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20 Oct 2021, 00:00:00 (PRT)
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Search: Posts Made By: Frontliner
Forum: PR:BF2 Community Modding 2021-08-25, 14:14
Replies: 32
Views: 2,101
Posted By Frontliner
Re: [WIP] FGM-148 Javelin

Starting to look real nice. The muted colour scheme makes it also look much more believeable.
Forum: PR:BF2 General Discussion 2021-06-17, 16:44
Replies: 2
Views: 523
Posted By Frontliner
Re: Admin Abuse

I just had a look at whether or not your point still stands in spite of this and it doesn't.

Not sure why you think hurling an insult is going to help your case but in that case I don't think I...
Forum: PR:BF2 General Discussion 2021-06-14, 16:00
Replies: 17
Views: 1,279
Posted By Frontliner
Re: Defense, the detriment to Teamwork?

That's wrong and since most SLs don't realize it I'll have to ask to indulge me for a second here:
The moment the opposition outnumbers you in "alive" players in the capzone, the flag push starts....
Forum: PR:BF2 General Discussion 2021-06-13, 17:34
Replies: 17
Views: 1,279
Posted By Frontliner
Re: Defense, the detriment to Teamwork?

I don't think you're wrong in your analysis per se - especially if you are in charge of a lackluster squad to begin with -, but I wouldn't go as far as seeing it as only detrimental to the game...
Forum: PR:BF2 General Discussion 2021-06-05, 06:58
Replies: 28
Views: 1,354
Posted By Frontliner
Re: Discussion on playing dead in Project Reality(methods, tactics, teamwork, lessons

I can understand your confusion when you're in combat and you don't notice what happens to the ticket counter, but it's really obvious when you check the PR tracker eg. It's always funny to me...
Forum: PR:BF2 General Discussion 2021-06-04, 19:59
Replies: 28
Views: 1,354
Posted By Frontliner
Re: Discussion on playing dead in Project Reality(methods, tactics, teamwork, lessons

Wrong. Getting wounded costs 1 ticket, giving up costs another, going dead-dead immediately also only costs one.

What you're describing is how it's handled in Squad or Post Scriptum.
Forum: PR:WWII General Discussion 2021-04-17, 05:01
Replies: 17
Views: 3,540
Posted By Frontliner
Re: M1 Carbine is kinda useless

It's a weapon with a guaranteed 2-hit kill at every conceiveable ingame range for an unscoped weapon and uses the "standard" deviation template for for assault rifles.
Forum: PR:BF2 General Discussion 2021-03-23, 19:38
Replies: 29
Views: 3,413
Posted By Frontliner
Re: The future of Project Reality

Project Reality, the "Not yet, Kameraden!" of video games.
Forum: PR:BF2 General Discussion 2021-03-22, 19:10
Replies: 17
Views: 1,105
Posted By Frontliner
Re: Maps you want to see?

This is mostly a passion project. If it weren't so, I'd wager those among the team interested in picking up game design as a real profession over "toying around afterhours in an ancient game engine"...
Forum: PR:WWII Suggestions 2021-03-20, 13:27
Replies: 1
Views: 373
Posted By Frontliner
Re: Increase the availability of automatic weaponry

Both Wehrmacht and Fallschirmjäger factions are overequipped with special weaponry as is. Games like Call of Duty(the good ones) or Day Of Defeat don't adhere to the actual weapon availability as...
Forum: PR:BF2 General Discussion 2021-03-02, 18:17
Replies: 4
Views: 1,525
Posted By Frontliner
Re: State of the game, as of 2021?

This thread was basically meant for you:

https://www.realitymod.com/forum/showthread.php?t=150703
Forum: Off-Topic Discussion 2021-01-28, 22:00
Replies: 81
Views: 13,689
Posted By Frontliner
Re: Operation: Harsh Doorstop

You know, describing the interactions among you and me as "not friendly" would be the understatement of the century, but I must admit that I'm impressed, not only by the fact that this is getting...
Forum: PR:BF2 Community Modding 2020-12-25, 10:26
Replies: 6
Views: 1,355
Posted By Frontliner
Re: [WIP] Hateruma Loading Screen Music

