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Old 2016-07-18, 16:27   #1
Mostacho
Default INTEL POINTS HELP

Does anyone knows if the intel point stack up?

i mean the points to reveal a cache goes from 0 to 50 and resets to each cache is revealed/destroyed?
or it stacks up like it takes 150p to reveal the 3rd cache , 200p the 4rd and so on... ??

and if the points resets to each cache, it resets when the cache is destroyed or revealed?

like if both caches are revealed (blue on the map), and the bluefor kills 7 civilians before destroying one cache, the next cache will take 120p (-70+50) to be revealed? or just 50 because those civilians killed in the time both caches were reveald does not count

or if the int points stacks up, supposing those revealed caches were the 1rd and 2rd and the bluefor has 100 intel points at that time. and they killed those 7 civis, this means their points will be lowered to 30 and now thet need to gain more 120p to get the 150p needed to reveal the 3rd cache?

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Last edited by Mostacho; 2016-07-18 at 17:16..
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Old 2016-07-18, 17:27   #2
RAWSwampFox
Default Re: INTEL POINTS HELP

Good Afternoon,

Read my CIVI guide linked in my sig below for more detailed information.

Since there is no visible means of monitoring Intel points gained or lost at specific times, there is no concrete answer to your question. Opfor death count is important to watch as well as CIVI martyrdom points.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 2016-07-18, 23:16   #3
PricelineNegotiator
Banned
Default Re: INTEL POINTS HELP

Hasn't played in over a month, but still boasts wicked fast forum reply times.

He'll be back soon enough.
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Old 2016-07-19, 16:27   #4
Mostacho
Default Re: INTEL POINTS HELP

i am pretty sure there is a answer for it since the intel points system must have been written by some one

maybe some one could get in the game files and read the code (no idea how it works.. )

or we could just test it, the problem is that it will take at least 1 hour to test it and 2 people
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Old 2016-07-19, 19:08   #5
RAWSwampFox
Default Re: INTEL POINTS HELP

Quote:
Originally Posted by Mostacho View Post
i am pretty sure there is a answer for it since the intel points system must have been written by some one

maybe some one could get in the game files and read the code (no idea how it works.. )
Sure, read the code or find a programmer that can translate into everyday man's lingo. Haven't found one yet.


Quote:
Originally Posted by Mostacho View Post
or we could just test it, the problem is that it will take at least 1 hour to test it and 2 people
1 hour 2 people? Seriously? If you have read my CIVI guide, you will see detail in that guide about Intel Points that has taken months, weeks, hours, and days of meticulous research by comparing so many visible variables by at least 4 - 5 players. None of these players were programmers. Here's a list of players you can ask in game, since I'm not online as much, for more information:

=TBA= BJC
DutchCourage
squarerootpie
granderslice
Wambala
Tazo
Jevski
Vio-Noob
Guru951
Zwilling

The research has been so extensive that I've been able to predict the end of an INS round based on death rate per minute, quality of players, and time between cache destruction as opfor. These predictions have been fairly accurate to the point of being within a 10 minute time frame. The reason for this is because when I point it out in chat, player tactics change causing the numbers to skew a bit. As blufor, I've been able to predict the next known cache revelation within 1 or 2 minutes with consistent accuracy if I've been there since the start of the round.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 2016-07-19, 20:45   #6
Mostacho
Default Re: INTEL POINTS HELP

yes i have read your guide, the manual and also played the game for 8 years, bud in the past week i started wondering how the intel points system actually worked and still havent found an answer

i was hoping a dev would read this post or someone who can find interpretate the game code or just someone who have already tested it, since i am posting it on the PR forum i dont think is that absurd to ask if anyone knows



so to test it with 2 people means that the points to reveal a cache will be haveld, so 25 p to each cache and knowing that the first cache already spawns without the need to gather intel points

you have to get in a server where you are a admin and put a ins map, get your friend on the other side and try those 3 things

so on the first try you kill one civilian and then arrest 3 , if the second cache apears that means that the intel points cant be negative

on the second try you restart the match and arrest 5 civilians to reveal the second cache and have enough points to reaveal a 3rd one, then destroy one a cache, if a 3rd one apears that means that the intel points acumulate or it resets when a cache is reveald

