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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2014-04-17, 18:49   #21
[R-CON]​lucky.BOY
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Pics are gone, and a strange login prompt pops up? I was looking for that image on optimizing cylinders and spheres and its gone :,-(

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Old 2014-10-12, 15:39   #22
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

me too...
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Old 2016-02-15, 13:41   #23
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

When you model a vehicle for PR, what should be the dimensions of the grid?
should it be realistic like in meters?
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Old 2016-02-15, 14:01   #24
[R-DEV]​Rhino
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

you should model it in a realistic size with metric meters yes

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Old 2016-02-15, 15:45   #25
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Thanks, started working on a vehicle today.
I'll showcase it when it's half done(i mean just the rendered greyish model).
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Old 2016-02-15, 15:55   #26
[R-DEV]​Rhino
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

Sounds good, although you may want to make a WIP topic in the community modding forums and show your progress so you can get some feedback on it. Nothing worse than finishing a model then find out you have done something wrong which will not make it work on the BF2 engine without a lot of rework.

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Old 2016-02-15, 16:55   #27
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Default Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)

will do, as i have concerns regarding its movable elements.Before posting,i would only be doing the basic static elements like undetailed body,etc.
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