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Old 2012-09-15, 14:35   #61
Predator.v2

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Are local server using the games fps or some different local server fps maxed around 30-40?
I have tried the new deviation setting locally and i think the general 4 seconds for prone deviation seems to be the same. Btw, interesting changes that far.
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Old 2012-09-15, 20:50   #62
[R-CON]​lucky.BOY
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Im pretty dissapointed there are no video streams or uploads permitted. 128 player test are on youtube and maybe some people made there minds about it based on those videos, too. Should that be forbidden too, ideally? I dont think so.


On the other hand, after seeing how some people are raging after reading a encrypted BETA changelog, I can understand this a bit more.

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Old 2012-09-15, 22:23   #63
Arnoldio
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Its closed beta testing. C-L-O-S-E-D. People have been handpicked from the pool of applications. People who they think are suitable and will play for the testing itself not just to be in and then write some half-assed report.

Im pretty sure if someone records it and then uploads it after the confirmations of changes/1.0 release it shouldnt be such a problem... But then again, everybody else would be getting the changes.
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Old 2012-09-16, 01:13   #64
Nugiman
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Will we have a normal game running with 64 players? Or will it be less testers?

Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Old 2012-09-16, 09:35   #65
[R-CON]​Spook
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Well, since this test focuses on deviation, I guess there will be Inf Only maps. would not make any sense to bring in vehicles right?

But then again, 64 players on a skirmish map would be crazy. Either some big Inf maps without allowing vehicles like Ghost Train or Assault on Mestia for 64 players. Or several rounds of different skirmish maps with 32 ppl.

I don't know, we will see tonight.

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Old 2012-09-16, 10:33   #66
Rudd
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Im pretty keen to have kashan 16


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Old 2012-09-16, 10:47   #67
Stealth Clobber

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Qinling Alternate.

(kidding of course)

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Old 2012-09-16, 16:57   #68
=Romagnolo=

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

I know this is CLOSED, but I am really curious about it! If a an anonymous PM reaches me with some thoughts about these new changes, I won't be mad :P

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 2012-09-16, 18:23   #69
K4on
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

don't worry, there will be something like a blog about this later...


UPDATE:
Serverpassword is the first red word in the testers confirmation PM

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Last edited by K4on; 2012-09-16 at 18:53..
Old 2012-09-16, 18:57   #70
blackice55
Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

I type the first word in red... not working?!?

nevermind forget maj.
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Last edited by blackice55; 2012-09-16 at 19:02..
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