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23 Oct 2019, 00:00:00 (PRT)
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PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues

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Old 2019-02-15, 22:24   #1
Chuck-Norris-Miami

Chuck-Norris-Miami's Avatar
Default no sound in the game when comes online server

NOTE: WHEN THE GAME STARTS I HEAR THE MUSIC AND EVERYTHING ITS OK, WHEN THE MAP ITS LOADING NO PROBLEM I HEAR THE MUSIC. """"" BUT WHEN THE MAP STARTS ONLINE THERE IS NO SOUND AT ALL!""""""""""""

BUT I CAN TALK AND LISTEN THE PEOPLE SO MUMBLE WORKS... ANY SOLUTIONS? THANKS!



Code:
Project Reality Log File
PRLauncher.exe started at: 2019-02-15T18:19:22

Critical Error: An unhandled exception has occured. Details are as follows:

Value was either too large or too small for a UInt32.

Further details can be found in the following file:

C:\Program Files (x86)\Project Reali...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

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 > System.OverflowException: Value was either too large or too small for a UInt32.
   at System.Convert.ToUInt32(Int32 value)
   at Reality.BF2.Settings.PRMumble..(String )
   at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at Reality.BF2.Settings.PRMumble.ModifyKey(Actions , ButtonList )
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.SavePRMumbleKeybinds()
   at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnApply(Object a)
   at Reality.Utils.WPF.RelayCommand.Execute(Object )
   at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)








my computer info

System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: MSI 970A-G46 (MS-7693)
Processor: AMD FX(tm)-8150 Eight-Core Processor (Physical: 4, Logical:
Memory: 12.00 GB
DIMM Modules: A1_DIMM1: 4.00 GB @ 667 MHz
A1_DIMM2: 4.00 GB @ 667 MHz
A1_DIMM3: 4.00 GB @ 667 MHz
Page File: 11.97 GB
.NET Framework: 4.6+ Release Build: 461814, Runtime: 4.0.30319.42000

Display Information
-------------------
Display Device(s): Generic PnP Monitor on Radeon (TM) RX 480 Graphics
Display Mode(s): 1920 x 1080 (32 bit) @ 59 Hz
Driver Version: 24.20.11016.4
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: Speakers (SB Recon3D PCIe)
Primary Recording: What U Hear (SB Recon3D PCIe)
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: False

Disk Information
----------------
Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Allan\Documents\ProjectReality\Profiles
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Allan\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 976.03 GB, Total: 1.82 TB, FS: NTFS, SSD: False

Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.5.5.2
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None

Profile Information
-------------------
Profile 0001: CHUCK-NORRIS-MIAMI
Type: Online
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: True
NoLods: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: True
Chuck-Norris-Miami is offline
Last edited by Chuck-Norris-Miami; 2019-02-15 at 22:45..
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Old 2019-02-15, 23:46   #2
[R-CON]​Suchar
PR:BF2 Contributor
Project Reality Beta Tester
PR Server License Moderator

Suchar's Avatar
Default Re: no sound in the game when comes online server

Volume up the effects?

If that's not the case, try to set Audio Quality to High instead of Ultra High (Ultra High is a bit bugged iirc).

ALSO, MORE CAPS LOCK PLS

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
----------------------------------------------------------------------------------------------------------------------------------------------
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Old 2019-02-16, 00:54   #3
Chuck-Norris-Miami

Chuck-Norris-Miami's Avatar
Default Re: no sound in the game when comes online server

Thank you for your Reply and sorry for the caps ,im just use the caps lock because its a important note of the main problem in hand.

i changed to ( high ) but does not work.
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Old 2019-02-16, 00:57   #4
Chuck-Norris-Miami

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Default Re: no sound in the game when comes online server

actually i check all types of sounds and nothing - reset profile nothing - new name or account nothing - uninstall the game and install the game again nothing - same with the software sound blaster - nothing... so i am not a programer or some software geek . so i dont know how to fix this issue.
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Old 2019-02-16, 02:30   #5
lelouch123cc
Default Re: no sound in the game when comes online server

This thread might help you.

https://www.realitymod.com/forum/showthread.php?t=123822
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Old 2019-02-16, 13:04   #6
[R-CON]​Suchar
PR:BF2 Contributor
Project Reality Beta Tester
PR Server License Moderator

Suchar's Avatar
Default Re: no sound in the game when comes online server

Check out this one as well.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
----------------------------------------------------------------------------------------------------------------------------------------------
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