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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

View Poll Results: Should night layers/maps be removed?
Yes 14 36.84%
No 16 42.11%
Add more night maps 8 21.05%
Voters: 38. You may not vote on this poll

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Old 2018-05-27, 01:57   #1
Imchicken1

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Default Remove Night Maps

Night maps have been requested forever in PR, and now that they are here people have realised that they are not worth it. They were neat during BF2:Special Forces, due to the neat equipment and NVGs, but NVGs do not exist in PR.

The evening maps are fine for the flare effects and gun flashes, but full on night maps, such as Goose Green Inf, physically hurt people.



I won't cluck for you
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Old 2018-05-27, 13:53   #2
[R-CON]​Suchar
PR:BF2 Contributor
Project Reality Beta Tester
PR Server License Moderator

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Default Re: Remove Night Maps

night_map.png > any_other_map.gif
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Old 2018-05-27, 15:20   #3
Acecombatzer0

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Default Re: Remove Night Maps

Are NVGs and PEQs not possible with the BF2 engine?

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Old 2018-05-27, 15:45   #4
Rabbit

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Default Re: Remove Night Maps

Quote:
Originally Posted by Acecombatzer0 View Post
Are NVGs and PEQs not possible with the BF2 engine?
NVGs are but would require a rework from how they used to work. Not sure about PEQs.

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Old 2018-05-27, 17:08   #5
Tajulek

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Default Re: Remove Night Maps

What is exactly the problem? Maps are usually set in a process of voting, so if people truly don't want the night maps, then they won't get any, that simple. Thus, removing them doesn't have any sense.

A.K.A. Peeshcheck
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Old 2018-05-27, 20:57   #6
Psyko

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Default Re: Remove Night Maps

I stubbed my toe, better chop off my leg.
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Old 2018-05-28, 10:42   #7
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

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Default Re: Remove Night Maps

Theoretically, thermals can be used as an alternative to BF2 Special Forces's shader effect, though it would still need to take up a weapon slot.

For example, key 9 (Parachute key) would need to be the NVG which looks to not be an issue.

The XPACK/Special Forces Expansion's NVG would also need to be rewritten to point to the thermal guiIndexes. Nightvision Goggles would need to be checked to make sure they won't clip through the model. But yes, it's possible.

They can be loaded with the _night faction variant.

I'll try to work on it as a test, see if it's possible.

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Last edited by [R-DEV]Arab; 2018-05-28 at 13:20..
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Old 2018-05-28, 17:06   #8
WeeGeez
Supporting Member

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Default Re: Remove Night Maps

Night maps are fine. Bigger fishes to fry imo.


PC FPS SINCE 1998 - PR Til I Die
Cheap / fast track upgrade for slow PR computer > Guide
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Old 2018-05-28, 17:15   #9
[R-DEV]​AlonTavor
PR:BF2 Developer
Default Re: Remove Night Maps

Night maps are whoever-turns-gamma-up-more-wins. I also don't like them.
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Old 2018-05-29, 16:58   #10
Murphy

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Default Re: Remove Night Maps

The maps bring something new to the game so I am always for that, but the way night is simulated in this engine is horrific. Vietnam maps at night are by far the worst experience in this game. You either camp a bush or get wasted from someone else camping in a bush, maneuvering is punished beyond the initial deployment. I can see the fun in night layers but it's just soured by how far gameplay departs from the standard maps.

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