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PR:ARMA3 General Discussion General discussion of the Project Reality:ARMA3 modification

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Old 2013-12-06, 22:03   #11
Deadfast
Retired PR Developer

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Default Re: Ask the PR ArmA [DEV]s a (?)

Shay and me are working on the majority of the things which at this stage are mostly fixing broken stuff.

James is working on improving aspects of the UI as well as missions.

Epoch is in charge of finding broken stuff me and Shay have to fix .
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Old 2013-12-07, 00:29   #12
Eddie Baker
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Default Re: Ask the PR ArmA [DEV]s a (?)

Shit, if all of the ARMA2 weapon and vehicle models are available, just dump all of the ARMA3 stock stuff.
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Old 2013-12-07, 02:19   #13
galzohar

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Default Re: Ask the PR ArmA [DEV]s a (?)

The problem is the A2 stuff aren't that easily portable. Especially the really important stuff like weapons and soldiers, due to the modular system.

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Old 2013-12-07, 18:28   #14
Eddie Baker
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Default Re: Ask the PR ArmA [DEV]s a (?)

Quote:
Originally Posted by galzohar View Post
The problem is the A2 stuff aren't that easily portable. Especially the really important stuff like weapons and soldiers, due to the modular system.
Most of the vehicles and static weapons I'd be happy with, for now, but since the mod does not currently use the modular kits, it could work.
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Old 2013-12-09, 02:06   #15
CarlosDMB

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Default Re: Ask the PR ArmA [DEV]s a (?)

I want to thank you guys for all the hard work youre doing by creating and keeping something that a few of us love so much. Project Reality.

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Old 2013-12-12, 23:40   #16
Dr_Death

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Default Re: Ask the PR ArmA [DEV]s a (?)

1- Will PR A3 take place with remade A2 assets? remade A2-timeline assets? (modern) or future-like assets? (either temporary or until the team gains enough resources like to remake modern assets)

2- Will fastropes using Physx be used? Yes, this is a true question, is important if you want to make cities, as Stratis is i think 1/2 what the whole Bagdad/Fallujah is, and you can't land a chopper anywhere in a city, nor in a forest. (TOH had Physx fastropes and they worked out pretty good)

3- Is there anyone making models? or its just fixing and GUI?
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Old 2013-12-13, 09:35   #17
Shredex

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Default Re: Ask the PR ArmA [DEV]s a (?)

Do you use the black MX (added in the latest patch) for the NATO troops?

I may look busy but I'm just confused
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Old 2013-12-13, 13:37   #18
galzohar

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Default Re: Ask the PR ArmA [DEV]s a (?)

You guys should read the announcements. One of the last announcements specifically mentioned no mods for quite a while.

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Old 2013-12-13, 16:09   #19
Shredex

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Default Re: Ask the PR ArmA [DEV]s a (?)

Quote:
Originally Posted by galzohar View Post
You guys should read the announcements. One of the last announcements specifically mentioned no mods for quite a while.
Who mentioned mods?

I may look busy but I'm just confused
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Old 2013-12-13, 17:32   #20
galzohar

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Default Re: Ask the PR ArmA [DEV]s a (?)

A2 assets are really just source files that need to be added as a mod to the game. Same goes for using A2 assets via AllInArma.

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