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Old 2015-12-30, 18:10   #21
Sgtchas
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

can you hrlp me via a ts you have idk how to get the ww2 mod to work i dont own battle feild 2
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Old 2015-12-30, 18:53   #22
[R-DEV]​UTurista
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Quote:
Originally Posted by Sgtchas View Post
can you hrlp me via a ts you have idk how to get the ww2 mod to work i dont own battle feild 2
The instructions are in the main Post
Quote:
Originally Posted by [R-DEV]Mineral View Post
HOW TO INSTALL?
You will need have PR:BF2 v1.3.9 installed and working. The PR:WW2 v0.2 Beta installer comes in an .ISO file just like the PR:BF2 standalone comes. The same installation instructions apply like they are written here.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 2015-12-30, 19:35   #23
[R-DEV]Mats391
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

0.2.2.0 is out! Changelog will follow soon.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2015-12-30, 19:36   #24
Panzerfire

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

updating and playing. RIGHT AWAY!


USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
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Old 2015-12-30, 22:07   #25
Sgtchas
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

um help ---------------------------
Launch Error
---------------------------
Unable to start Project Reality: BF2

Could not find launcher at:
C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin\PRLauncher.exe
---------------------------
OK
---------------------------
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Old 2015-12-30, 22:34   #26
[R-DEV]​Ratface
PR:BF2 Developer

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Make sure you create the shortcut from mods/prww2/bin, not the pr mod.

Full address for the launcher should be something like this.

C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_ww2\bin

Then create a shortcut of PRLauncher.exe and run that.

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Old 2015-12-30, 22:39   #27
Sgtchas
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

ok i got it to work but how do i find my ww2 addon
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Old 2015-12-30, 23:26   #28
PatrickLA_CA

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Quote:
Originally Posted by [R-DEV]Mats391 View Post
0.2.2.0 is out! Changelog will follow soon.
Changelog pls!

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Old 2015-12-30, 23:35   #29
curahee150
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

So after the update, US still gets slaughtered on the beach and doesn't get to push up until its too late and their tickets have dropped too low. The motors are a major annoyance for US and they cant really be marked with area attack. This round was a round where we went in with pour entire team and an area attack right before landing with the pak destroyed, we thought the assault would yield something, but in the end motors messed us up.

edit: Just realized a little too late, wrong thread. My apologies

"If it sounds stupid but it works, it ain't stupid"-Murphy's law
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Last edited by curahee150; 2015-12-31 at 00:31..
Old 2015-12-31, 00:04   #30
PatrickLA_CA

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Well I just played another round on the US team and noticed how stupid we were attacking. Boats were going in columns and landing near each other instead if spreading across the beach so that they can't focus their fire. The tank went up on the beach and shot HE first instead of using WP to smoke up their MGs. Of course, the tank got rekt very quick because he was on the beach instead of in the water, at the edge of the view distance.

Then before the game ended tank was in the water, used WP and HE after that and we actually had people up on the hills but it was too late then.
We had like 5 failed landings because of bad coordination. To make it a bit easier for the US maybe you could remove 1 or 2 of the spawnable MG42s.

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