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Old 2017-08-30, 16:23   #41
CAS_ual_TY
PR Server License Administrator

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Default Re: New Vehicle Icons

That option was not present in the mec_trk_support.tweak neither in the mec_trk_logistics.tweak.
I only added it to the Trans Truck and then took this picture:

Code:
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "Ural-4320"
ObjectTemplate.vehicleHud.typeIcon Ingame\Vehicles\Icons\Hud\MenuIcons\menuIcon_trk_support.tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_trk_32.dds
ObjectTemplate.vehicleHud.miniMapIconSize 16
ObjectTemplate.vehicleHud.spottedIcon Ingame\GeneralIcons\empty.tga
ObjectTemplate.vehicleHud.miniMapIconLeaderSize Medium
ObjectTemplate.vehicleHud.vehicleIconPos 50/8
ObjectTemplate.vehicleHud.vehicleType 3
ObjectTemplate.vehicleHud.useSelectionIcons 1
ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\trk_ural4320.tga
rem ---EndComp ---


I dont see a difference, but I can do that ofc

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Last edited by CAS_ual_TY; 2017-08-30 at 17:18..
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Old 2017-08-30, 17:23   #42
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: New Vehicle Icons

Ye, default size is 16 so if undefined, it's 16 (display size) so all good

Was just concerned at first you upped them to 32 display size (since the amount of detail visible was more than I expected) which would have made the icons on the minimap much bigger but its all good

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Old 2017-08-30, 17:30   #43
CAS_ual_TY
PR Server License Administrator

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Default Re: New Vehicle Icons

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye, default size is 16 so if undefined, it's 16 (display size) so all good

Was just concerned at first you upped them to 32 display size (since the amount of detail visible was more than I expected) which would have made the icons on the minimap much bigger but its all good
So what would be the next thing I could do to get this implemented?
I guess you DEVs have to discuss this first.

I would implement it myself if I could, but well.

I can, however, get you all icons ready in any needed format.

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Old 2017-08-30, 17:40   #44
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: New Vehicle Icons

First thing would be replacing all the existing icons with 32px ones, then from there can look at expanding the range to include more verify but ye, first we need to look at replacing all the current ones

Implementing them once they are made isn't too hard, other than if you have new icon types or w/e, that does mean going through all the .tweak files of every vehicle and updating them to the correct icon, but just updating existing icons is pretty straight forward once they are made

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Old 2017-08-30, 17:44   #45
CAS_ual_TY
PR Server License Administrator

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Default Re: New Vehicle Icons

Quote:
Originally Posted by [R-DEV]Rhino View Post
First thing would be replacing all the existing icons with 32px ones, then from there can look at expanding the range to include more verify but ye, first we need to look at replacing all the current ones

Implementing them once they are made isn't too hard, other than if you have new icon types or w/e, that does mean going through all the .tweak files of every vehicle and updating them to the correct icon, but just updating existing icons is pretty straight forward once they are made
Yep, I have some new icon types. Especially for APCs

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Old 2017-08-30, 20:42   #46
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: New Vehicle Icons

16 is default minimapIconSize

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-08-30, 20:56   #47
chupachup
Default Re: New Vehicle Icons

I'm surprised it works out really fine without double thick lines on the planes. I'm guessing ingame anti aliasing doesn't affect the map/icons either right?
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Old 2017-08-30, 21:27   #48
VTRaptor

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Default Re: New Vehicle Icons

You've shown these icons on zoomed-in map. Post some screenshots without it plx.


Also, if THIS and THIS ever make it to the game all together with new icons, we will have nice, fresh look of PR.
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Old 2017-08-30, 22:07   #49
CAS_ual_TY
PR Server License Administrator

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Default Re: New Vehicle Icons

Another example, for those who think these icons are bigger (something fucked up with quality, idk. But doesnt affect purpose of this picture)



Working on a black gold aas std pic now

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Old 2017-08-30, 23:31   #50
CAS_ual_TY
PR Server License Administrator

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Default Re: New Vehicle Icons

Quote:
Originally Posted by VTRaptor View Post
You've shown these icons on zoomed-in map. Post some screenshots without it plx.


Also, if THIS and THIS ever make it to the game all together with new icons, we will have nice, fresh look of PR.

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