project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
22 Sep 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2018-03-13, 17:07   #1
Rabbit

Rabbit's Avatar
Default Oil Grounds [4k] [wip]

Something something I hate 4km maps in pr due to their island point of interest concept causing fewer and smaller engagements with inf than you would get in a 2km. To fix this I focused all the POI into an area similar to a 2km while putting it on a 4km map to allow for manuvior warfare and aircraft.



Inf can still go into the mountains, but there really isnt a point, and no I will not be addeding POIs because it would only make it that island POI with nothingness inbetween which is retarded.

RU V MEC






Rabbit is offline
Last edited by Rabbit; 2018-03-16 at 17:08..
Reply With Quote
Old 2018-03-13, 17:42   #2
PatrickLA_CA

PatrickLA_CA's Avatar
Default Re: Oil Grounds [4k] [wip]

That is an interesting concept. Unlike most other 4km maps, we'll actually get a decently sized city. The western side is probably going to be the place where armor fights each other out or a mortar fob but without flags near the sand dunes/mountains I think there will be no incentive to go there for anything else.

Regardless, even if no one fights in that part, it will give some more space to the aircraft. Also, just an idea, if you rotate the airport to North-South direction it might encourage people to build fobs in the western part of the map in order to take down the jets and the other team will have to search and destroy them. Anyways, it's just an idea.

PatrickLA_CA is offline Reply With Quote
Old 2018-03-13, 19:11   #3
lespyd
PR Server License Moderator
Default Re: Oil Grounds [4k] [wip]

Cool, reminds me of Beirut/Sbeneh expanded a bit. Ideally I'd love to see a map that forces assets to work alongside infantry instead of bumming off to fight the other teams assets on their own (i.e. Muttrah, which statistically speaking, is one of the more balanced maps). Realistically, I understand that's not how the community plays hence your map layout.

The way I imagine the gameplay will be is that the team with the last remaining assets will head west toward the city to feed on infantry from the mountains. I wonder if it would be more balanced to have "valleys" instead of "mountains" thereby giving infantry a height advantage versus heavy assets. Would force heavy assets, once they win their engagements, to reposition into the city versus camp on a mountain top. Or perhaps a 80-20 mix between valleys and mountains, respectively, on the east side of the map.
lespyd is offline Reply With Quote
Old 2018-03-16, 06:01   #4
HughJass

HughJass's Avatar
Default Re: Oil Grounds [4k] [wip]

First of all it is interesting to see the way you slash reality with gameplay when setting course with this. But I guess I'm not getting your use of point of interest in the desc. Do you mean you want to have an all out asset war to bleed the tokens or something? Plus, as a side note why go with the carrier at all? I'm charging that statement with a concern of a bottlenecking for the rus armor spreading over the coast.. unless you have some sort of balance there you may plan around. Overall I'm thinking the look of the map is going to be great with maximum viewdistance, which is always missing in pr.

HughJass is offline Reply With Quote
Old 2018-03-16, 06:54   #5
[R-DEV]​Rusty_42
PR:BF2 Developer

Rusty_42's Avatar
Default Re: Oil Grounds [4k] [wip]

How do you turn right on that intersection?
Rusty_42 is offline Reply With Quote
Old 2018-03-16, 07:26   #6
HughJass

HughJass's Avatar
Default Re: Oil Grounds [4k] [wip]

it's very simple you just lift one foot, and step one foot over....

Hey come on now

HughJass is offline Reply With Quote
Old 2018-03-16, 14:02   #7
[R-DEV]​Outlawz7
PR:BF2 Developer

Outlawz7's Avatar
Default Re: Oil Grounds [4k] [wip]

Three times left I guess.

Outlawz7 is offline Reply With Quote
Old 2018-03-16, 14:54   #8
Rabbit

Rabbit's Avatar
Default Re: Oil Grounds [4k] [wip]

Quote:
Originally Posted by [R-DEV]Rusty_42 View Post
How do you turn right on that intersection?
Same as burning sands, avoid it completely.

Rabbit is offline Reply With Quote
Old 2018-03-16, 16:24   #9
Filamu
Supporting Member
PR Server License Moderator

Filamu's Avatar
Default Re: Oil Grounds [4k] [wip]

Always nice to see your maps rabbit. Looking forward to it.
Filamu is offline Reply With Quote
Old 2018-03-16, 17:09   #10
Rabbit

Rabbit's Avatar
Default Re: Oil Grounds [4k] [wip]

Updated first post

Rabbit is offline Reply With Quote
Reply


Tags
grounds, oil, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:57.