Terrific song. There's nothing that I personally think needs to be improved upon, it's good the way it is.
Forum: PR:BF2 Clans 2020-12-24, 10:07
Replies: 6
Views: 1,351
Posted By Frontliner
Re: By the way... GDW meetup 2020

Meetup was in the summer(short clothing etc.) when COVID infection numbers were very low in Europe and it hadn't caught on too much in Eastern Europe with the exception of Russia afaik. The numbers...
Forum: PR:BF2 Suggestions 2020-12-22, 17:49
Replies: 58
Views: 5,892
Posted By Frontliner
Re: Commander Improvements - Team buffs

The problem I see with many of the suggested buffs is that a CO is going to become a must-have for any team and I'm dreading the thought of that ngl. Like, to me the current UAV meta already makes...
Forum: Community Maps 2020-12-22, 14:33
Replies: 45
Views: 11,257
Posted By Frontliner
Re: (wip) Hateruma (4km)

Radar station in an elevated spot?

Lake with one or two villages surrounding it? With a river running South/South-West from it, several waterfalls towards the S Beach?
Forum: PR:BF2 Suggestions 2020-11-17, 19:28
Replies: 11
Views: 2,298
Posted By Frontliner
Re: Remove kills from scoreboard

Reasoning behind that would be to focus more on objective play, where killing is just a part of it.

I personally don't agree with how this supports playing for objectives. Or rather, I do not...
Forum: PR Changelogs 2020-11-07, 18:23
Replies: 97
Views: 35,333
Posted By Frontliner
Re: PR:BF2 v1.6.3.0 Changelog

You're not fully understanding. The damage modifier for unprotected chest areas lies at 1.7x which gives around 88 damage which is better than what you're suggesting. Calm down.

Increasing the...
Forum: PR Changelogs 2020-11-07, 15:57
Replies: 97
Views: 35,333
Posted By Frontliner
Re: PR:BF2 v1.6.3.0 Changelog

->Gets hit in the head with 7.62x51mm
->Receives Epipen shot into the body
->Magic hands stop the bleeding
->"Thanks Champ, I owe you one"

It's called ReAlItY, gUyS!



FH2 is much more of...
Forum: PR Changelogs 2020-11-03, 18:53
Replies: 97
Views: 35,333
Posted By Frontliner
Re: PR:BF2 v1.6.3.0 Changelog

Issue is that too high of a drawdistance on these is going to tank the FPS on lower end systems. Not sure if we can find a "middle ground" for this due to the wide range of PC specs, we obviously...
Forum: Project Reality News 2020-10-11, 07:55
Replies: 44
Views: 30,354
Posted By Frontliner
Re: Project Reality v1.6.3 Update details & Devcast

Looked over our list of requirements and indeed, such a thing was not listed. The files have not been touched for 7+ years save for some additions and fixes.
Forum: PR:BF2 General Discussion 2020-08-17, 20:46
Replies: 4
Views: 2,832
Posted By Frontliner
Re: Puma IFV

Eh, pardon me if I'll have to explain it in a sort of roundabout way but the game has a number of restrictions placed on it due to the original programming. One of which is that it's not possible for...
Forum: PR:BF2 Bugs 2020-07-18, 15:52
Replies: 4
Views: 1,609
Posted By Frontliner
Re: HK-417 not available for german factions anymore???

The magnification on the G28 was changed because the high zoom in conjunction with the magnification meant that it was useless on closer ranges since a shot would fling you off-target completely.
...
Forum: PR Highlights 2020-05-18, 17:14
Replies: 63
Views: 19,599
Posted By Frontliner
Re: v1.6.1 - Gameplay changes

It would be quite uplifting if you were to tell us what a "better stamina depletion system" could look like before moaning about a change that's by and large irrelevant. SO WHAT if you can't...
Forum: PR Highlights 2020-04-20, 18:13
Replies: 24
Views: 17,255
Posted By Frontliner
Re: 1.6 - WW2 Weapon Feature

no, as the server tickrate is locked to 30 ticks/sec we can only do RPMs that shoot every tick, every 2 ticks, every three ticks which leaves us with 1,800, 900, 600 and so on.

I don't think...
Showing results 1 to 25 of 477

 

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