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Search: Posts Made By: Rusty_42
Forum: Community Maps 2021-04-21, 19:01
Replies: 12
Views: 1,729
Posted By Rusty_42
Re: Adak - BETA Coop support

Auto-generated mapoverview gave me this -

https://i.imgur.com/TBAMTQE.png
Forum: PR:BF2 Suggestions 2021-03-13, 13:08
Replies: 24
Views: 3,933
Posted By Rusty_42
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

Thanks for suggestions.
Feel free to contribute by actually making better textures.
Forum: PR:BF2 Suggestions 2021-03-01, 16:55
Replies: 24
Views: 3,933
Posted By Rusty_42
Forum: PR:BF2 Suggestions 2021-02-19, 19:07
Replies: 24
Views: 3,933
Posted By Rusty_42
Forum: PR:BF2 Suggestions 2021-02-17, 20:36
Replies: 24
Views: 3,933
Posted By Rusty_42
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

Added as Ins Alt in the next update.
Forum: Texturing 2021-01-02, 12:21
Replies: 35
Views: 5,949
Posted By Rusty_42
Re: [Reskin] New Skin and Camo Indonesia Faction

Can you post IRL references as well?

Maybe this is how it is IRL

https://i.imgur.com/K6Bh7aD.jpg
https://i.imgur.com/gCpkyeb.jpg
Forum: PR Dev Blogs 2020-12-28, 12:24
Replies: 0
Views: 3,163
Posted By Rusty_42
Music for Adak

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=476)
Forum: PR:BF2 General Discussion 2020-12-23, 11:02
Replies: 8
Views: 1,004
Posted By Rusty_42
Re: PR Dashboard

Would be nice to select v1.6.4
Forum: PR Dev Blogs 2020-04-23, 10:58
Replies: 0
Views: 2,246
Posted By Rusty_42
Brecourt Assault historical layer explanation

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=473)
Forum: PR:BF2 Bugs 2020-03-20, 08:22
Replies: 2
Views: 958
Posted By Rusty_42
Re: Operation thunder DOD

Known issue, thanks for report.
Forum: PR:BF2 Suggestions 2019-10-30, 21:58
Replies: 21
Views: 7,022
Posted By Rusty_42
Re: Flag-Ticket Mechanics Change

You are, but it's a map with frontline 300m wide, unlike others.


I've seen same happening on AAS many times, argument is valid.

Current system is flawed.
Forum: Off-Topic Discussion 2019-03-16, 18:54
Replies: 19
Views: 3,134
Posted By Rusty_42
Re: 240hz, why o why

https://i.imgur.com/yXOigyn.jpg

https://i.imgur.com/gRSnBgm.gif
Forum: PR:BF2 Bugs 2019-02-18, 07:51
Replies: 2
Views: 1,189
Posted By Rusty_42
Re: [1.5.5.2] Hole on OP Thunder

Fixed for next update, thanks for the report.
Forum: PR:BF2 General Discussion 2019-01-31, 07:48
Replies: 10
Views: 2,523
Posted By Rusty_42
Re: High DPI or Low DPI

Both and something in the middle. Get a mouse with quick DPI change button.
Forum: PR:BF2 General Discussion 2018-12-30, 14:20
Replies: 11
Views: 4,211
Posted By Rusty_42
Re: Night maps

Night setting isn't appropriate for somewhat competitive multiplayer game modes.
Due to difference in players setup (room lighting, monitor adjustments, screen settings etc.) they experience may...
Forum: PR:BF2 Community Factions 2018-12-28, 01:35
Replies: 13
Views: 6,108
Posted By Rusty_42
Re: Soviet Armed Forces?

Hans_Gruber
Where do you think most PR-devs come from?
What's their experience in gamedev before they started making stuff for PR?
Forum: Off-Topic Discussion 2018-12-11, 06:22
Replies: 17
Views: 5,737
Posted By Rusty_42
Re: Squad & TG - an open invite to PR Vets

> Just like PR.
> Assets are first-come, first-serve and may not be reserved

:confused:
Forum: PR:BF2 Bugs 2018-10-05, 08:03
Replies: 2
Views: 1,863
Posted By Rusty_42
Re: Operation Thunder

Thanks for report, will be fixed.
Forum: PR:BF2 General Discussion 2018-09-20, 23:27
Replies: 2,584
Views: 345,999
Posted By Rusty_42
Re: Ask the [DEV]s a (?) - Part 2

Scrapped, but later added in to coop map pack (https://www.realitymod.com/forum/showthread.php?t=145695&highlight=coop+map+pack).


They are not suitable even for BETA. And mappers have other...
Forum: PR:BF2 Community Modding 2018-08-28, 14:51
Replies: 1
Views: 1,585
Posted By Rusty_42
Re: Editor view distance

Tools - Options - Editor Engine Settings - VD
Forum: PR:BF2 Community Modding 2018-08-27, 20:59
Replies: 10
Views: 2,983
Posted By Rusty_42
Re: Tutorial on Triggerables/Targets

What else besides rotationSecondary I need to set up for rotation?

What types of events there are and which one is which?
Forum: PR:BF2 Community Modding 2018-08-26, 13:21
Replies: 10
Views: 2,983
Posted By Rusty_42
Re: Tutorial on Triggerables/Targets

Great tutorial, thanks!

You can duplicate objects by holding ctrl and dragging them.
https://youtu.be/nBFUUfmYfsE
Forum: PR:BF2 Suggestions 2018-08-11, 22:08
Replies: 4
Views: 2,646
Posted By Rusty_42
Re: Russian oficcer

Rifle is fine.
Forum: Off-Topic Discussion 2018-06-17, 16:25
Replies: 52
Views: 11,540
Posted By Rusty_42
Re: 2018 FIFA World Cup

I'm actually losing time while commuting because of that shit in my city. That I could've spent on PR development...
Forum: Off-Topic Discussion 2018-05-04, 08:46
Replies: 3,117
Views: 489,288
Posted By Rusty_42
Re: Squad: A commercial game made by developers of and inspired by PR:BF2

> Added Filtered Sharpening to the post-processing graphics pass. This should help with the issues relating to blurry visuals at range.

Can someone post screenshots?
Showing results 1 to 25 of 71

 

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