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18 Jan 2021,
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Posts Made By:
Hokunin
Forum:
Project Reality News
2021-01-02, 15:34
Replies:
26
Update:
Rounding off the decade
Views:
6,308
Posted By
Hokunin
Re: Rounding off the decade
@Coalz101
Metis M1 going to be an infantry carried HAT weapon for the Russians, since currently they don't have guided missiles, and RPG is hardly a replacement for it. But there will be...
Forum:
PR:BF2 General Discussion
2020-12-17, 11:35
Replies:
10
Sticky:
PR Launcher Art - We need YOU!
Views:
2,761
Posted By
Hokunin
Re: PR Launcher Art - We need YOU!
How about this for PR vietnam part showcasing?
https://i.imgur.com/M81hfEq.jpg
Forum:
PR:BF2 General Discussion
2020-11-26, 15:15
Replies:
6
Where is MI-24 Passanger Seats
Views:
453
Posted By
Hokunin
Re: Where is MI-24 Passanger Seats
It was actually designed to carry troops and have weapons at the same time, like flying APC. Used a lot in Afghanistan war to deploy spetsnaz and cover them with fire support and were pretty...
Forum:
PR:BF2 Community Modding
2020-09-12, 06:38
Replies:
25
[WIP] [Vehicle] Komatsu LAV
Views:
7,904
Posted By
Hokunin
Re: [WIP] [Vehicle] Komatsu LAV
Looking nice.
What will be next vehicle after you finish this?
Forum:
PR:BF2 General Discussion
2020-08-27, 11:46
Replies:
2
HELP ME PLEASE THANK YOU
Views:
4,074
Posted By
Hokunin
Re: HELP ME PLEASE THANK YOU
Hard to understand what's your issue.
maybe try installing a different browser, so PR could connect to it?
Forum:
PR:BF2 Community Modding
2020-07-21, 08:36
Replies:
15
Updated WW2 kits
Views:
3,630
Posted By
Hokunin
Re: Updated WW2 kits
Looking good
Forum:
PR Changelogs
2020-07-21, 08:32
Replies:
20
PR:BF2 v1.6.2.0 Changelog
Views:
18,122
Posted By
Hokunin
Re: PR:BF2 v1.6.2.0 Changelog
Great work guys. All fixed now.
Forum:
PR:BF2 Community Modding
2020-07-14, 06:12
Replies:
25
[WIP] [Vehicle] Komatsu LAV
Views:
7,904
Posted By
Hokunin
Re: [WIP] [Vehicle] Komatsu LAV
Would be cool to see low poly 3rd person view model. There is nothing much to give feedback now for high poly. But sure looks cool. Afaik, yeah, existing handheld weapon can be attached to vehicles....
Forum:
Community Maps
2020-07-11, 02:32
Replies:
44
(wip) Hateruma (4km)
Views:
7,657
Posted By
Hokunin
Re: (wip) Hateruma (4km)
You mean like its over, thats it? Abandoned forever?
Forum:
Community Maps
2020-06-15, 01:40
Replies:
44
(wip) Hateruma (4km)
Views:
7,657
Posted By
Hokunin
Re: (wip) Hateruma (4km)
Awesome work Rabbit.
If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.
Forum:
PR:BF2 Community Modding
2020-06-07, 02:40
Replies:
5
Updated jungle vegetation
Views:
3,203
Posted By
Hokunin
Re: Updated jungle vegetation
wow, you're on fire
Forum:
PR Highlights
2020-05-21, 01:56
Replies:
24
[Map]
Sweat, Fields and Fighters
Views:
8,125
Posted By
Hokunin
Re: Sweat, Fields and Fighters
Great work. Finally, a big map with proper planes. Next would be great to have a big desert African map like El Alamein from bf1942))) :D
Forum:
Off-Topic Discussion
2020-05-18, 15:30
Replies:
36
Operation: Harsh Doorstop
Views:
3,838
Posted By
Hokunin
Re: Operation: Harsh Doorstop
Quite unusual game title. How did you come up with it?
