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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2014-03-12, 18:10   #1
Kerryburgerking
Default BMP-1 Wrong sight

The range markings on the BMP-1s cannon are wrong. As the picture explain the ranges marken are very different from the real one in-game

Steps to Reproduce:
Be gunner on the BMP-1 and shoot.

Tested On:
All maps which have the BMP-1
Attached Images
File Type: jpg i3x4ih.jpg (67.8 KB, 22 views)

Mean, green and unseen!
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Old 2018-05-14, 21:22   #2
nardz123
Supporting Member
Default Re: BMP-1 Wrong sight

This sight is still innacurate in game. I'm no expert, but it seems like this sight ought to be closer to the current SPG-9 style, and it's missing a + at the very top of the markings which is rounds should be boresighted/zeroed (50m? 100m?).

Instead the sight seems to be centered on the middle 700m mark and the uppermost + is missing.

This is "reality", supposedly. Seems to make more sense to me with the ranging and numbers that exist in the game sight already - if this were corrected it'd be more like the SPG-9 sighting.
https://web.ipmsusa3.org/sites/defau...mp_page_68.jpg

Plus the manual rangefinger isn't really accurate/to scale, so it's not like you can get a reliable use out of that to manually try to work your ranging.


Hope this helps.
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Old 2018-05-15, 01:15   #3
Brozef
Default Re: BMP-1 Wrong sight

Also SPG frag rounds are fucked, they don't match the sights.
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Old 2018-05-15, 06:47   #4
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: BMP-1 Wrong sight

Quote:
Originally Posted by Brozef View Post
Also SPG frag rounds are fucked, they don't match the sights.
Feature.

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Old 2018-05-15, 19:03   #5
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member

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Default Re: BMP-1 Wrong sight

Updating the BMP-1 sight is on the TODO for a long time now, just no one really got to it yet. Once we do it, it will only be accurate on the zoomed mode like AAVP is or maybe BMP-1 will only have the 7x? zoom like r/l, dunno
And the range measuring will never be accurate, it does not work on any of our sights.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 2018-05-15, 21:47   #6
DogACTUAL
Default Re: BMP-1 Wrong sight

Honestly, realistic fixed zoom levels would be so dope imo, but it would trigger a lot of people.
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Old 2018-05-15, 22:40   #7
Rabbit
Default Re: BMP-1 Wrong sight

Dunno, I think once you see a C.R.O.W at full realistic view you will hate it.

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Old 2018-05-15, 23:08   #8
DogACTUAL
Default Re: BMP-1 Wrong sight

Yeah, maybe. Can't really tell until i tried it. Maybe just another stupid idea that sounds good but would play like shit.
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Old 2018-05-16, 07:44   #9
PBAsydney
Default Re: BMP-1 Wrong sight

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Updating the BMP-1 sight is on the TODO for a long time now, just no one really got to it yet. Once we do it, it will only be accurate on the zoomed mode like AAVP is or maybe BMP-1 will only have the 7x? zoom like r/l, dunno
And the range measuring will never be accurate, it does not work on any of our sights.
Range measuring seems to work on the Panzerfaust 3 sight well enough


Windows servers have better hitreg than Linux servers
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Old 2018-05-17, 20:06   #10
X-Alt
Default Re: BMP-1 Wrong sight

Quote:
Originally Posted by PBAsydney View Post
Range measuring seems to work on the Panzerfaust 3 sight well enough
He's talking about the stadiametric rangefinders.
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