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Old 2016-07-23, 00:40   #11
RAWSwampFox
Default Re: INTEL POINTS HELP

Good Evening,

Ok, I did the auto-translate CC thingy on Youtube. It says something about editing some files to halve the time to detect the enemy or increase the distance (2 grids if I understood correctly) that the waypoint detected enemy? Now, it did mention vehicle detection versus infantry detection. Vehicle is detected further away and infantry is like within 2 keypads?

Lastly, I'm not clear as to why you put the B waypoint right on top of the A waypoint? Was it because you edited a file specific to A and not B? Or is it due to the placement of B over the top of A as in B is in the forefront?

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 2016-07-25, 12:48   #12
bahiakof

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Default Re: INTEL POINTS HELP

Quote:
Originally Posted by RAWSwampFox View Post
Good Evening,

Ok, I did the auto-translate CC thingy on Youtube. It says something about editing some files to halve the time to detect the enemy or increase the distance (2 grids if I understood correctly) that the waypoint detected enemy? Now, it did mention vehicle detection versus infantry detection. Vehicle is detected further away and infantry is like within 2 keypads?

Lastly, I'm not clear as to why you put the B waypoint right on top of the A waypoint? Was it because you edited a file specific to A and not B? Or is it due to the placement of B over the top of A as in B is in the forefront?
Hello Friend!
the Brazilian Portuguese is complicated to understand

1- yes, I edited the file to reduce the enemy's detection time, to create the video

2- By default, vehicles are detected 4 "keypads" after "waypoint" and the infantry is detected 2 "keypads" after "waypoint". And the actual location of the enemy is not accurate

3- By default, after the "waypoints" are placed on the map, they take 60 seconds to begin to detect the enemy. And after they detect the enemy, they take 15 seconds to send the information to the commander. After informing the presence of enemies "waypoints" are disabled for 3 minutes. After 3 minutes, the "waypoints" return to detect a new enemy. For this reason it is advisable to put more waypoint in a suspicious area for the power commander maintain constant monitoring.

I have helped

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Last edited by bahiakof; 2016-07-25 at 13:35..
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Old 2016-07-25, 14:31   #13
RAWSwampFox
Default Re: INTEL POINTS HELP

Good morning,

Thank you for the clarification.

Regarding the stacking of the waypoints, is there any benefit to doing this? One of the benefits I can see is if you place them fairly close together, it will provide quicker information due to the time resets you mention. Outside of this, is there something I'm missing? I mean, by stacking the waypoints, is the time setting based upon when the waypoint was placed? Do both waypoints report at the same time? Having both waypoints stacked, is the detection higher?

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 2016-07-25, 15:12   #14
bahiakof

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Default Re: INTEL POINTS HELP

Quote:
Originally Posted by RAWSwampFox View Post
Good morning,

Thank you for the clarification.

Regarding the stacking of the waypoints, is there any benefit to doing this? One of the benefits I can see is if you place them fairly close together, it will provide quicker information due to the time resets you mention. Outside of this, is there something I'm missing? I mean, by stacking the waypoints, is the time setting based upon when the waypoint was placed? Do both waypoints report at the same time? Having both waypoints stacked, is the detection higher?
Good Morning!

Yes, it's optimal strategy put a "waypoint" next to another "waypoint" (at most can put 7 "waypoints" A / B / C / D / E / F / G). When a "waypoint" is disabled and waiting 3 minutes to complete the return to work, the other "waypoint" will continue to inform the movement of the enemy within the area suspicion. Example: a suspicious area that has a FOB or RALLYPOINT.

Putting the "waypoints" at the same point, it does not change the time that the informant works. More keeps the commander always informed of the movement of the enemy in areas where the civilian can be easy target "KIT Breacher".

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