Very noble to make it completely free, I do hope your project would be a success and it'll have controllable jets, all the authentic...
Forum:
PR:BF2 Bugs
2020-05-08, 02:49
Replies:
2
v1.6
Logi MT-LB
Views:
470
Posted By
Hokunin
Re: Logi MT-LB
well, technically its APC
Forum:
PR:BF2 Community Factions
2020-04-30, 13:16
Replies:
57
[Faction Concept] JSDF
Views:
16,500
Posted By
Hokunin
Re: [Faction Concept] JSDF
It works.
Forum:
Project Reality News
2020-04-17, 13:22
Replies:
60
Media:
Project Reality v1.6 Devcast
Views:
23,217
Posted By
Hokunin
Re: Project Reality v1.6 Devcast
MEC and Polish factions will retain vBF2 old Mi-8 and Chinese maybe will cease using Mi-8 if they do(instead they would use their national helis). All for variety reason. Although, on some historical...
Forum:
Project Reality News
2020-04-14, 01:52
Replies:
60
Media:
Project Reality v1.6 Devcast
Views:
23,217
Posted By
Hokunin
Re: Project Reality v1.6 Devcast
Well, that's just ordinary 7,62 mm minigun, with limited movement radius. Black hawk has 2 of them on the sides, with more movement radius. But yeah, it placed on front, I wonder how it would affect...
Forum:
PR:BF2 Community Modding
2020-04-07, 05:09
Replies:
45
[WIP][Vehicle] Panther G
Views:
11,237
Posted By
Hokunin
Re: [WIP][Vehicle] Panther G
I'm amateur modeller myself, but here what I can say:
https://sun4-16.userapi.com/2Rw1B5GhqBZ-T7V13xul9W2XfT7R19liixbavw/bvxwGptTHqI.jpg
Would be good to see the model in sketchfab or something...
Forum:
Project Reality News
2020-04-01, 15:34
Replies:
144
Announcement:
Project Reality: BF2 v1.6 Announced!
Views:
54,581
Posted By
Hokunin
Re: Project Reality: BF2 v1.6 Announced!
https://thumbs.gfycat.com/LegitimateQueasyCarp-small.gif
Forum:
PR:BF2 General Discussion
2020-03-24, 05:35
Replies:
2
Can I get my account deleted?
Views:
967
Posted By
Hokunin
Re: Can I get my account deleted?
You can just put all messages coming from any certain address you don't want, on auto-block and deletion in your e-mail service settings(in this case message coming once a year). The whole process...
Forum:
PR:BF2 Community Modding
2020-03-17, 02:55
Replies:
77
[WIP] [weapon] Type 89
Views:
15,963
Posted By
Hokunin
Re: [WIP] [weapon] Type 89
I personally see nothing wrong with LODs(others could comment if there is an issue).
Great job! With acquired experience you should do other assets quicker now.
Forum:
PR:BF2 Community Modding
2020-03-15, 13:20
Replies:
77
[WIP] [weapon] Type 89
Views:
15,963
Posted By
Hokunin
Re: [WIP] [weapon] Type 89
Great work. Ironsights availability with scope is necessary, there is a dynamic sight change function in game.
Forum:
PR:BF2 Community Modding
2020-03-10, 09:13
Replies:
11
Helping out
Views:
1,904
Posted By
Hokunin
Re: Helping out
What are your skills?
Forum:
PR:BF2 Community Modding
2020-03-06, 05:09
Replies:
77
[WIP] [weapon] Type 89
Views:
15,963
Posted By
Hokunin
Re: [WIP] [weapon] Type 89
Looks cool!
Forum:
PR:BF2 Community Modding
2020-02-26, 04:59
Replies:
77
[WIP] [weapon] Type 89
Views:
15,963
Posted By
Hokunin
Re: [WIP] [weapon] Type 89
- For the sake of making stuff quicker for the JSDF, you may skip on making red dot sight and let soldiers aim through ironsight. <- It is in concern of non-magnified aiming.
- JSDF would need...
Showing results 1 to 25 of 265
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