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20 Oct 2021, 00:00:00 (PRT)
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Search: Posts Made By: anantdeathhawk
Forum: PR:BF2 Community Factions 2021-09-17, 09:32
Replies: 4
Views: 718
Posted By anantdeathhawk
Re: [Faction Concept] Chile 1978

Its a mod of M4A3 Sherman of PR:WW2, With 105mm L44 Gun, Rear Cage for the turret, Smoke Launchers.
...
Forum: PR:BF2 Community Modding 2021-09-07, 12:18
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Phew! Load off my mind.
Thanks. :mrgreen:
Forum: PR:BF2 Community Modding 2021-09-07, 11:10
Replies: 12
Views: 783
Posted By anantdeathhawk
Re: [WIP] Oshkosh Mrap m-atv

I'll have to do the manual method, although high poly bakes are the best for texture results, its really hard to maintain shapes at high poly with sub division. I have done it before but not for the...
Forum: PR:BF2 Community Modding 2021-09-07, 11:04
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

I don't know fully what rigging is. I know there are bones and pivot points for characters. I just linked the turret and different stuff to the hull of the tank, and just moved them relatively.

I...
Forum: PR:BF2 Community Modding 2021-09-06, 00:33
Replies: 3
Views: 403
Posted By anantdeathhawk
Re: [WIP] FLW 200

Apply a white dust layer over it in Photoshop texture. Like so, adjust the opacity.
...
Forum: PR:BF2 Community Modding 2021-09-06, 00:28
Replies: 12
Views: 783
Posted By anantdeathhawk
Re: [WIP] Oshkosh Mrap m-atv

Wow! Nice model.
Is it necessary to make a high poly model, because i think its very hard for me to do.
Forum: PR:BF2 General Discussion 2021-08-31, 18:22
Replies: 2,584
Views: 346,250
Posted By anantdeathhawk
Re: Ask the [DEV]s a (?) - Part 2

No, i understand, i just thought of sharing the link for the wildcat, and as you stated you can see it live frequently, that's awesome.

Thanks.
Forum: PR:BF2 General Discussion 2021-08-31, 13:33
Replies: 2,584
Views: 346,250
Posted By anantdeathhawk
Re: Ask the [DEV]s a (?) - Part 2

for rdev rhino,I can share the British Navy's station page from which the wildcat picture was taken. They posted a bunch of them, I thought Brits could use it operation soul rebel. Waiting for the...
Forum: PR:BF2 Community Modding 2021-08-12, 11:03
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

update:

Front Head lights and props, and commander gun turret light have been made.
Also, as shown in the previous video as well, commander gun turret is rotatable.
Front has applique armour...
Forum: PR:BF2 Community Modding 2021-08-11, 20:33
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Update:
turret and command MG turret rotation.

YQsftzE4mrw

Thanks.
Forum: PR:BF2 Community Modding 2021-08-10, 07:43
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Ok, Now i also checked in the sample pictures that i have for the T80, after you had pointed it out, will make it.
I am planning 3 versions, base T80 first, then T80BV and T80U sometime later....
Forum: PR:BF2 Community Modding 2021-08-10, 07:34
Replies: 32
Views: 2,101
Posted By anantdeathhawk
Re: [WIP] FGM-148 Javelin

Looks good, if it is this is high poly, Looks okay to me. But the fire control unit doesn't has the foam around it.
Plastic toy version ...
Forum: PR:BF2 Community Modding 2021-08-09, 20:58
Replies: 32
Views: 2,101
Posted By anantdeathhawk
Re: [WIP] FGM-148 Javelin

Please post the pictures with lines/mesh as well.
Forum: PR:BF2 Community Modding 2021-08-09, 20:50
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

TO RDEV Mats391:
IF i can recall correctly T72's turret blows off, but again i see what you did there. :wink:

To LANGMASTER:
Thanks.

Also can someone confirm if T80 base model has any coaxial...
Forum: PR:BF2 Community Modding 2021-08-03, 19:41
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Ohh okay,
I'll keep the hull hole for the wreck.
Thanks.
Forum: PR:BF2 Community Modding 2021-08-03, 13:38
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Thanks!
What about when this happens?...
Forum: PR:BF2 Community Modding 2021-08-02, 15:44
Replies: 16
Views: 1,494
Posted By anantdeathhawk
Re: T80 base

Update:

Total tris = 15629
front lights and track wheel supports/suspension are left to be modelled.

Images:
https://i.imgur.com/auzFIS2.png
https://i.imgur.com/VK7YBV8.png...
Forum: PR:BF2 Community Modding 2021-07-30, 19:27
Replies: 6
Views: 704
Posted By anantdeathhawk
Re: [WIP] [Weapon] FAMAE PAF

Great to see you getting started. Goodluck.
Forum: PR:BF2 Community Modding 2021-07-23, 20:38
Replies: 44
Views: 4,082
Posted By anantdeathhawk
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Optimization!

https://i.imgur.com/FSfZxHD.png
https://i.imgur.com/ce527rR.png

"remove" the vertices and lines in red, you'll get the idea. They aren't required as they are not helping the...
Forum: Off-Topic Discussion 2021-07-13, 17:13
Replies: 4
Views: 458
Posted By anantdeathhawk
Re: How to keep your PC from getting fried?

These things aren't followed here!
Forum: Off-Topic Discussion 2021-07-13, 05:36
Replies: 4
Views: 458
Posted By anantdeathhawk
Re: How to keep your PC from getting fried?

I guess that's how he fucked it up.
Forum: Off-Topic Discussion 2021-07-12, 06:58
Replies: 4
Views: 458
Posted By anantdeathhawk
How to keep your PC from getting fried?

Recently my PC got fried by a technician, during changing of the power supply unit(PSU). As soon as he attached the new PSU, it short-circuited and fried the PSU, later he checked and said the...
Forum: PR:BF2 Community Modding 2021-07-12, 06:37
Replies: 18
Views: 1,477
Posted By anantdeathhawk
Re: Vehicle Models Tips?

It's hard to believe, you learnt and made a model with such complexity in one week.
Forum: PR Changelogs 2021-07-09, 15:13
Replies: 10
Views: 8,128
Posted By anantdeathhawk
Re: PR:BF2 v1.6.7.0 Changelog

First!
Awesome work.
Thanks to the PR team.
Forum: PR:BF2 General Discussion 2021-06-16, 09:55
Replies: 2,584
Views: 346,250
Posted By anantdeathhawk
Re: Ask the [DEV]s a (?) - Part 2

Will PR see this bad boy in the future? 8-)
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https://i.imgur.com/mr0PtS1.jpg
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