project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
19 Sep 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2009-05-27, 01:32   #41
HughJass

HughJass's Avatar
Default Re: [Map] Hainan East [WIP]

Quote:
Originally Posted by [uBp]Irish View Post
Tanks on this map would be a great idea, definitely would give it a new feel.
Yeah, the current layout (USMC vs PLA) is

PLA
3 Tanks
1 AA
2 APC
2 Sup Trucks
(Delayed spawn)
2 Attk Choppers (thinking of making this 1 attk chopper)
1 Trans Heli

USMC
4 LAV
2 Hueys
2 Boats
1 Cobra
(Delayed Spawn)
1 Cobra

Will make for an interesting battle, USMC will have a big advantage reaching the eastern pennisula of the bay (which is only reachable via air or water) while the PLA will have a clear advantage on the western pennisula of the bay.

The PLANM vs USMC will be quite different, where the advantages for USMC switch. They will get tanks, while the PLANM will have the amphibious transports.

HughJass is offline Reply With Quote
Old 2009-05-27, 02:16   #42
Snazz
Supporting Member

Snazz's Avatar
Default Re: [Map] Hainan East [WIP]

Tried it out, overall very cool and unique for PR.

I get a noticeable frame rate drop over the trees on the south west hills and I've got a decent system, curious how other people go with that.

Some basic suggestions:
- Expansion of outskirts around the city/port areas, to make it look more natural and give more cover on approach.
- Placement of additional statics at various objectives, eg. the hill tops and small farms. Maybe a few fortifications/bunkers/outposts in the coastal forest areas with dirt tracks leading to them from the city/ports.
- May want to replace TV station building as it's got an Arabic sign on it, although I'm guessing it's a placeholder.

So generally more representation of civilization in the surrounding areas, I presume you planned on adding more statics anyway.

Seems like a great map so far, would be a truly awesome map with more detail. I like how the fighting can variate between amphibious assault, forest, street, industrial and open fields.
Snazz is offline Reply With Quote
Old 2009-05-27, 06:00   #43
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Map] Hainan East [WIP]

and how do you plan to swap out the USS Essex and the Type 071 LDP with each layer and have different lightmaps so the shadow cast on the sea isn't totally different to the ship?

Rhino is offline Reply With Quote
Old 2009-05-27, 09:11   #44
master of the templars

master of the templars's Avatar
Default Re: [Map] Hainan East [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
and how do you plan to swap out the USS Essex and the Type 071 LDP with each layer and have different lightmaps so the shadow cast on the sea isn't totally different to the ship?
would not having any shadows for the ships be a big issue?

i mean with graphic settings we can turn them ALL off if we want so its not like not having any shadow for either ship really ruins anything.

Make nukes, Not war
master of the templars is offline Reply With Quote
Old 2009-05-27, 09:17   #45
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Map] Hainan East [WIP]

Quote:
Originally Posted by master of the templars View Post
would not having any shadows for the ships be a big issue?
yes it is.

Rhino is offline Reply With Quote
Old 2009-05-27, 10:04   #46
$pyker
Banned

$pyker's Avatar
Default Re: [Map] Hainan East [WIP]

why does a tank spawn on the carrier!!!???? also i dont think you were supposed to lightmap while the static fields were down??? as they leave very dark shadows around them
$pyker is offline Reply With Quote
Old 2009-05-27, 10:19   #47
Jonny
Default Re: [Map] Hainan East [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
and how do you plan to swap out the USS Essex and the Type 071 LDP with each layer and have different lightmaps so the shadow cast on the sea isn't totally different to the ship?
We wont have a USS essex at all once we have the 071. Its just a placeholder.
Jonny is offline Reply With Quote
Old 2009-05-27, 10:28   #48
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Map] Hainan East [WIP]

Quote:
Originally Posted by Jonny View Post
We wont have a USS essex at all once we have the 071. Its just a placeholder.
I'm talking about what Hugejass is saying with a USMC invading layer, I'm assuming the USMC will be assaulting from the USS Essex or will they start on the land and if so, where will the choppers spawn?

Rhino is offline Reply With Quote
Old 2009-05-27, 12:19   #49
chimpyang

chimpyang's Avatar
Default Re: [Map] Hainan East [WIP]

Can someone please post some new screenshots? My laptop went kaput a few weeks ago and I'm pretty sure that a netbook is going to cry at the sight to Bf2, let alone PR.
chimpyang is offline Reply With Quote
Old 2009-05-27, 18:02   #50
=Romagnolo=

=Romagnolo='s Avatar
Send a message via MSN to =Romagnolo=
Default Re: [Map] Hainan East [WIP]

I'll try it for sure on the weekend Hugh!

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=Romagnolo= is offline Reply With Quote
Reply


Tags
4km, east, hainan, map, planm, usmc, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:14.