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Old 2017-09-17, 07:34   #81
[R-DEV]​AfterDune
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I made the original turboprop icon. Was never happy with the wings, it's very hard to get that right.

Might want to check out FH2? They have plenty of prop planes.

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Old 2017-09-22, 17:06   #82
CAS_ual_TY
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Default Re: New Vehicle Icons

Current progress. Boats and HMG missing. I had no idea what some icons were supposed to represent, so I just followed my stomach. Also improved some icons a little bit (mainly helis)

Edit: removed pictures as they are outdated. Look below for newest ones

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Last edited by CAS_ual_TY; 2017-09-25 at 14:55..
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Old 2017-09-25, 15:05   #83
CAS_ual_TY
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Default Re: New Vehicle Icons

Notice me Rhino

I now have made a 32x32 version for every 16x16 "*.tga" icon in the menu_client.zip/hud/texture/ingame/vehicles/icons/minimap folder.

I have improved the jet icons, rly like them now and I hope different versions get implemented.


























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Old 2017-09-25, 15:40   #84
FlyingR
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Nice man! You're missing the soon to come Frigate for PR:F
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Old 2017-09-29, 10:41   #85
[R-CON]​mectus11
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So what's going on with this? Any updates if this is getting implemented?

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Old 2017-09-29, 16:04   #86
[R-DEV]​Rhino
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Sorry for the delay been busy but the new icons are looking really good!

First on the jeeps, finding it a bit hard to tell what is meant to be what, can you explain what they are? Also might be worth trying to do a "TOW Jeep" / ATGM Jeep Icon?

Also think it's worth doing the AAVP7 icon?

A few small changes, marked in red for new black, yellow for new white:

Quad:


Trucks, with transports having seats and filling in the area for the crate:


ADVs and ATGMs, not sure what the bottom left on is meant to be? The spikey missile ends might not work that well, have to see but think the ATGM carrier needs them to show which way is forwards.


APCs, IFVs and Tanks are looking good, although hard to tell exactly what each of the first three APCs are, other than light APCs with MGs?

Choppers are all looking really good too. Only one that slightly bothers me is the Chinook which has two sets of quad-rotors instead of tri-rotors but it will do

Think these changes to the MV22 will help


Jets are looking good but I'm not a fan of your "Dagger" or your Harrier GR3. Here is what I'm thinking, based on the camo of these jets (and this is just for PR:F mind you too), where the Dagger has yellow stripes down its wings and the Harrier GR3 has a camo where the Mirage doesn't. You could even possibly try doing this with these additions done in grey rather than just plain black and white and see how that works out?




As for the Anti-Ship jet, your current is fine for the current Anti-Ship Mirage but hopefully soon we should have the Super Etendard coming in to replace that and would be good to have an icon for that all ready and waiting, although keep your current icon until it comes in
Would also be good if you can somehow show the Exocet on it too, which is always under the right wing, replacing one of its external fuel tanks:



Other jets are looking good, although think the TBP could use some guns sticking out of its wings?

Boats are also looking good although for the Sampan, could use an Armed version with a MG on its front? would help to see which way it was heading too and could possibly be thinner too if possible?

Stationary weapons are good although I think your Arty icon (I'm guessing that is what it is?) from your commander icons is much better than the map icon and a few small edits to the Tigercat and RH202:


Also what is the difference between the two HMG icons, is one on a 360 tripod and the other not?

Also think your UAV icon (think that's what it is?) could use some work, right now it looks like just a blown up version of the current vBF2 icon?


Other than that thou, really nice work, keep it up!


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Originally Posted by FlyingR View Post
Nice man! You're missing the soon to come Frigate for PR:F
I've already made an icon for that, although will need to update it to the new level of detail but best I do that

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Last edited by [R-DEV]Rhino; 2017-09-29 at 17:50..
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Old 2017-09-29, 16:47   #87
[R-DEV]Mineral
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can we get again some ingame screens? Curious how they look then. I know it's a bit of work so don't need to do them all IMO. Just to get a sense if it works well.

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Old 2017-09-29, 16:51   #88
[R-DEV]​Rhino
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Are some from a few pages back but are a bit dated now:

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Originally Posted by CAS_ual_TY View Post



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Old 2017-09-29, 17:20   #89
[R-DEV]Mineral
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Yeah meant the new ones with added detail.

