket.com/albums/h9...UKM2000_02.jpg

edit: forgot to mention, currently it is 8700 tris. Original had above 14k
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Old 2012-12-09, 14:04   #45
Spush
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Default Re: [Weapon] UKM-2000P

Don't need to model the bullets, we have our own set of bullets.

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Old 2012-12-09, 16:20   #46
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

Ok, I've updated the model. It has no more bullets, and I've tweaked the chamber's cover.
p3d.in - UKM-2000
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Old 2012-12-09, 16:28   #47
rodrigoma

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Default Re: [Weapon] UKM-2000P

Cant wait to see this textured, It is nice to see the polish forces are coming along
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Old 2012-12-10, 16:03   #48
[R-CON]​lucky.BOY
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Default Re: [Weapon] UKM-2000P

Looking real good!

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Old 2013-01-08, 10:46   #49
[R-DEV]​ddeo
PR:BF2 Developer
Default Re: [Weapon] UKM-2000P

Hi! I've small update for you guys. Model has been finished, I'm doing only final tweaks right now and I'll be UVW it soon.

I had to rework completly ironsight, it was copied from our Beryl before. Ironsight should look like this:

I've also made Picatinny rail:


Here is the p3d link: p3d.in - UKM-2000

Hope you like it.

9072 tris.
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Old 2013-01-08, 11:27   #50
Grober
Default Re: [Weapon] UKM-2000P





u need to flip normals
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