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Old 2012-09-13, 14:47   #51
yovel
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

3 days before the beta and no PM...
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Old 2012-09-13, 17:34   #52
[R-DEV]​BloodyDeed
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Patience...one of the most important skills as a tester...

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Old 2012-09-14, 13:49   #53
Stealth Clobber

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

As a tester I have a question. Are we allowed to video the event and post it on YouTube?

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Old 2012-09-14, 14:13   #54
K4on
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Quote:
Originally Posted by Stealth Clobber View Post
As a tester I have a question. Are we allowed to video the event and post it on YouTube?
Please do not share any media which is related to the event!

For the simple reason, that we don't want anyone judging PR by watching gameplayvideos with (or reports of) beta settings.

That is also why we are running a CLOSED beta test, with only "approved" people to keep leaking at the most possible minimum.

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Old 2012-09-14, 14:28   #55
Stealth Clobber

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Got it.

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Old 2012-09-14, 23:07   #56
Predator.v2

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

I just researched the tweak files and i have two questions.
A PR server fps were 30 right?

And i created a Deviation Tutorial/Manual/Changelog for 0.97-> 1.0 (for the factions/weapons you changed). Shall i keep that for myself or shall i share that with the others event participants?
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Old 2012-09-14, 23:12   #57
Rudd
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Server FPS is not constant, it changes depending on load; e.g. 128 servers have more than 64, EJOD loads less than Shijia.

Your guide is probably inaccurate if dependant on servers being at 30FPS, however I'm sure it'll apply as long as you make clear settle rates are dependant on server FPS.


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Old 2012-09-14, 23:28   #58
Predator.v2

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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

So what is the common 64player server fps? Somewhere i read about this 30.

Can you give me some source of different server fps?
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Last edited by Predator.v2; 2012-09-14 at 23:34..
Old 2012-09-14, 23:32   #59
Rudd
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

Server FPS is dependant on what it is loading Vs its server resources.

I think 30 is the max, but it'll be lower - considerably lower in certain circumstances

If you want to give a guide at 30FPS, thats fine; just make it clear that it'll be differnet in reality


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Old 2012-09-14, 23:37   #60
[R-DEV]​BloodyDeed
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Default Re: Official PR 1.0 Closed Deviation Test (16/09/2012 - 18.00PRT)

My 64p servers run at 35-36 FPS, no matter if full or not.
It really depends on the server hardware but haven't really cared about it.

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