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05 Jul 2022, 00:00:00 (PRT)
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Search: Posts Made By: rogdozz
Forum: PR:BF2 Suggestions 2022-06-28, 10:20
Replies: 8
Views: 367
Posted By rogdozz
Operation Falcon: Ukraine-inspired layer

Hello, I would like to make a suggestion about an interesting new layer for Operation Falcon. This could replace any of the existing layers, I think either large or infantry layer would be ok.
...
Forum: PR:BF2 Suggestions 2022-05-05, 20:55
Replies: 7
Views: 669
Posted By rogdozz
Re: Armor destruction/damage model rework

Thanks for the update. What about simply changing health and damage values for every vehicle to achieve the same effect? For example:

1. Every armored vehicle has their max HP increased by 500...
Forum: PR:BF2 General Discussion 2022-04-18, 09:21
Replies: 16
Views: 1,624
Posted By rogdozz
Re: Rifleman should not be a beginner kit

I think all these responses are completely missing axytho’s point, so I’ll give my opinion here.

Let’s think of a scenario where my squad runs into a BTR, there are 3 options:
1. An experienced...
Forum: PR:BF2 Suggestions 2022-04-18, 09:11
Replies: 21
Views: 4,962
Posted By rogdozz
Re: Ammo runner request-able kit

This is not the type of “problem” that needs to be solved… If you want every little inconvenience to be fixed out of the game, then what’s next? Give everybody infinite patches to solve the problem...
Forum: Project Reality News 2022-03-20, 19:30
Replies: 18
Views: 14,853
Posted By rogdozz
Re: 2022 Community Update

This game is incredible, and I have no doubt it will continue getting played for years to come. Thank you to all the devs for continuing to work on this, and thank you to all the pleasant members of...
Forum: PR:BF2 Suggestions 2022-03-16, 13:39
Replies: 20
Views: 1,395
Posted By rogdozz
Re: Lower deployment requirements for defensive deployable structures

Regarding this last sentence: I think a lot of people will agree that we should incentivize defense more over offense. This would be a step towards that. I don't think anyone can know in advance how...
Forum: PR:BF2 Suggestions 2022-03-14, 20:50
Replies: 20
Views: 1,395
Posted By rogdozz
Re: Lower deployment requirements for defensive deployable structures

This is a great suggestion, I am surprised nobody thought of this before. +1
Forum: PR:BF2 Suggestions 2022-03-14, 17:00
Replies: 11
Views: 824
Posted By rogdozz
Re: Kit request menu encourages taking limited kits

Thank you, I was unsure where it would fit.



I thought about this as well. But I still think the center of attention is much more biased towards the top of the list than where the mouse is.
...
Forum: PR:BF2 Suggestions 2022-03-14, 15:36
Replies: 11
Views: 824
Posted By rogdozz
Kit request menu encourages taking limited kits

As of now, the kit request menu looks like this:

https://media.realitymod.com/highlights/1670/167_highlight_kitrequest.jpg

We all know this menu well and are used to it. But imagine you are a...
Forum: PR:BF2 Suggestions 2022-03-14, 15:09
Replies: 60
Views: 4,058
Posted By rogdozz
Re: Decrease Deviation time

Even if you move two meters, it should cost you significant deviation. This makes a difference for example when I have AR kit and hiding behind cover, and an enemy rifleman knows I'm there and is...
Forum: PR:BF2 Suggestions 2022-03-13, 16:26
Replies: 60
Views: 4,058
Posted By rogdozz
Re: Decrease Deviation time

PR is about team play and tactics, not about who can aim better. It's not that complicated. You're just an ordinary soldier who got the same stamina, same running speed, same weapon, same aiming...
Forum: PR:BF2 General Discussion 2022-03-12, 21:58
Replies: 10
Views: 2,761
Posted By rogdozz
Re: 500+ players online Saturday 3/12/2022

Grump, this is one of your greatest posts but you forgot to mention we also need RKG civilian kit (something I have been advocating for as part of the RKGCIV clan), basically a special kit for Iraqi...
Forum: PR:BF2 Suggestions 2022-03-12, 12:07
Replies: 7
Views: 669
Posted By rogdozz
Armor destruction/damage model rework

Hello, I would like to suggest something regarding the behavior of armor upon being destroyed.

