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17 May 2021, 00:00:00 (PRT)
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Search: Posts Made By: Mineral
Forum: PR Changelogs 2021-05-14, 12:26
Replies: 28
Views: 2,926
Posted By Mineral
Re: PR:BF2 v1.6.6.0 Changelog

Try manually updating:
https://www.realitymod.com/forum/showthread.php?t=125178
Forum: PR Changelogs 2021-05-12, 11:47
Replies: 28
Views: 2,926
Posted By Mineral
PR:BF2 v1.6.6.0 Changelog

https://media.realitymod.com/changelogs/166/header_166.png


We are excited to share with you our next update for Project Reality: Battlefield 2. In this version we introduce a brand new map, say...
Forum: PR Highlights 2021-05-12, 08:40
Replies: 26
Views: 2,570
Posted By Mineral
v1.6.6 - Update Highlights

https://media.realitymod.com/headers/prbf2_update.png

Welcome to the highlight for our next 2021 Project Reality: Battlefield 2 release. In today's highlight we would like to introduce some of the...
Forum: General Technical Support 2021-04-21, 21:11
Replies: 7
Views: 277
Posted By Mineral
Re: How to Totally uninstall old PR files v.1.2.1 for clean reinstall

You can if you no longer wish to play BF2 but that isn't necessary to install or play PR. No conflict will exist.
Forum: General Technical Support 2021-04-21, 15:06
Replies: 7
Views: 277
Posted By Mineral
Re: How to Totally uninstall old PR files v.1.2.1 for clean reinstall

PR Mumble was integrated with PR itself in v1.0, so if you are on v1.2.1, if you uninstall PR it will also remove PR mumble and so on automatically. For uninstalling programs the proper way:

WIN7:...
Forum: General Technical Support 2021-04-21, 15:03
Replies: 7
Views: 277
Posted By Mineral
Re: How to Totally uninstall old PR files v.1.2.1 for clean reinstall

If you can't find it that way, and for others that might have this issue reading this, the uninstaller executable can normally be found in your installation folder subfolder 'uninst' which by default...
Forum: PR:BF2 Community Modding 2021-04-14, 19:24
Replies: 9
Views: 1,291
Posted By Mineral
Re: [HUD] New font for the PT-BR language

Don't we need a new font for the brazilian translation?
Forum: PR Highlights 2021-04-06, 18:00
Replies: 16
Views: 2,638
Posted By Mineral
v1.6.5 - ingame HUD & menu changes

https://media.realitymod.com/headers/prbf2_update.png

With v1.6.5 we did a big update to the ingame HUD and menus. These changes seem to have caused some confusion among players and as such we...
Forum: Community Maps 2021-04-05, 11:42
Replies: 169
Views: 152,768
Posted By Mineral
Re: [Map] Test Airfield (4km) [Released] - v1.6

Updated for v1.6.5. This most importantly includes a fix for a client crash.
Forum: General Technical Support 2021-03-03, 20:07
Replies: 1
Views: 296
Posted By Mineral
Re: Change Forum Username

Done!

Thread closed.
Forum: General Technical Support 2021-01-24, 18:20
Replies: 8
Views: 7,903
Posted By Mineral
Re: Update fails

Which isp are using? Belgium as a government does no such thing as block p2p.
Forum: Project Reality News 2020-12-30, 13:27
Replies: 45
Views: 26,321
Posted By Mineral
Post Rounding off the decade

https://media.realitymod.com/news/headers/prbf2_update.png

Hello everyone and welcome to a rather special news post at the end of the year 2020. We hope you all are faring well during the holidays...
Forum: PR:BF2 Support 2020-12-17, 17:51
Replies: 8
Views: 6,157
Posted By Mineral
Re: warning 1320 / DynamicOption 800x600 Crash

This isn't new. It would still crash BF2 in certain circumstances since the beginning. We just added a check for it with a cleaner PR Launcher warning for some cases.
Forum: PR:BF2 General Discussion 2020-12-17, 17:47
Replies: 10
Views: 4,314
Posted By Mineral
Re: PR Launcher Art - We need YOU!

Lovely work Hokunin. I'd say like last time maybe make the bushes in the left bottom corner a bit higher so the text is easier to read in all colors.

Could you send an HD version to us?
...
Forum: PR:BF2 General Discussion 2020-12-16, 21:49
Replies: 10
Views: 4,314
Posted By Mineral
Forum: PR:BF2 Community Modding 2020-11-20, 17:20
Replies: 5
Views: 1,170
Posted By Mineral
Re: How to overlap decal on BTR-80A ?

That is just how UVs work I'm afraid.

You can try to use something like substance painter to paint by mesh.
Forum: PR:BF2 Support 2020-11-10, 18:08
Replies: 3
Views: 582
Posted By Mineral
Re: New account join date?

I wouldn't be so sure about that.

https://i.imgur.com/BBx5f4z.png
Forum: PR:BF2 General Discussion 2020-11-09, 09:19
Replies: 2
Views: 580
Posted By Mineral
Re: Is indonesian armed forces will be in PR?

You could help out these guys for example:
https://www.realitymod.com/forum/showthread.php?t=150517
Forum: PR:BF2 Community Modding 2020-11-04, 10:20
Replies: 11
Views: 2,238
Posted By Mineral
Re: [Vehicle] Type 89 IFV

This one goes into that a bit more:
http://www.bfeditor.org/forums/index.php?/topic/9656-exporting-a-tank/
Forum: PR:BF2 Community Modding 2020-10-14, 16:00
Replies: 12
Views: 2,712
Posted By Mineral
Re: Heightmap not loading properly into 4km

inverted heightmap is expected. It is always that way :)



Oops, correct.
Forum: PR:BF2 Community Modding 2020-10-14, 15:36
Replies: 12
Views: 2,712
Posted By Mineral
Re: Heightmap not loading properly into 4km

AFAIK secondary terrain should be 8bit depth and resolution+1 (ex. 257x257 and not 256x256).

For primary it's 16bit IBM PC depth and resolution+1 (ex. 1025x1025 and not 1024x1024).
Forum: PR:BF2 Bugs 2020-09-27, 10:29
Replies: 1
Views: 1,273
Posted By Mineral
Re: Ras El Masri Floating Building + IDF crates on boat

Thanks, will be fixed for next release.
Forum: Project Reality News 2020-09-26, 19:07
Replies: 44
Views: 24,262
Posted By Mineral
Project Reality v1.6.3 Update details & Devcast

https://media.realitymod.com/headers/prbf2_update.png

Hello and welcome to the news post and DevCast for the...
Forum: PR:BF2 General Discussion 2020-08-31, 15:35
Replies: 2,574
Views: 323,310
Posted By Mineral
Re: Ask the [DEV]s a (?) - Part 2

No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us with :)
Forum: Community Maps 2020-08-08, 15:15
Replies: 79
Views: 71,159
Posted By Mineral
Re: [Map] Test Bootcamp (1km) [Released] - v1.6

If you are trying to start it in the Cooperative gamemode it won't work. Only Deployment.
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