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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2017-06-20, 23:11   #11
chrisweb89
Default Re: Skirmish Large

Pretty good idea, a new skirmish layer with tons of tickets, and lots of small flags to fight over creating basically an infinitely long fight, that keeps people engaged and shooting. I love skirmish maps, but even at 150 tickets, and especially with a possible cap out they end too quick when seeding slowly.
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Old 2017-06-21, 06:26   #12
YAK-R
Project Reality Beta Tester
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PR Server License Moderator

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Default Re: Skirmish Large

I find skirmish way more frustrating than seeding with INS. There's always that one asshole camping your main with his AR, long respawns, many layers too big, long walks back to action..

Would it be possible to half the respawn time for skirmish?
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Old 2017-06-21, 08:22   #13
DesertFox284
Default Re: Skirmish Large

Quote:
Originally Posted by YAK-R View Post
Would it be possible to half the respawn time for skirmish?

This is a great idea. It would make skirmish seeding much more fun and much more viable.
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Old 2017-06-21, 14:52   #14
Cpt.Future
Supporting Member
Default Re: Skirmish Large

Quote:
Originally Posted by YAK-R View Post
Would it be possible to half the respawn time for skirmish?
If you play more careful and work with your teammates, you die less often and don't have to wait for respawns.
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Old 2017-06-21, 17:48   #15
chrisweb89
Default Re: Skirmish Large

Quote:
Originally Posted by Cpt.Future View Post
If you play more careful and work with your teammates, you die less often and don't have to wait for respawns.
Noooooo really??? Please actually add to the conversation. A lowered respaeb and maybe permanent rallies would be good for skirmish.
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Old 2017-06-22, 13:33   #16
Cpt.Future
Supporting Member
Default Re: Skirmish Large

Quote:
Originally Posted by chrisweb89 View Post
A lowered respaeb and maybe permanent rallies would be good for skirmish.
Why do you even need normal rally points on skirmish? Is walking for ten seconds too much?
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Old 2017-06-22, 16:25   #17
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Skirmish Large

There are rather spacious Skirmish layouts, not every Skirmish is Kokan sized.

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Old 2017-06-23, 13:41   #18
CAS_ual_TY
PR Server License Administrator

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Default Re: Skirmish Large

A ticket increase would improve the overall seeding-situation a lot. Halving the respawn time would be really great as well (if its possible, considering the respawn time is also connected with config files and it might be 1 single value for all modes).

The current skirmish is good for serious 8v8 fights, but we need something aas-like to seed on.

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Old 2017-06-23, 18:55   #19
bahiakof

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Default Re: Skirmish Large

Fallujah West with an EXTRACTION game mode, would be interesting. But this game mode has been removed the Project Reality.

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Old 2017-06-26, 04:18   #20
Wing Walker
Default Re: Skirmish Large

Skirmish maps are ok, they just don't allow any room for much tactical maneuvering. Which is what makes PR fun. Some are better than others, Kokan is the worst though.

Fallujia would be fun if it were just AAS. I really think people get sick of it because it is INS and on ALL the time.

EDIT: jumped on to play after this, 2 out of 3 servers are running Fallujia W...
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Last edited by Wing Walker; 2017-06-26 at 04:26..
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