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Old 2016-04-07, 21:02   #11
LiamNL
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Default Re: Turkish Armed Forces - Community Tasks

Like how the Netherlands got their own maps in the beginning but now that they only got Dovre Summer they don't get played as often because people prefer the Germans on Dovre winter.
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Old 2016-04-07, 21:10   #12
WhatTheHell
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Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by [R-DEV]Mineral View Post
ARF is the only faction I have witnessed getting introduced without new maps. Didn't turn out all that great for the faction New factions need new maps.

Nothing really stops you from altering those maps though for (test) events outside from asking us though. That's totally fine, but for the end-game you will need interesting new maps. With the extensive middle eastern statics we got and a interesting region such as turkey and it's neighboring countries shouldn't be too hard to find some nice concepts Finding a mapper however is gonna be a bit harder. Mappers usually come up with their own concepts.


I am interested!

I will only work with precise information
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Old 2016-04-08, 16:19   #13
MertSahin

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Default Re: Turkish Armed Forces - Community Tasks

why not Otokar Cobra instead of the Otocar ZPT.
Cobra getting more used by the army and ZPT by police most likely.

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Old 2016-04-08, 19:03   #14
anantdeathhawk

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Default Re: Turkish Armed Forces - Community Tasks

Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
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Old 2016-04-17, 15:05   #15
agus92
Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by anantdeathhawk View Post
Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
Another plausible scenario would be a Turkey vs Kurd troops (those being militia faction)
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Old 2016-04-17, 15:12   #16
PatrickLA_CA

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Default Re: Turkish Armed Forces - Community Tasks

That's a lot of modelling work you'll need there. Pretty much all of the assets are going to have to be custom made except for the Huey and the Attack chopper which can be a retextured Z-10 to begin with.
I'd like to see a faction such as Turkey in PR because its assets are going to be unique unlike most of the factions that have an AK, a variation of an AK or an M-16 or a variation of an M-16 as well as similar vehicles. But yeah, you'll have a lot of work to do to get all of those assets in.

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Old 2016-04-17, 15:16   #17
Jacksonez__

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Default Re: Turkish Armed Forces - Community Tasks

Quote:
Originally Posted by anantdeathhawk View Post
Turkish land forces could use a layer on sbeneh outskirts and on Bijar canyons because Syria and Israel are it's potential opponents as they are already in game.
Turkish faction should get their own maps instead of speculating "maybe we can use map X or map Y", read below what Rabbit said

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Old 2016-04-17, 16:56   #18
anantdeathhawk

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Default Re: Turkish Armed Forces - Community Tasks

Of course,they shouldn't do it without permission.And TBH even if he changes factions on the map, the Devs won't allow these layers without seeing some evidence of the mapper's approval.
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Old 2016-04-20, 14:48   #19
sweedensniiperr
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Default Re: Turkish Armed Forces - Community Tasks

Maybe finish it before talking about putting it on maps.

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Old 2016-07-17, 19:03   #20
Greywind
Default Re: Turkish Armed Forces - Community Tasks

Maybe Turkey vs Israel or Turkey vs Russia in game
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