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17 Nov 2018, 00:00:00 (PRT)
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Old 2018-10-19, 11:10   #11
Heavy Death
Default Re: Wheel mechanic

Sliding on slopes is a weird thing - you can change the LatFrictionMod to higher but as soon as it "tests" for the lateral grip, if the grip is smaller than what would be necessary to keep it in place it will start sliding until it reaches a point where in the timeframe of "testing" the grip value is higher, it will stop. In other words, never, until its very reasonably flat. :P I can also look into it a bit if i have time and provide you with some stuff if i deem it useful-ish.

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Old 2018-10-19, 12:15   #12
MaxP
Default Re: Wheel mechanic

Quote:
Originally Posted by Heavy Death View Post
I can also look into it a bit if i have time and provide you with some stuff if i deem it useful-ish.
Here is config for us_jep_hmmwv_uparmored (other things not touched):
Code:
ObjectTemplate.setMinRotation 0/0/-1
ObjectTemplate.setMaxRotation 0/0/1
ObjectTemplate.setMaxSpeed 0/0/10000
ObjectTemplate.setAcceleration 0/0/10
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETNewCar2
ObjectTemplate.setTorque 240
ObjectTemplate.setDifferential 4
ObjectTemplate.setNumberOfGears 4
ObjectTemplate.setGearUp 0.85
ObjectTemplate.setGearDown 0.4
ObjectTemplate.setGearChangeTime 0.7
ObjectTemplate.setGearRatios 2.25 1.25 1 0.8 0.8
ObjectTemplate.spinWhenNoEngineInAir 1
ObjectTemplate.newCar2.minRpm 1000
ObjectTemplate.newCar2.maxRpm 4000
ObjectTemplate.newCar2.useClutchedTorque 0
ObjectTemplate.newCar2.wheelInertia 100
ObjectTemplate.newCar2.engineFeedbackMod 0.6
ObjectTemplate.newCar2.brakeTorque 2500
ObjectTemplate.newCar2.engineBrakeTorque 2000
ObjectTemplate.newCar2.frictionTorque 100
ObjectTemplate.newCar2.frictionMod 1.5
ObjectTemplate.newCar2.slopeTorqueMod 0.5
ObjectTemplate.newCar2.wheelLongFrictionMod 1
ObjectTemplate.newCar2.wheelLongDriveFrictionMod 1.5
ObjectTemplate.newCar2.wheelLongPeakAt 0.1
ObjectTemplate.newCar2.wheelLongMinDynamicFriction 0.7
ObjectTemplate.newCar2.wheelLongScale 0.05
ObjectTemplate.newCar2.wheelLatFrictionMod 3
ObjectTemplate.newCar2.wheelLatDriveFrictionMod 0.3
ObjectTemplate.newCar2.wheelLatPeakAt 0.1
ObjectTemplate.newCar2.wheelLatMinDynamicFriction 0.7
ObjectTemplate.newCar2.wheelLatScale 0.1
ObjectTemplate.audio.newStyleAudio 1
Recoil for it's HMG:
Code:
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 1.5
ObjectTemplate.recoil.recoilSpeed 20
ObjectTemplate.recoil.recoilSpeedGB 5
ObjectTemplate.recoil.recoilForce 4
ObjectTemplate.recoil.cameraRecoilSpeed 10
ObjectTemplate.recoil.cameraRecoilSize 0.5
In projectile tweak:
Code:
ObjectTemplate.mass 0.1
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