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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2021-04-01, 10:17   #1
PR:BF2 Lead Developer
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Default PR:BF2 v1.6.5.0 Changelog

As stated in our end of the decade review we posted late last year, we are far from done with PR:BF2 development and today we want to show some of our work in the first big release of 2021. We hope you like it.

In our continued effort to modernize the old Battlefield 2 platform, this release sees some incredible improvements to the ingame menus and HUDs. Not only did we overhaul the style of in game menus, but also changed the HUD to properly support widescreen resolution and not stretch across entire screen. These advances for widescreen support have been achieved by Ekiso of the Forgotten Hope 2 development team who kindly shared them with us. Furthermore, we added a subtle optional focus effect to our ironsight weapons. This is something the PR Team has wanted to implement since forever but we now finally found a technical way to actually implement it in a proper way.

Lastly, there are some other things this release we would like you to find out for yourselves and we won't mention here. All we can say is that we have been striving for the highest possible standards of realism and scientific accuracy.

We hope you will enjoy this release. Let us know what you think and give us your feedback. And if you want to help us test any changes and new content for future releases, sign up as a tester today.

This update can now be downloaded through the PR Launcher. Enjoy!

PR:BF2 v1.6.5.2 Changelog (2021/04/12)
  • Added blur back to focus.
  • Fixed optics blur not turning off.
  • Updated focus to use infantry sprint key (default L-Shift)

  • Fixed Militia engineer unable to rearm mines.

  • Fixed AA markers showing in wrong locations.
  • Fixed 'out of combat area - time to get damange' message not showing up
  • Fixed squad and score lists not showing last row.
  • Fixed squad list scroll bar being too long.
  • Fixed score list scroll bars having different colors.
  • Fixed some texts having wrong color.
  • Updated wounded message to show up faster.
  • Updated minimap to be slightly bigger.
  • Updated compass to be wider.

  • Fixed Spike scope missing the left side.
  • Fixed Beryl Mini, FAMAS, G36, M1918 Bar, M249, MG3, MG4, QJY88 firing sounds not syncing to firerates.
  • Fixed C4 Remote Detonated, Satchel, Famas Aimpoint, Mekotzrar Ironsight, Polish PKM, Vietnamese Type 36 AT, Vietnamese F1 and Type 67 Grenade rearming issues.

  • Added minimap to tank, APC and IFV commanders.
  • Fixed disco thermals when low HP.
  • Fixed Civilian ZIL-131 passenger cockpit sound not playing.

  • Flat Earth:
    • Added fastropes to the moon.

  • Merville:
    • Updated AAS, removed AAS32.

  • Operation Marlin:
    • Updated AAS with new flag routes.

PR:BF2 v1.6.5.1 Changelog (2021/04/02)
  • Added back transparency to in game map.
  • Removed blur from focus to prevent game freezing.
  • Fixed sometimes being able to use focus on scoped weapons.
  • Fixed sometimes optics shader not activating after using BUIS.
  • Fixed crash when deactivating thermals.
  • Fixed HUD getting cut off on square aspect ratios.

  • Fixed Hamas engineer IED not rearming.

  • Fixed LG missiles not working correctly.

  • Flat Earth:
    • Fixed crash when opening options.

PR:BF2 v1.6.5.0 Changelog (2021/04/01)
  • Added ironsight focus. To activate hold down the change camera view key (Default: C) while looking down the sights.
  • Fixed mumble not working on Test Airfield.

  • Added confirmation dialogues for switching teams, suiciding and giving up.
  • Updated in game HUD to better support widescreen resolutions.
  • Updated in game menus to have more modern look.
  • Updated in game map to open faster.
  • Removed transparency from in game map.
  • Removed map border from in game map.

  • Fixed T62 being too quiet.

  • Adak:
    • Fixed floating objects in main base.

  • Al Basrah:
    • INS: Updated Mosque to be the new Insurgent main base.

  • Bijar Canyons:
    • INS64: Updated asset spawn times.

  • Fools Road:
    • AAS32/CNC32: Updated layer back to modern GB vs Militia with alternative assets.

  • Hades Peak:
    • AAS/CNC128: Replaced Russian Su-25 with Su-39.

  • Kafr Halab:
    • INS32: Fixed missing localization for main base flags.

  • Karbala:
    • Fixed outside terrain being too bright.

  • Korengal Valley:
    • INS64: Fixed Taliban team having no spawnpoints.

  • Operation Falcon:
    • Fixed flag localization issues.

  • Outpost:
    • INS64: Fixed two caches that could not be destroyed.

  • Sbeneh Outskirts:
    • AAS32: Replaced dumpster trucks with Zil 131 trucks.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

- The Project Reality Team
Mats391 is offline
Last edited by Suchar; 2021-04-12 at 10:09..
Old 2021-04-01, 10:46   #2
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Default Re: PR:BF2 v1.6.5.0 Changelog

Damn it, you did it again you trolls.

In-game: Cobra-PR
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Old 2021-04-01, 10:58   #3
Default Re: PR:BF2 v1.6.5.0 Changelog

I've checked the "Ironsight focus". It and it freezes my screen after I'm pressing C to switch it off
Korzhewsky is offline
Old 2021-04-01, 10:59   #4
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Default Re: PR:BF2 v1.6.5.0 Changelog

Will the new map have a WW2 layer?

Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 2021-04-01, 11:24   #5
PR:BF2 Developer
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PR Server License Administrator
Default Re: PR:BF2 v1.6.5.0 Changelog

Originally Posted by Korzhewsky View Post
I've checked the "Ironsight focus". It and it freezes my screen after I'm pressing C to switch it off
Thanks, reproduced.
For now, if you can zoom in and C again it will free you. Going to low HP state, dying or alt tab also seems to reset it.
AlonTavor is offline
Last edited by AlonTavor; 2021-04-01 at 13:07..
Old 2021-04-01, 11:40   #6
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PR Server License Administrator
Default Re: PR:BF2 v1.6.5.0 Changelog

R-Devs still not happy with the removal of minimap from vehicles, now the map got NERFED (being from transparent to solid)

Just another unnecessary change that NONE asked

+ Why you rdev had to humiliate hollywood with Flat Earth map?

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2021-04-01, 11:44   #7

CAS_ual_TY's Avatar
Default Re: PR:BF2 v1.6.5.0 Changelog

EDIT: oh my god im so dumb. Mods pls dont read edit history

CAS_ual_TY is offline
Old 2021-04-01, 12:54   #8
Default Re: PR:BF2 v1.6.5.0 Changelog

Yeah I'd say HUD changes are a downgrade. Making HUD minimalistic and "modern" doesn't inherently make it better. Right now it just looks incohesive at best, def looked better before.
hell_interface is offline
Old 2021-04-01, 13:06   #9
Supporting Member
Default Re: PR:BF2 v1.6.5.0 Changelog

Darn you! Darn you all to heck!
SoupDiddly is offline
Old 2021-04-01, 14:05   #10

Grump/Gump.45's Avatar
Default Re: PR:BF2 v1.6.5.0 Changelog

The moon on Flat Earth causes game to crash when firing as a weapon. The Debug assertion failed! says ... Dont ever remove this Flat Earth map, it has so much terrain change and faction potential. Command and Control... search the world for enemy FOB.

File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\R endDX9\TextureManager.cpp
Line: 761
Text: Texture not found:
Current confile:common/TR_Scripts/TIS/tis_off.con
Grump/Gump.45 is offline
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