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20 May 2022, 00:00:00 (PRT)
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Search: Posts Made By: Redamare
Forum: PR:BF2 Suggestions 2022-05-12, 20:54
Replies: 5
Views: 398
Posted By Redamare
Re: Make turret fly high when the Russian tanks destroyed

Very interesting explanation. what COULD be done is make a new destroyed tank model with the turret sitting on the side right? Dont know If it will have the same effect as having a turret go flying...
Forum: PR:BF2 Suggestions 2022-05-11, 17:31
Replies: 12
Views: 938
Posted By Redamare
Re: Add fog to Saarema INF for diferent gameplay

some maps could use a fog layer version. agreed that forest heavy maps dont really need additional obstruction. however adak, fauklands, goose green and pavolsk bay could use a little weather to...
Forum: PR:BF2 Suggestions 2022-05-10, 17:17
Replies: 10
Views: 507
Posted By Redamare
Re: Ear plugs/muffle effect for helicopter occupants

not necessarily every passenger. pilot, co pilot, door gunners should not need to adjust mumble from the normal in order to hear each other if they are wearing headsets. Even a pilot should not need...
Forum: PR:BF2 Suggestions 2022-05-09, 13:28
Replies: 10
Views: 507
Posted By Redamare
Re: Ear plugs/muffle effect for helicopter occupants

very simply. users should not need to "Adjust their meta hearing" in order to coordinate through an aircraft intercom
Forum: PR:BF2 Suggestions 2022-05-07, 13:51
Replies: 10
Views: 507
Posted By Redamare
Re: Ear plugs/muffle effect for helicopter occupants

wingwalker that's not something I am willing to do again. tried it once and couldn't hear my own foot steps. this will allow coordination within a helicopter at least between the co pilot, gunners...
Forum: PR:BF2 Suggestions 2022-05-06, 03:36
Replies: 10
Views: 507
Posted By Redamare
Lightbulb Ear plugs/muffle effect for helicopter occupants

Simple effective fix that will be greatly appreciated by all passengers of PR Trans flights. Include earplug muffle sound effect for all occupants of a helicopter.

Use the same deafen effect with...
Forum: PR:BF2 Suggestions 2022-05-05, 18:36
Replies: 19
Views: 982
Posted By Redamare
Re: Lower deployment requirements for defensive deployable structures

I feel fob assets need to stay with the fob. otherwise we will have a ton of random assets around the map, Tows in all the right places with out any real sense of " I need to defend this location "...
Forum: PR:BF2 Suggestions 2022-05-05, 18:29
Replies: 5
Views: 428
Posted By Redamare
Re: Update hero image for realitymod.com

But its a "CLASSIC" .... I suppose I'm on board it is a little *Cough* outdated
Forum: PR:BF2 Suggestions 2022-05-05, 18:15
Replies: 3
Views: 268
Posted By Redamare
Exclamation give squad leader ability to place distant crate/pickup requests

Currently when a squad leader wants to request a crate the map marker shows up directly over the location of the squad leader. this isn't always ideal and doesn't exactly portray where to drop the...
Forum: PR:BF2 Bugs 2022-05-05, 17:32
Replies: 0
Views: 194
Posted By Redamare
Exclamation documentation user manual HMG 24 placements?

Stated in the manual

Heavy MG: A deployable heavy machine gun. Requirements and limitations:

Must be placed within 200m of a FOB / hideout and at least 200m away from the team's CO-Post...
Forum: PR:BF2 Suggestions 2022-05-05, 17:04
Replies: 57
Views: 21,250
Posted By Redamare
Re: Remove Night Maps

night is mainly a layer i say keep em its all on the vote anyway and they are completed already
Forum: PR:BF2 Suggestions 2022-05-05, 16:59
Replies: 7
Views: 536
Posted By Redamare
Re: Armor destruction/damage model rework

also remove the wreckage exploding upon re spawn. keep the carcass
there until the end of the round

Also Forgotten hope I believe had active rpg hit position effects. if the vehicle got hit by a...
Forum: PR:BF2 Suggestions 2022-05-05, 16:48
Replies: 18
Views: 1,684
Posted By Redamare
Re: Bring resuscitate back into the game.