3rd try , arrest 3 civilians to reveal the second cache and make both caches revelad , and then kill 6 civilians, destoy one cache, arest more 3. If the 3rd cache appears that menas that the point system resets from (0-25) or (0-50) for each cache reveald/destroyed

with those 3 attempts i think you can find out, if the int points acumulate, resets when the cache is destroyed or reveald and if it can be negative

well... with a little bit more than 1 hour or much less if the Rcon commands are enabled, that could be solved, since you are so commited to the civ guilde maybe you could test it
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Old 2016-07-19, 20:49   #7
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: INTEL POINTS HELP

Quote:
Originally Posted by RAWSwampFox View Post
Sure, read the code or find a programmer that can translate into everyday man's lingo. Haven't found one yet.
Well I ll give it a try.
For the question in OP:
Intel does get added up and resets when a cache is revealed (every cache needs 50 intel). So you go 50 -> reveal -> 0 -> 50 -> reveal -> 0. When both caches are revealed you still collect intel, the max intel gathered is theoretically unlimited, but since once a cache gets destroyed a new one gets revealed and you get set to 0 again. So you have 2 revealed -> gain 150 intel -> destroy one cache -> reveal new one -> 0 intel
The minimum amount of intel you can have is -50 and obviously you wont reveal a cache with negative intel so you cant remove it by destroying a cache.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-07-19, 20:56   #8
Mostacho
Default Re: INTEL POINTS HELP

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Well I ll give it a try.
For the question in OP:
Intel does get added up and resets when a cache is revealed (every cache needs 50 intel). So you go 50 -> reveal -> 0 -> 50 -> reveal -> 0. When both caches are revealed you still collect intel, the max intel gathered is theoretically unlimited, but since once a cache gets destroyed a new one gets revealed and you get set to 0 again. So you have 2 revealed -> gain 150 intel -> destroy one cache -> reveal new one -> 0 intel
The minimum amount of intel you can have is -50 and obviously you wont reveal a cache with negative intel so you cant remove it by destroying a cache.
whoooa thanks matt, that answer the question

maybe SwampFox can implement it to his guide now
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Old 2016-07-20, 02:40   #9
RAWSwampFox
Default Re: INTEL POINTS HELP

Good Evening,

Yes, I've read that, heard that, and it has been eluded to during my research. I've played with mats so, yes, I'm aware of the points he brings up. Throughout my research, there have been updates to the server side of things that change things unaware to you. Updates can be anything from bug fixes to the black helicopter pilots.

The manual states (unless it has been changed in my absence) that a shotgun will arrest any insurgent, armed or unarmed giving blufor intel about the cache. This is not true based on my experiences.

Right before I left, there were some questions that I was not able to spend enough time to answer. Within the two or three months prior to my absence, it seemed that every INS round that I played as a CIVI, caches were popping up so fast that it defied all logic and research. When I play CIVI, it is hardcore and my squad is all CIVI employing CIVI tactics way outside the box. So, the fast popping caches lead me to believe that there was a large set of players who hate INS sabotaging the rounds with constant arrests or a server "update" that wasn't very clear. For more information on this, you will need to contact the players I mentioned above. Very few of them get online here to post so you will have to contact them in game.

While I can't argue with mats on a programmer level, I disagree that Intel Points go into the negative based on the above information amongst other things that I've posted elsewhere. You can find many posts by me about Intel Points so, you can draw your own conclusions.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Last edited by RAWSwampFox; 2016-07-20 at 02:45..
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Old 2016-07-21, 12:39   #10
bahiakof

bahiakof's Avatar
Default Re: INTEL POINTS HELP

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Well I ll give it a try.
For the question in OP:
Intel does get added up and resets when a cache is revealed (every cache needs 50 intel). So you go 50 -> reveal -> 0 -> 50 -> reveal -> 0. When both caches are revealed you still collect intel, the max intel gathered is theoretically unlimited, but since once a cache gets destroyed a new one gets revealed and you get set to 0 again. So you have 2 revealed -> gain 150 intel -> destroy one cache -> reveal new one -> 0 intel
The minimum amount of intel you can have is -50 and obviously you wont reveal a cache with negative intel so you cant remove it by destroying a cache.
Great explanation of the Intel system, insurgent mode.

Another question that players have, it's about the network of informants insurgent commander. I did some tests, and posted a video: (BR Portuguese):

https://www.youtube.com/watch?v=i55B09GbS8s

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