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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-01-29, 16:27   #11
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Default Re: Devs: Any update on a rumored CnC 2.0?

Originally Posted by Frontliner View Post
Similar to Mortars I advocated Area Attacks to be disabled because there's nothing a defender can do to prevent it. It's really just a cheap way to get the opponent's strong point out of the way, when the main goal of the Redux version was to encourage the players to have complete freedom over how they want to tackle their opponent's FOB. By making them think about when to buy stuff, what to buy with the points they have gathered, and what purpose to give to an asset out of 100 different options. People are forced to treat the assets that were spawned in as an investment, and to potentially downscale to save points for better assets or even towards victory. Or to roll out the big boys asap to pummel the opposition if they have enough faith in their crew(and are suifficiently reckless).

With an area attack it's like: Area Attack goes in. FOB dead. Booooooooooring.
But how else to kill a well placed and well defended FOB? GL against a competent bunch of inf squads mixed with some nicely positioned pieces of armor. Sure, you can try to poke them from every side possible trying to find some kind of weakness and in the mean time wait for them to make a mistake, overextend, etc.

As losing FOBs/emplacements don't cost anything, I don't see this being a problem. Sure it's unexpected. But a competent commander will/should know and expect WHEN and HOW they can be hit by arty so when the arty is potentially loaded he'll make sure the team isn't bunched up, the tanks are not next to each other, etc.
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