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PR Highlights Highlights of what work the Devs are currently working on |
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#1 |
PR:BF2 Lead Developer
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![]() ![]() After a long wait, we can finally share details of the bigger additions and changes coming with the release of Project Reality: v1.7. Here is a more in depth look into some of the major features you can find in our 40th major release. We also made Devcast to show some of these items in action: Vehicle fire control system (FCS) Up until now we had a rather primitive implementation of projectile ballistics to simulate the ability of vehicles to account for drop due to modern fire control systems. This all changes now. After reversing the ballistics code and understanding how it works, we managed to create our own FCS computer that calculates required adjustments to hit where you want to. Not only does the firing solution consider the drop due to gravity, it also includes friction slowing down projectiles. Further it can account for the offset between camera and barrel, the height difference to target, banking of the vehicle as well as speed of the vehicle. Just as their real life counterparts, not every vehicle will have the same capabilities for their FCS. The main types are:
![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image The FCS is not limited to tanks and APCs, we also updated jets and even SPAAA with their own versions for firing solutions. As such modern jets got updated to utilize Constantly Computed Impact Point (CCIP) which will show where bombs will land on the ground. Additionally ground attack jets will also utilize CCIP to show the impact of their main gun. Fighter jets and SPAAA supporting radar targeting will be able to lock onto aircraft with their guns to show a marker predicting where to aim and hit the target. This radar locking will also trigger the victims radar warning receivers and can be countered using flares. Here are some short instructions on the usage of FCS. We recommend reading the updated manual for more in depth coverage.
World War 2 planes and Anti-Air Our WW2 theatre finally enters the air. Both the US Army and the Wehrmacht get reinforced by the fight planes. For US Army the P51D equipped with 50cal and rockets joins the fight. While the Wehrmacht will receive support from the Messerschmidt BF109 and JU-87B Stuka. Both are equipped with MGs and a single bomb. Right now these planes will only be found on Fields of Kassel, but might make an appearance on existing WW2 maps in later updates. The ground forces will be able to defend themselves with a Flak 38 mounted on an Opel Blitz and M45 Quad 50cal mounted in the back of M3 Halftrack. ![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image Fields of Kassel To give the planes the space they need, Ason created this 4x4km based on the battle around Kassel. Filled with lots of trenches, forests, fields and villages the map offers a wide variety of different locations to fight over. Special credit to Unicode as well for the creation of the loading music for this map. ![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image ![]() Click for higher resolution image ZBL-08 IFV To further update the Chinese Factions to a modern version of the armies, Tim270 created this modern 8 wheeled beast. It is equipped with a modern FCS, thermal imager, a powerful 30mm canon as well as 2 HJ-73C missiles. As this vehicle enters the service in game, the older ZSL-92 and ZBD-86A got adjusted accordingly. This means the ZBL-08 will be the only Chinese IFV featuring thermal imaging and modern FCS. The HJ-73C missile is a SACLOS guided missile that is slightly faster, more stable and has higher damage than the old HJ-73. It will be featured on all Chinese IFV (ZBL-08, ZBD-86A, ZSL-92B). ZBL-08 Stats:
HJ-73C Stats:
Support Project Reality! The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members. For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield! - The Project Reality Team |
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Last edited by Mineral; 2022-01-02 at 12:46..
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#2 |
Chilean Forces 1978
![]() Join Date: Nov 2017
Posts: 136
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Awesome work. Excited to see how the WW2 planes handle against the AA defences
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#3 |
Join Date: Jun 2015
Posts: 11
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Good work, too bad the community is too dead too enjoy the update!
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#4 |
Join Date: Jan 2012
Posts: 1,062
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Location: Aracaju, Sergipe
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Looking forward to the release. Can we expect a video demonstration of the FCS soon-ish?
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#6 |
Join Date: Apr 2008
Posts: 208
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Location: Geneva
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Holly Molly!!!! Was wondering where was the PR christmas gift this year... Is it gonna be released in 2 hours?
![]() Awesome work as always!!! |
![]() Supporting this game since 0.6 Never gonna give up! |
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#7 |
Join Date: Mar 2021
Posts: 300
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No 1.6.9 update? Not nice.
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#8 |
Join Date: Jan 2016
Posts: 809
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WW2 planes? Maybe I should coom back
reinstalling rn ![]() ![]() ![]() ![]() ![]() ![]() |
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#9 |
Join Date: Oct 2021
Posts: 30
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Location: -----
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When this upd arrives ?
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#10 |
![]() ![]() Join Date: Jul 2012
Posts: 563
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Location: Beozonti du pao di queiju
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Arma 4: Project Squad 2042
Nerf's after nerf's.. milsim'ed after milsim'ed Now we can call PR a Military simulator Unfortunately :'( What country paid Mats and Alon to make PR a Military simulator? :thinkin: -- "Infantry weapons will remain as they are for now" Cant wait for that... recoil/deviation changes already broke inf gameplay... what next? setting distance on ironsight (like in squad) ??? |
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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