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Old 2013-01-04, 23:08   #11
=Romagnolo=

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Default Re: Project Reality Devcast #2

I liked the deviation I saw in the video + new ragdoll effect.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 2013-01-04, 23:10   #12
Sgt. Ostrander
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Default Re: Project Reality Devcast #2

Watches first thirty seconds.

*dies*

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Old 2013-01-04, 23:17   #13
Conman51

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Default Re: Project Reality Devcast #2

Of course im going to wait to play 1.0 to give my full opinion but i feel like deviation is wayyy too low. But of course i havent tried it yet.


But whats the difference between the MMG and LMG, from what i could see they have about the same set up time and recoil and deviation, so why would you take the LMG when the MMG has a bigger bullet?

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain


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Old 2013-01-04, 23:19   #14
brezmans
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Default Re: Project Reality Devcast #2

Love it.

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Old 2013-01-04, 23:20   #15
Heavy Death

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Default Re: Project Reality Devcast #2

Moment when youre hitting F5 all day long and this time, it changes.

And yes, the commentary is severely lacking in this devcast. Otherwise, i really like what i see. Thought out nicely and the deviation is killer.
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Last edited by Heavy Death; 2013-01-04 at 23:37..
Old 2013-01-04, 23:22   #16
SShadowFox

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Default Re: Project Reality Devcast #2

OMG, OMG, OMG, OMG, I can't believe, BUIS, this is awesome, I wan't a preview of it on the G36.
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Old 2013-01-04, 23:24   #17
nAyo
Banned
Default Re: Project Reality Devcast #2

Awesome!

Getting rid of binos still saddens me a lot though.
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Old 2013-01-04, 23:27   #18
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: Project Reality Devcast #2

Quote:
Originally Posted by Conman51 View Post
But whats the difference between the MMG and LMG, from what i could see they have about the same set up time and recoil and deviation, so why would you take the LMG when the MMG has a bigger bullet?
the Automatic Rifleman (AR) kit has a Light Machine Gun (LMG) which generally fires a much smaller, 5.56mm round and is much better in CQB with having an "undeployed mode" and recoil more fitting for moving around while fighting, where the Machine Gunner (MG) kit has a General Purpose Machine Gun (GPMG) / Medium Machine Gun (MMG) which generally fires a much larger, 7.62mm round and is much better at long range engagements and packing a much heavier punch, but in CQB its very heavy and bulky which means it gets no undeployed mode, only a constant deployed mode so you can't move around and fire so well with it.

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Old 2013-01-04, 23:32   #19
saXoni
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Default Re: Project Reality Devcast #2

I liked the blood. Will this be added in 1.0?
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Old 2013-01-04, 23:38   #20
schakal811
Default Re: Project Reality Devcast #2

these backup sights looking really nice but the reddot from IDF medic/rifleman is ugly in my opinion
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