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29 Jul 2021, 00:00:00 (PRT)
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Search: Posts Made By: LangMaster
Forum: PR:BF2 Community Modding 2021-07-27, 21:12
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Well i was playing around a bit since i kinda finished the high poly model i wanted to try out baking it, i have seem to failed in many ways from youtube tutorials.
https://i.imgur.com/dkamcEb.png...
Forum: PR:BF2 Community Modding 2021-07-25, 17:46
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Ah shit, i am blind then, where is my 1k hours in this game.
Forum: PR:BF2 Community Modding 2021-07-25, 16:04
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Ah sick ! okay alright nice, would love to see this in one as well since i made the barrel separate, can the vehicle move back on recoil? since the MGS is very top heavy it bounces to side to side...
Forum: PR:BF2 Community Modding 2021-07-25, 13:01
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Question, can the game actually animate cannons upon shooting, ?
Forum: PR:BF2 Community Modding 2021-07-24, 20:56
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

No worries, i am using a modifier which removes unnecessary vertices for me from the model, though i still have no idea how to decrease all the tris from the model, i am at 6k right now and the...
Forum: PR:BF2 Bugs 2021-07-23, 16:28
Replies: 5
v1.6.7 Zpu4_atc
Views: 275
Posted By LangMaster
Re: Zpu4_atc

Ah shit. hands down, i take my words back.
Forum: Community Maps 2021-07-23, 16:27
Replies: 3
Views: 480
Posted By LangMaster
Re: 4km maps for BF2142?

I was trying to get some research, is for the game even possible to run 4 km maps? i know it runs with the same engine, even my self is working on a map from bf2142 so i could port it to pr with a pr...
Forum: PR:BF2 Community Modding 2021-07-22, 17:23
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Oh this is gonna be pain, well, i am gonna try make a high poly model with all the metal nails on it and stuff so my blender blows up, i am gonna try somehow cut the tris for the low poly version...
Forum: PR:BF2 Community Modding 2021-07-22, 16:28
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

You gotta go a bit slower on me, since i have never touched baking, but i somehow found out that making model is actually an easy job for me, i will try to check out tutorials on youtube about baking...
Forum: PR:BF2 Community Modding 2021-07-22, 07:32
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Did a bit of an update on the open hatch so it looks how it is supposed to look.
https://i.imgur.com/FPdkf2A.png
https://i.imgur.com/7kjhef9.png
Still missing the machine gun holder or what ever...
Forum: PR:BF2 Bugs 2021-07-21, 21:29
Replies: 5
v1.6.7 Zpu4_atc
Views: 275
Posted By LangMaster
Re: Zpu4_atc

I mean i have reported bunch of map fixes already, though all of them are coop so it's a bit of a sleeper.
Forum: PR:BF2 Community Modding 2021-07-21, 15:33
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Yeah i know there is a way to do like a shader texture or a texture that tells what is reflecting light and what not and it actually makes it look like it is modeled but its just a shadow that is...
Forum: PR:BF2 Community Modding 2021-07-21, 10:40
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Man it's not my fault that i am a fuken detailist. I swear i am saving those triangles lol. If i would be allowed to go with a full banger this thing would not even load in blender anymore.

Ima...
Forum: PR:BF2 Community Modding 2021-07-20, 21:00
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

So i, played a bit with the textures and, there is alot of ways i can do this actually, i've literally just came up with this in an hour and i have no single clue what am i doing since i never did...
Forum: PR:BF2 Community Modding 2021-07-20, 17:32
Replies: 21
Views: 834
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Alrighty, yeah i was trying to keep the smallest round stuff not that round, i guess i kinda skipped the rule for that one, as you said earlier, it's easier for the game to run when everything is...
Forum: PR:BF2 Community Modding 2021-07-20, 12:54
Replies: 21
Views: 834
Posted By LangMaster
Post (Vehicle) Stryker MGS - M1128 Mobile Gun System

So i've recently decided to try and learn how to make a proper realistic vehicle model, since i usually do original stuff from my mind, this one is a different as you gotta follow blueprints and real...
Forum: PR:BF2 Bugs 2021-07-20, 09:03
Replies: 5
v1.6.7 Zpu4_atc
Views: 275
Posted By LangMaster
Re: Zpu4_atc

Yeah i know their purpose, they were destroyable though at first. i think.
You cannot expect me to fix all this bullshit mate. xd
Forum: PR:BF2 Bugs 2021-07-20, 08:25
Replies: 5
v1.6.7 Zpu4_atc
Views: 275
Posted By LangMaster
Exclamation Zpu4_atc

After the latest update zpu4_atc became undestroyable, you can shoot them with tanks and nothing is happening.
You can try it on khami std, in bunker complex there is zpu4 that can be normally...
Forum: PR:BF2 Community Modding 2021-07-19, 15:21
Replies: 18
Views: 861
Posted By LangMaster
Re: Vehicle Models Tips?

https://i.imgur.com/rfH4Rlf.png
Shouldn't i make a whole new thread for this ?
Forum: PR:BF2 Bugs 2021-07-18, 15:51
Replies: 0
Views: 145
Posted By LangMaster
Question WZ-550 Squad Leader spawn broken

SO, thanks for the submarine fix but there is another thing going on, when a third player spawns on the vehicle when two are already using it, he instantly dies yet the vehicle seat is used but he is...
Forum: PR:BF2 Community Modding 2021-07-18, 13:07
Replies: 18
Views: 861
Posted By LangMaster
Re: Vehicle Models Tips?

https://i.imgur.com/MMMd6r3.png
Man who designed this thing.
Forum: PR:BF2 Bugs 2021-07-17, 21:29
Replies: 11
Views: 482
Posted By LangMaster
Re: Game Crashes very often

Yeah i don't think that is my job to do, i am not that up close to VG, Semler will definitely check it out though he is a bit sick lately, but i believe in him. :D

The end screen was usually long...
Forum: PR:BF2 Community Modding 2021-07-17, 11:48
Replies: 18
Views: 861
Posted By LangMaster
Re: Vehicle Models Tips?

https://i.imgur.com/gBhOiJf.png
https://i.imgur.com/qdT7Dro.png
It's getting there.
Forum: PR:BF2 Community Modding 2021-07-17, 04:57
Replies: 18
Views: 861
Posted By LangMaster
Re: Vehicle Models Tips?

https://i.imgur.com/8ls5PHo.png
https://i.imgur.com/d8XZ4D7.png
https://i.imgur.com/9heVe07.png
https://i.imgur.com/cVszfJH.png

I am trying to make it possible for the machine gun on the right...
Forum: PR:BF2 Community Modding 2021-07-16, 23:05
Replies: 18
Views: 861
Posted By LangMaster
Re: Vehicle Models Tips?

As a detailist i really have issues trying to make perfect ammount of tris, but i would love to! i really enjoy this stuff and i am really surprised how am able to do these, i was questioning if i...
Showing results 1 to 25 of 82

 

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