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06 Mar 2021,
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Posts Made By:
Outlawz7
Forum:
PR Changelogs
2021-03-01, 13:59
Replies:
41
PR:BF2 v1.6.4.0 Changelog
Views:
13,241
Posted By
Outlawz7
Re: PR:BF2 v1.6.4.0 Changelog
https://www.realitymod.com/forum/showthread.php?t=150787
That's the 'seasonal' part, we haven't decided on anything yet.
It was this bug mainly...
Forum:
PR:BF2 Support
2021-02-17, 14:01
Replies:
6
Win 7
"Clear Shader Cache" How is works?
Views:
279
Posted By
Outlawz7
Re: "Clear Shader Cache" How is works?
Run once in 800x600 then change resolution and run again?
FH2 runs things from their own launcher, you'll have to ask them for more information, sorry.
Forum:
PR:BF2 Support
2021-02-15, 15:33
Replies:
6
Win 7
"Clear Shader Cache" How is works?
Views:
279
Posted By
Outlawz7
Re: "Clear Shader Cache" How is works?
Any errors from crash?
Forum:
PR:BF2 Support
2021-02-14, 17:56
Replies:
6
Win 7
"Clear Shader Cache" How is works?
Views:
279
Posted By
Outlawz7
Re: "Clear Shader Cache" How is works?
Delete folders inside one of these directories
Documents\Forgottenhp 2\mods\bf2\cache
Documents\Battlefield 2\mods\bf2\cache
Documents\Battlefield 2\cache
Forum:
Off-Topic Discussion
2021-01-25, 19:57
Replies:
67
Operation: Harsh Doorstop
Views:
7,361
Posted By
Outlawz7
Re: Operation: Harsh Doorstop
By no deviation you mean you'll have actual sway or the usual with bullets going exactly where you aim?
Forum:
PR:BF2 Bugs
2021-01-23, 23:51
Replies:
1
v1.6.4
Failed to createte dx texture even after going managed: Ran out of memory
Views:
401
Posted By
Outlawz7
Re: Failed to createte dx texture even after going managed: Ran out of memory
https://www.realitymod.com/forum/showthread.php?t=150311
Forum:
Off-Topic Discussion
2021-01-19, 14:31
Replies:
67
Operation: Harsh Doorstop
Views:
7,361
Posted By
Outlawz7
Re: Operation: Harsh Doorstop
I take the asset is exclusive to players in the asset squad for it?
Forum:
Off-Topic Discussion
2021-01-13, 17:40
Replies:
67
Operation: Harsh Doorstop
Views:
7,361
Posted By
Outlawz7
Re: Operation: Harsh Doorstop
Will there be scripting to enable something similar to ArmA co-op missions and such or just PvP with bots?
Forum:
PR:BF2 General Discussion
2021-01-10, 10:49
Replies:
5
cannot fix bot ratio with higher bots than 32
Views:
421
Posted By
Outlawz7
Re: cannot fix bot ratio with higher bots than 32
Is this for a local game? Because bot ratio of 100 should even teams with 95 bots
Forum:
Community Maps
2020-12-20, 23:11
Replies:
44
(wip) Hateruma (4km)
Views:
8,815
Posted By
Outlawz7
Re: (wip) Hateruma (4km)
Play4Free jungle trees
Forum:
PR:BF2 General Discussion
2020-12-20, 07:15
Replies:
206
Poll:
With which resolution are you playing?
Views:
28,153
Posted By
Outlawz7
Re: With which resolution are you playing?
I voted 800x600 back then, press F for me.
Forum:
Project Reality News
2020-12-14, 16:44
Replies:
39
Update:
Project Reality v1.6.4 Update Details
Views:
22,965
Posted By
Outlawz7
Re: Project Reality v1.6.4 Update
All three Bijar layers are Dutch now, IDF is left on co-op atm.
Forum:
PR:BF2 General Discussion
2020-12-02, 18:42
Replies:
5
How do you download maps from pr maps gallery?
Views:
500
Posted By
Outlawz7
Re: How do you download maps from pr maps gallery?
map's client zip, hud/minimap/ingamemap.dds
Otherwise in Chrome, open console, there's this
https://i.imgur.com/oY8iaKS.jpg
Forum:
Community Maps
2020-12-02, 13:43
Replies:
2
Mapping issues
Views:
631
Posted By
Outlawz7
Re: Mapping issues
Have you set detail layers and materials and saved compiled textures?
I take you looked at this? https://www.realitymod.com/forum/showthread.php?t=20862
Forum:
PR:BF2 Community Modding
2020-11-29, 08:42
Replies:
182
Sticky:
vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Views:
103,204
Posted By
Outlawz7
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Only other thing I can think of is that map contains none of the statics in mods\bf2\objects?
Otherwise I tried importing myself and it imported without helpers when objects were extracted.
Forum:
PR:BF2 Community Modding
2020-11-28, 18:47
Replies:
182
Sticky:
vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Views:
103,204
Posted By
Outlawz7
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Sure you don't have the 'import helpers' ticked? Otherwise objects needs to be extracted from zips for Max to import them.
Forum:
PR:BF2 Tales from the Front
2020-11-28, 08:50
Replies:
2
Who are ya?
Views:
991
Posted By
Outlawz7
Re: Who are ya?
Why it's Groho of course.
https://i.imgur.com/Y1Q1Sg5.jpeg
...
Forum:
PR:BF2 Bugs
2020-11-27, 19:56
Replies:
2
v1.6.3
Some levels missing Sounds.con in Server.zip for EAX
Views:
737
Posted By
Outlawz7
Re: Some levels missing Sounds.con in Server.zip for EAX
Thanks for the report, fixed for next release.
Forum:
PR:BF2 Community Modding
2020-11-27, 17:48
Replies:
23
[Weapon] Hk 33
Views:
1,851
Posted By
Outlawz7
Re: [Weapon] Hk 33
So give MEC M1A2s and Apaches?
Forum:
Community Maps
2020-11-06, 13:46
Replies:
3
Map Editor faction issue
Views:
631
Posted By
Outlawz7
Re: Map Editor faction issue
We don't use BF2 editor to set factions, look at an existing PR map files to see how it's done.
Forum:
PR Changelogs
2020-11-04, 15:58
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
29,818
Posted By
Outlawz7
Re: PR:BF2 v1.6.3.0 Changelog
Or take a lawn mower to Goose Green.
Forum:
PR Changelogs
2020-10-31, 12:35
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
29,818
Posted By
Outlawz7
Re: PR:BF2 v1.6.3.0 Changelog
https://www.realitymod.com/forum/showthread.php?t=150396
Forum:
PR:BF2 Suggestions
2020-10-21, 13:25
Replies:
35
New factions on maps
Views:
6,045
Posted By
Outlawz7
Re: New factions on maps
What do you mean by this?
Some flag layouts like Jabal and Dragon Fly have been changed for v1.6, haven't heard anything on that yet.
I was thinking more along the lines of on which Middle...
Forum:
PR:BF2 Suggestions
2020-10-18, 15:18
Replies:
35
New factions on maps
Views:
6,045
Posted By
Outlawz7
Re: New factions on maps
You might as well clone the entire map then replace the carrier, it'll make managing lightmaps easier.
Never heard or seen of this, where/when?
Forum:
PR:BF2 Community Modding
2020-10-14, 19:57
Replies:
12
Heightmap not loading properly into 4km
Views:
2,629
Posted By
Outlawz7
Re: Heightmap not loading properly into 4km
Heightmaps are inverted on the vertical axis.
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