As it is right now, most of the time when you kill a tank or APC it blows up immediately and you can...
Forum: PR:BF2 Suggestions 2022-03-12, 10:59
Replies: 60
Views: 4,058
Posted By rogdozz
Re: Decrease Deviation time

I think deviation is fine. Sometimes it gets annoying with MGs not hitting burst fire at range but it's acceptable. With rifles I don't see a problem at all and I can't remember a single situation...
Forum: PR:BF2 Suggestions 2022-02-08, 21:28
Replies: 4
Views: 1,140
Posted By rogdozz
Re: Bring Operation Archer Back

Yes please bring that map back. I also would like to see more vehicles for INS side on that map, because getting to places was always a pain in the ass.
Forum: PR:BF2 Suggestions 2021-10-16, 16:22
Replies: 6
Views: 1,397
Posted By rogdozz
Re: Give Argentine army a aavp7a1 on falklands?

Is there an up-to-date list somewhere of all hidden pickup kits?
Forum: PR:BF2 Suggestions 2021-10-07, 11:08
Replies: 17
Views: 2,291
Posted By rogdozz
Re: How you feel about a LVL system - Help new players

Yes please. Also would be great if there was a way to view the manual in-game through the main menu. Just so more people become aware that the manual exists.
Forum: PR:BF2 Suggestions 2021-09-26, 08:44
Replies: 24
Views: 3,369
Posted By rogdozz
Re: Alt breacher kit suggestion

Just because something is “useful” doesn’t mean it should be added.
Forum: PR:BF2 Suggestions 2021-09-26, 07:53
Replies: 6
Views: 995
Posted By rogdozz
Re: Kokan Insurgency Large

Well I’m not talking about adding an A-10, I want it to replace the Kiowas. So you’d have only one CAS to worry about and it won’t be like Kiowa where it can rearm and be back in action in less than...
Forum: PR:BF2 Suggestions 2021-09-24, 23:33
Replies: 6
Views: 995
Posted By rogdozz
Re: Kokan Insurgency Large

I thought about that too, but Musa Qala is such a nice infantry-based map because it has no CAS, I would like it to stay that way. If we add a layer that has CAS then the assetwhores will always play...
Forum: PR:BF2 Suggestions 2021-09-22, 17:11
Replies: 6
Views: 995
Posted By rogdozz
Kokan Insurgency Large

Now that we have off-map airbases in the game, I would like to suggest a new layer that makes use of it: Insurgency Large.

The defining feature of this layer would be A-10C close air support that...
Forum: PR:BF2 Suggestions 2021-09-06, 19:24
Replies: 4
Views: 1,156
Posted By rogdozz
Re: Gaza Insurgency ALT layer Suggestion (Iraqi Insurgents vs IDF)

Fallujah West has way more open space, better places to hide, flanking routes and so on. At least that's how it feels to me. I think part of it is because there are more bushes and also less walls...
Forum: PR:BF2 General Discussion 2021-09-05, 17:23
Replies: 8
Views: 1,297
Posted By rogdozz
Re: what maps have off-map airbases?

Fantastic idea, I would love to see this as well. Maybe also A-10 on Kokan instead of Kiowas. Or A-10 on Musa Qala, I don’t care I just want an INS map with A-10 against Taliban
Forum: PR:BF2 Suggestions 2021-09-05, 16:28
Replies: 4
Views: 1,156
Posted By rogdozz
Re: Gaza Insurgency ALT layer Suggestion (Iraqi Insurgents vs IDF)

Hard to balance. Maybe if you give IDF no heavy assets, or as you said give INS multiple bomb cars.

I dont think Iraqi INS on a tiny and constrained map like Gaza would work well, it just doesn't...
Forum: PR:BF2 Suggestions 2021-08-28, 11:48
Replies: 1
Views: 627
Posted By rogdozz
Lashkar Valley CnC

Can we have a CnC layer added to that map? Would be cool as a kind of recreation of Tora Bora battle where they searched for Bin Laden in 2001 with SOF infantry. Give the Americans red dot/ironsights...
Showing results 1 to 25 of 52

 

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