News
Forums
Features
Downloads
Media
About PR
PRSPY - Server Browser
Support PR
PR Tournament
PR Tournament
Developer Blogs
Recent Entries
Best Entries
Best Blogs
Blog List
Search Dev Blogs
Project Reality Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
20 May 2022,
00:00:00
(
PRT
)
Register
Developer Blogs
Project Reality
Members List
Search
Today's Posts
Mark Forums Read
Page 1 of 8
1
2
3
4
5
>
Last
»
Showing results 1 to 25 of 183
Search took
0.06
seconds.
Search:
Posts Made By:
Filamu
Forum:
PR:BF2 Suggestions
2021-09-28, 16:12
Replies:
17
How you feel about a LVL system - Help new players
Views:
2,027
Posted By
Filamu
Re: How you feel about a LVL system - Help new players
Could be okay with a system that is easy and fairly quick to get top level in, so that only new players get "singled out" while everyone else have the same lvl. Would be somewhat helpful both to...
Forum:
Project Reality News
2021-01-01, 14:08
Replies:
56
Update:
Rounding off the decade
Views:
52,371
Posted By
Filamu
Re: Rounding off the decade
Especially 2020 has been a great pr year, that's for sure. A great way to round off a good decade. Looking forward to playing this game till we retire :p
Forum:
Project Reality News
2020-09-26, 20:03
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
34,598
Posted By
Filamu
Re: Project Reality v1.6.3 Update details & Devcast
This is really nice.
Forum:
PR:BF2 General Discussion
2020-08-26, 12:13
Replies:
9
Mumble showing names
Views:
4,262
Posted By
Filamu
Re: Mumble showing names
It seems to be a bigger issue earlier in the round. Maybe also easier to notice, but I feel that more show up later in the round as well.
Forum:
PR:BF2 Suggestions
2020-08-25, 14:21
Replies:
3
Extend time of SL map markers
Views:
4,581
Posted By
Filamu
Extend time of SL map markers
I'd like to see the radio placed SL markers on a few things stay a bit longer.
Fobs stay quite a bit, so they seem to work fine, but emplacements could be upped a bit. Maybe to the level of fobs?
...
Forum:
PR Changelogs
2020-07-19, 10:35
Replies:
20
PR:BF2 v1.6.2.0 Changelog
Views:
23,712
Posted By
Filamu
Re: PR:BF2 v1.6.2.0 Changelog
Sounds great, looking forward to trying this out. Small changes like the tow might actually change some maps quite a bit.
Forum:
PR:BF2 General Discussion
2020-06-12, 20:46
Replies:
26
PR maps tier list creator
Views:
7,079
Posted By
Filamu
Re: PR maps tier list creator
As a inf player I prefer maps where we have choices in what to do. So maps like Kashan or Bijar where you have one choice, with one piece of cover, will of course go into the bottom. With a honorable...
Forum:
PR Highlights
2020-05-18, 12:51
Replies:
63
[Gameplay]
v1.6.1 - Gameplay changes
Views:
22,420
Posted By
Filamu
Re: v1.6.1 - Gameplay changes
All good medics know about patch revive. It allows fairly risky revives, that run back into safety as far back as you want. Great for getting guys up while there is a fight going on. You can also...
Forum:
PR:BF2 Suggestions
2020-04-26, 15:56
Replies:
13
Let wounded and dead write
Views:
3,813
Posted By
Filamu
Let wounded and dead write
As Mineral wrote:
If devs want this to happen, and let there even be a remote chance of this happening, wounded and dead players must be able to write in chat.
It is hard to revive someone who...
Forum:
PR Changelogs
2020-04-19, 18:19
Replies:
105
PR:BF2 v1.6.0.0 Changelog
Views:
47,707
Posted By
Filamu
Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]
My poor parsdrops... Otherwise, this is gonna be great!
It is fantastic that we still get updates.
Forum:
PR:BF2 Suggestions
2020-03-13, 19:11
Replies:
17
Bring back razorwire
Views:
8,507
Posted By
Filamu
Re: Bring back razorwire
Honestly, vehicles going through doesnt really change their use. I'd think it would mostly be used where the normal wire is hard to place, and there is no room for a car. And for that it would be...
