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20 May 2022,
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Posts Made By:
Redamare
Forum:
PR:BF2 Suggestions
2022-05-12, 20:54
Replies:
5
Make turret fly high when the Russian tanks destroyed
Views:
398
Posted By
Redamare
Re: Make turret fly high when the Russian tanks destroyed
Very interesting explanation. what COULD be done is make a new destroyed tank model with the turret sitting on the side right? Dont know If it will have the same effect as having a turret go flying...
Forum:
PR:BF2 Suggestions
2022-05-11, 17:31
Replies:
12
Add fog to Saarema INF for diferent gameplay
Views:
938
Posted By
Redamare
Re: Add fog to Saarema INF for diferent gameplay
some maps could use a fog layer version. agreed that forest heavy maps dont really need additional obstruction. however adak, fauklands, goose green and pavolsk bay could use a little weather to...
Forum:
PR:BF2 Suggestions
2022-05-10, 17:17
Replies:
10
Ear plugs/muffle effect for helicopter occupants
Views:
507
Posted By
Redamare
Re: Ear plugs/muffle effect for helicopter occupants
not necessarily every passenger. pilot, co pilot, door gunners should not need to adjust mumble from the normal in order to hear each other if they are wearing headsets. Even a pilot should not need...
Forum:
PR:BF2 Suggestions
2022-05-09, 13:28
Replies:
10
Ear plugs/muffle effect for helicopter occupants
Views:
507
Posted By
Redamare
Re: Ear plugs/muffle effect for helicopter occupants
very simply. users should not need to "Adjust their meta hearing" in order to coordinate through an aircraft intercom
Forum:
PR:BF2 Suggestions
2022-05-07, 13:51
Replies:
10
Ear plugs/muffle effect for helicopter occupants
Views:
507
Posted By
Redamare
Re: Ear plugs/muffle effect for helicopter occupants
wingwalker that's not something I am willing to do again. tried it once and couldn't hear my own foot steps. this will allow coordination within a helicopter at least between the co pilot, gunners...
Forum:
PR:BF2 Suggestions
2022-05-06, 03:36
Replies:
10
Ear plugs/muffle effect for helicopter occupants
Views:
507
Posted By
Redamare
Ear plugs/muffle effect for helicopter occupants
Simple effective fix that will be greatly appreciated by all passengers of PR Trans flights. Include earplug muffle sound effect for all occupants of a helicopter.
Use the same deafen effect with...
Forum:
PR:BF2 Suggestions
2022-05-05, 18:36
Replies:
19
Lower deployment requirements for defensive deployable structures
Views:
982
Posted By
Redamare
Re: Lower deployment requirements for defensive deployable structures
I feel fob assets need to stay with the fob. otherwise we will have a ton of random assets around the map, Tows in all the right places with out any real sense of " I need to defend this location "...
Forum:
PR:BF2 Suggestions
2022-05-05, 18:29
Replies:
5
Update hero image for realitymod.com
Views:
428
Posted By
Redamare
Re: Update hero image for realitymod.com
But its a "CLASSIC" .... I suppose I'm on board it is a little *Cough* outdated
Forum:
PR:BF2 Suggestions
2022-05-05, 18:15
Replies:
3
give squad leader ability to place distant crate/pickup requests
Views:
268
Posted By
Redamare
give squad leader ability to place distant crate/pickup requests
Currently when a squad leader wants to request a crate the map marker shows up directly over the location of the squad leader. this isn't always ideal and doesn't exactly portray where to drop the...
Forum:
PR:BF2 Bugs
2022-05-05, 17:32
Replies:
0
v1.7.1
documentation user manual HMG 24 placements?
Views:
194
Posted By
Redamare
documentation user manual HMG 24 placements?
Stated in the manual
Heavy MG: A deployable heavy machine gun. Requirements and limitations:
Must be placed within 200m of a FOB / hideout and at least 200m away from the team's CO-Post...
Forum:
PR:BF2 Suggestions
2022-05-05, 17:04
Replies:
57
Poll:
Remove Night Maps
Views:
21,250
Posted By
Redamare
Re: Remove Night Maps
night is mainly a layer i say keep em its all on the vote anyway and they are completed already
Forum:
PR:BF2 Suggestions
2022-05-05, 16:59
Replies:
7
Armor destruction/damage model rework
Views:
536
Posted By
Redamare
Re: Armor destruction/damage model rework
also remove the wreckage exploding upon re spawn. keep the carcass
there until the end of the round
Also Forgotten hope I believe had active rpg hit position effects. if the vehicle got hit by a...
