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Old 2010-08-13, 14:46   #31
Bonsai

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Quote:
Originally Posted by Technoelite View Post
looks rubbish as the normal PR standard

keep it coming lads
...this!

If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Old 2010-08-13, 14:47   #32
Dredge
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Quote:
Originally Posted by Pill Monster View Post
Any word on map sizes? (sorry if it's been covered already...)
Ginormous Lol, but seriously....pretty big

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Originally Posted by Pill Monster View Post
And wat sort of draw distance....?
Whatever you set it at. I usually keep mine at 10k meters.

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Old 2010-08-13, 14:50   #33
Protector

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

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Originally Posted by Excavus View Post
I like how unexciting those screenshots look. I guess I'm going to have to skip on PR:Arma2 now because I won't buy Operation Arrowhead.
Well then bump your post count else where... If you won't buy AO we don't actually care... we are all here to enjoy the highlights and talk about how good PR arma looks.

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Old 2010-08-13, 15:08   #34
spawncaptain

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

The main benefit of Combined Operations: You get decent woodland USMC units with all the associated assets, no need to model them first. I guess PR:ArmA2, like its older brother, will not only feature desert combat against unconventional enemies. Having tons of good looking, working models already ingame lets our beloved Devs go directly to the gameplay modding phase.
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Old 2010-08-13, 15:11   #35
Oddsodz

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

<<<< Shakes like he has a fever and mumbles to himself in the corner hoping for a GR9 soon

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Old 2010-08-13, 15:22   #36
The_MDexs

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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

wow looking good
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Old 2010-08-13, 16:20   #37
bloodthirsty_viking
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

you can get both arma 2 and OA from steam for 50 bucks.

Thats what i did yesterday XD

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Old 2010-08-13, 16:43   #38
Peeta
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

I think I'll just wait another 6 months for BIS to release another expansion pack that PR will develop on, so I don't waste my money that I don't have on OA. :/

Extremely disappointed about the move to OA.

Altho the screenshots look awesome.

Panem Today,
Panem Tomorrow,
Panem Forever.
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Old 2010-08-13, 16:52   #39
Zulnex
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Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

Looking awesome. Fantastic work.


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Old 2010-08-13, 17:01   #40
Duckmeister
Default Re: PR:ArmA2 - Highlights Reel #2 (Part 1)

So, what's the Project Reality team going to do about the recently announced British Forces $10 DLC coming out at the end of this month? Using it? Not, and going with your own models of the same items? Asking BIS to stop splitting the community with every new piece of content?

And what happened to that desert map you guys were using before OA? That would've been great!
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