Forum:
General Technical Support
2019-11-20, 21:20
Replies:
9
PR has closed cleaning up rescources
Views:
2,569
Posted By
Filamu
Re: PR has closed cleaning up rescources
Good to know playing with settings could be of use to others :P
Forum:
PR:BF2 General Discussion
2019-05-08, 14:02
Replies:
2,584
Ask the [DEV]s a (?) - Part 2
Views:
366,194
Posted By
Filamu
Re: Ask the [DEV]s a (?) - Part 2
Adding in the maps you nearly finished ;)
Do it buddy.
Forum:
PR:BF2 General Discussion
2019-05-03, 10:48
Replies:
84
PRstats site idea
Views:
11,574
Posted By
Filamu
Re: PRstats site idea
Tbh, the attitude of some players changed for the worse when we had prstats for a few months.
I am quite happy we don't have any site showing kills and deaths based on that.
Forum:
PR:BF2 General Discussion
2019-03-20, 15:26
Replies:
13
Names in the game
Views:
5,974
Posted By
Filamu
Re: Names in the game
Just do it ;-).
Forum:
PR:BF2 General Discussion
2019-02-04, 15:26
Replies:
89
What happened to the playerbase?
Views:
23,988
Posted By
Filamu
Re: What happened to the playerbase?
News to me. I should tell all my old PR friends.
Good that you came to tell us :)
Forum:
PR:BF2 General Discussion
2019-01-27, 18:15
Replies:
89
What happened to the playerbase?
Views:
23,988
Posted By
Filamu
Re: What happened to the playerbase?
400p right now, on a 14 year old mod, for a game that has had several new releases since. It is pretty amazing. There is a reason for it. Fantastic work on all parts of the mod, lots of good...
Forum:
PR:BF2 General Discussion
2019-01-21, 10:51
Replies:
3
It's been a while
Views:
1,226
Posted By
Filamu
Re: It's been a while
Well, they do from time to time. Such as when 1.5 came out, and probably when 1.6 comes out.
Forum:
PR:BF2 Bugs
2018-11-21, 18:44
Replies:
9
v1.5.4
Ammo Bag
Views:
2,071
Posted By
Filamu
Re: Ammo Bag
It is a squad asset, not something you use to rearm your bandage. Give it to the medic or LAT.
Forum:
PR:BF2 General Discussion
2018-11-14, 16:41
Replies:
17
Systematic trolling
Views:
3,026
Posted By
Filamu
Re: Systematic trolling
Ban evading after getting caught cheating is a good way to never get accepted into the community again. Especially bragging about it.
Forum:
PR:BF2 Suggestions
2018-11-07, 18:47
Replies:
19
Foxholes being mortar proof
Views:
7,447
Posted By
Filamu
Re: Foxholes being mortar proof
Well, that is nice to hear. I thought I remembered that it was how it was. Will that be applied to razorwire too?
Forum:
PR:BF2 General Discussion
2018-11-04, 16:38
Replies:
5
Weapons
Views:
2,403
Posted By
Filamu
Re: Weapons
Tbh, it is part of the charm of PR that squads are armed fairly similar. There are so many kits and factions that I never really get tired of any.
Forum:
PR:BF2 General Discussion
2018-11-03, 11:56
Replies:
5
Want more players around? Join the campaign!
Views:
3,091
Posted By
Filamu
Re: Want more players around? Join the campaign!
https://www.reddit.com/r/truegaming/comments/9tth5l/a_day_in_project_reality/
I made this :).
Forum:
PR:BF2 General Discussion
2018-11-02, 16:44
Replies:
5
Want more players around? Join the campaign!
Views:
3,091
Posted By
Filamu
Re: Want more players around? Join the campaign!
This is a good idea. As well as introducing them afterwards.
Can also post on reddit, imgur or similar.
Forum:
PR:BF2 Suggestions
2018-10-24, 10:42
Replies:
19
Foxholes being mortar proof
Views:
7,447
Posted By
Filamu
Re: Foxholes being mortar proof
Maybe increase the C4 damage to guarantee destruction of the same assets?
If the enemy able to C4 them, they should be able to kill them. But it seems wrong that the deployable cover inf have for...
Showing results 1 to 25 of 183
Page 1 of 8
1
2
3
4
5
>
Last
»
All times are GMT. The time now is
18:04
.
Contact Us
Project Reality
Archive
Privacy
Terms of Use
Disclaimer
Licensing
Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2022,
Project Reality