Forum:
PR:BF2 Suggestions
2022-05-05, 16:48
Replies:
18
Bring resuscitate back into the game.
Views:
1,684
Posted By
Redamare
Re: Bring resuscitate back into the game.
I could see them both being implemented. to cover most buggy situations.
Forum:
PR:BF2 Suggestions
2022-05-05, 16:47
Replies:
24
Punishment for hitting friendly mines
Views:
2,509
Posted By
Redamare
Re: Punishment for hitting friendly mines
Quite the opposite. ive noticed people spawning in at a cache or fob and the first entrance just PLOPPING down a mine. what do they think is going to happen? I would say instead of punishing the...
Forum:
PR:BF2 General Discussion
2022-05-04, 21:46
Replies:
8
Training to increase quality of new players
Views:
615
Posted By
Redamare
Training to increase quality of new players
Has anyone else noticed as the amount of new players increase quality sharply decreases? for a while over the past few years I feel player base has met a sort of equilibrium where the general level...
Forum:
PR:BF2 Bugs
2022-04-16, 04:50
Replies:
3
v1.7.1
HMG Nest Zoomed Model Issues
Views:
640
Posted By
Redamare
HMG Nest Zoomed Model Issues
Noticed while in the HMG Nest when you zoom the weapon shows as further away from the camera than when not zoomed in.
The two weapon position zoom vs not zoomed need to be switched.
The...
Forum:
PR:BF2 General Discussion
2022-03-12, 16:29
Replies:
6
Dusting of this mod once more, 6 years of inactivity
Views:
797
Posted By
Redamare
Re: Dusting of this mod once more, 6 years of inactivity
Been on+off playing for years and off the forums since 2013, started playing just before the .6 release. Its nice to see players returning there's a reason people come back to this game. Squad just...
Forum:
PR Highlights
2018-02-20, 03:09
Replies:
22
[Map]
Iron Ridge Map Update
Views:
21,319
Posted By
Redamare
Re: Iron Ridge Map Update
subtle but sweet :) very nice
Forum:
PR:BF2 Support
2017-01-29, 23:19
Replies:
7
Win 10
PR Ver. 1.4.3 - Can only play in windowed mode. Fullscreen = CTD
Views:
4,348
Posted By
Redamare
Re: PR Ver. 1.4.3 - Can only play in windowed mode. Fullscreen = CTD
Ive tried a couple things even switching to a VGA 1600X900 monitor VS my 1080 HDMI :( The worst thing is I cant even run in windowed because the mouse doesn't match up with the menu selections such...
Forum:
PR:BF2 Support
2016-10-29, 04:32
Replies:
5
Win 10
PR Closed "Cleaning UP Resources"
Views:
4,129
Posted By
Redamare
Re: PR Closed "Cleaning UP Resources"
I was literally just looking for the same solution, Its weird this is within the same month. I found that playing under windowed mode SORT OF WORKS. But the menu buttons and where I need to click...
Forum:
Off-Topic Discussion
2015-12-02, 16:34
Replies:
17
VOTE FOR SQUAD SO THE DEVS CAN WIN MONEY!
Views:
3,666
Posted By
Redamare
Re: VOTE FOR SQUAD SO THE DEVS CAN WIN MONEY!
Vote + donate :) because supportive PR players
Forum:
PR Highlights
2014-08-16, 00:49
Replies:
53
[Faction]
Polish Forces - development update #1
Views:
30,010
Posted By
Redamare
Re: Polish Forces - development update #1
YES :D Get me back into PR please! I have withdrawal
Forum:
Project Reality News
2014-05-25, 22:49
Replies:
192
Release:
Project Reality: BF2 v1.2 Released!
Views:
126,878
Posted By
Redamare
Re: Project Reality: BF2 v1.2 Released!
YET AGAIN! :D
http://www.mybroadband.co.za/photos/data/720/f35-o.gif
Forum:
PR Highlights
2014-04-20, 21:45
Replies:
43
[Weapon]
Shooting Pheasants with a Drainpipe
Views:
31,395
Posted By
Redamare
Re: Shooting Pheasants with a Drainpipe
Lol I love it ;D operation protect the useless cargo ship
Forum:
Project Reality News
2014-04-01, 17:15
Replies:
82
Update:
Project Reality: BF2 - Winter Is Coming!
Views:
43,045
Posted By
Redamare
Re: Project Reality: BF2 - Winter Is Coming!
Cough cough ** April fools ... * cough cough * Even though I doo feel like each map should have a seasonal variant lol
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