I could see them both being implemented. to cover most buggy situations.
Forum: PR:BF2 Suggestions 2022-05-05, 16:47
Replies: 24
Views: 2,509
Posted By Redamare
Re: Punishment for hitting friendly mines

Quite the opposite. ive noticed people spawning in at a cache or fob and the first entrance just PLOPPING down a mine. what do they think is going to happen? I would say instead of punishing the...
Forum: PR:BF2 General Discussion 2022-05-04, 21:46
Replies: 8
Views: 615
Posted By Redamare
Exclamation Training to increase quality of new players

Has anyone else noticed as the amount of new players increase quality sharply decreases? for a while over the past few years I feel player base has met a sort of equilibrium where the general level...
Forum: PR:BF2 Bugs 2022-04-16, 04:50
Replies: 3
Views: 640
Posted By Redamare
HMG Nest Zoomed Model Issues

Noticed while in the HMG Nest when you zoom the weapon shows as further away from the camera than when not zoomed in.

The two weapon position zoom vs not zoomed need to be switched.

The...
Forum: PR:BF2 General Discussion 2022-03-12, 16:29
Replies: 6
Views: 797
Posted By Redamare
Re: Dusting of this mod once more, 6 years of inactivity

Been on+off playing for years and off the forums since 2013, started playing just before the .6 release. Its nice to see players returning there's a reason people come back to this game. Squad just...
Forum: PR Highlights 2018-02-20, 03:09
Replies: 22
Views: 21,319
Posted By Redamare
Re: Iron Ridge Map Update

subtle but sweet :) very nice
Forum: PR:BF2 Support 2017-01-29, 23:19
Replies: 7
Views: 4,348
Posted By Redamare
Re: PR Ver. 1.4.3 - Can only play in windowed mode. Fullscreen = CTD

Ive tried a couple things even switching to a VGA 1600X900 monitor VS my 1080 HDMI :( The worst thing is I cant even run in windowed because the mouse doesn't match up with the menu selections such...
Forum: PR:BF2 Support 2016-10-29, 04:32
Replies: 5
Views: 4,129
Posted By Redamare
Re: PR Closed "Cleaning UP Resources"

I was literally just looking for the same solution, Its weird this is within the same month. I found that playing under windowed mode SORT OF WORKS. But the menu buttons and where I need to click...
Forum: Off-Topic Discussion 2015-12-02, 16:34
Replies: 17
Views: 3,666
Posted By Redamare
Re: VOTE FOR SQUAD SO THE DEVS CAN WIN MONEY!

Vote + donate :) because supportive PR players
Forum: PR Highlights 2014-08-16, 00:49
Replies: 53
Views: 30,010
Posted By Redamare
Re: Polish Forces - development update #1

YES :D Get me back into PR please! I have withdrawal
Forum: Project Reality News 2014-05-25, 22:49
Replies: 192
Views: 126,878
Posted By Redamare
Re: Project Reality: BF2 v1.2 Released!

YET AGAIN! :D
http://www.mybroadband.co.za/photos/data/720/f35-o.gif
Forum: PR Highlights 2014-04-20, 21:45
Replies: 43
Views: 31,395
Posted By Redamare
Re: Shooting Pheasants with a Drainpipe

Lol I love it ;D operation protect the useless cargo ship
Forum: Project Reality News 2014-04-01, 17:15
Replies: 82
Views: 43,045
Posted By Redamare
Re: Project Reality: BF2 - Winter Is Coming!

Cough cough ** April fools ... * cough cough * Even though I doo feel like each map should have a seasonal variant lol
Showing results 1 to 25 of 500

 

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