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29 Nov 2021, 00:00:00 (PRT)
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Old 2021-07-11, 13:25   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Gungame feedback

Post here your feedback on the new low-population/seeding gamemode Gungame

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Old 2021-07-11, 18:17   #2
BubblyNinja

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Default Re: Gungame feedback

Dovre is massive for low pop but still fun as you are able to have some King of the Hill moments at the double T's and construction site. There are some "issues" with spawning such as spawning on various floors of the T-shapes which again is quite annoying given the size of the playable area.

Black Gold has some issues regarding the non-playable areas forcing you to run under a punish timer to get to the center of the city. There was also a problem with claymores since even placing them quite far away from edge of non-playable area still resulted in game having to delete them then forcing the use of the knife. Also even on an 8v8 or so game there were numerous issues with me spawning in front of enemies and vice versa.

I would like to see some wacky late-round weapon progressions like the SMAW spotting rifle and the throwable rock or maybe even adding some fists. Otherwise it's a great game mode and definitely a welcome addition as a seeding tool.
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Old 2021-07-11, 19:09   #3
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: Gungame feedback

Quote:
Also even on an 8v8 or so game there were numerous issues with me spawning in front of enemies and vice versa.
Dynamic spawn system doesn't work when people spawn the same tick, rest of the round any spawnpoint in 28m from enemy player is disabled
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Old 2021-07-12, 01:16   #4
Coalz101

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Default Re: Gungame feedback


No clue how, but this person has 33 kills and was just on the claymores instead of knife or winning the game. what's the possible cause for this?
Could it be team switching mid game?

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Old 2021-07-12, 04:44   #5
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: Gungame feedback

assists give 0.4 levels
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Old 2021-07-12, 12:35   #6
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: Gungame feedback

Quote:
Originally Posted by AlonTavor View Post
Dynamic spawn system doesn't work when people spawn the same tick, rest of the round any spawnpoint in 28m from enemy player is disabled
System didn't work in blackgold for one team.
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Old 2021-07-17, 23:10   #7
WingWalker
Default Re: Gungame feedback

Has this game mode been ran by the servers at all?

Due to work I have yet to play it, I've checked PRSPY a lot though and have not seen it up.

Though, I always see skirmish.

EDIT:
Would be nice to have a link here to the post describing the game mode.

W.W.
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Last edited by WingWalker; 2021-07-18 at 17:36..
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Old 2021-07-17, 23:36   #8
Woxbel
Default Re: Gungame feedback

Quote:
Originally Posted by WingWalker View Post
Has this game mode been ran by the servers at all?

Due to work I have yet to play it, I've checked PRSPY a lot though and have not seen it up.

Though, I always see skirmish.
Boomer server plays it on Saturdays starting at 15:30 PRT
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Old 2021-07-18, 11:14   #9
UncleSmek

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Default Re: Gungame feedback

Black gold map is perfect size.
Dovre as stated earlier is a bit too big even for 25v25.

Otherwise its a good mode.
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Old 2021-07-18, 16:05   #10
WingWalker
Default Re: Gungame feedback

Just saw gungame mode being ran on PRSpy, but went on to join the server and the game mode for the server is blank, the other servers have their game modes listed, they are not GG.

W.W.
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