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Old 2017-09-29, 19:00   #90
CAS_ual_TY
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Quote:
Originally Posted by [R-DEV]Rhino View Post
Sorry for the delay been busy but the new icons are looking really good!

First on the jeeps, finding it a bit hard to tell what is meant to be what, can you explain what they are? Also might be worth trying to do a "TOW Jeep" / ATGM Jeep Icon?
Worked on this with Heide. The icons are more a symbolic representation, than a top-down view. Basically:
Blanc icons = open jeeps
Striped icons = jeeps with roof
Filled icons = jeeps with heavy protection (MRAP, Heide asked for this)

And the same exist with a weapon on the back.

The TOW jeep should just use the light or medium ATM icon. I can change the current medium ATM icon to something different if you want. Please read the topic again. I explain the reasoning there quite well.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Also think it's worth doing the AAVP7 icon?
I dont see the reason why the AAVP would need a different icon. I simply suggest to classify
Stryker - Light APC
AAVP - Medium APC
LAV - Heavy APC

Note that a Light APC is NOT a shitbox. They have their own classifications. I suggest checking out the spreadsheet to see the classifications.

Quote:
Originally Posted by [R-DEV]Rhino View Post
A few small changes, marked in red for new black, yellow for new white:

Quad:


Trucks, with transports having seats and filling in the area for the crate:
Will do.

Quote:
Originally Posted by [R-DEV]Rhino View Post
ADVs and ATGMs, not sure what the bottom left on is meant to be? The spikey missile ends might not work that well, have to see but think the ATGM carrier needs them to show which way is forwards.
Once again: Check out the classifications.

Quote:
Originally Posted by [R-DEV]Rhino View Post
APCs, IFVs and Tanks are looking good, although hard to tell exactly what each of the first three APCs are, other than light APCs with MGs?
... classifications...

Quote:
Originally Posted by [R-DEV]Rhino View Post
Choppers are all looking really good too. Only one that slightly bothers me is the Chinook which has two sets of quad-rotors instead of tri-rotors but it will do
Yes, exactly. Already talked about it. Anti-Aliasing would look rly shitty in this res

Quote:
Originally Posted by [R-DEV]Rhino View Post
Think these changes to the MV22 will help


Jets are looking good but I'm not a fan of your "Dagger" or your Harrier GR3. Here is what I'm thinking, based on the camo of these jets (and this is just for PR:F mind you too), where the Dagger has yellow stripes down its wings and the Harrier GR3 has a camo where the Mirage doesn't. You could even possibly try doing this with these additions done in grey rather than just plain black and white and see how that works out?




As for the Anti-Ship jet, your current is fine for the current Anti-Ship Mirage but hopefully soon we should have the Super Etendard coming in to replace that and would be good to have an icon for that all ready and waiting, although keep your current icon until it comes in
Would also be good if you can somehow show the Exocet on it too, which is always under the right wing, replacing one of its external fuel tanks:



Other jets are looking good, although think the TBP could use some guns sticking out of its wings?
Will do what I can

Quote:
Originally Posted by [R-DEV]Rhino View Post
Boats are also looking good although for the Sampan, could use an Armed version with a MG on its front? would help to see which way it was heading too and could possibly be thinner too if possible?
shouldnt be a problem

Quote:
Originally Posted by [R-DEV]Rhino View Post
Stationary weapons are good although I think your Arty icon (I'm guessing that is what it is?) from your commander icons is much better than the map icon and a few small edits to the Tigercat and RH202:
The icon you are showing here is the Arty icon. The other one was supposed to be the stationary AT gun (like on kozelsk).
Idk what its called. Would help to improve the icon

Quote:
Originally Posted by [R-DEV]Rhino View Post
Also what is the difference between the two HMG icons, is one on a 360 tripod and the other not?
One is HMG, other one is tripod dishka

Quote:
Originally Posted by [R-DEV]Rhino View Post
Also think your UAV icon (think that's what it is?) could use some work, right now it looks like just a blown up version of the current vBF2 icon?
Give me a rl vehicle/model/blueprint and I will base it off of that.

Quote:
Originally Posted by [R-DEV]Rhino View Post
[...]

I've already made an icon for that, although will need to update it to the new level of detail but best I do that
Purposely left that out. The LOD is good enough, rly.

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