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25 Oct 2021, 00:00:00 (PRT)
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Search: Posts Made By: LangMaster
Forum: PR:BF2 Community Modding 2021-10-19, 00:41
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Stryker go brrr.
https://i.imgur.com/sEjTU16.png
Forum: PR:BF2 Community Modding 2021-10-17, 23:00
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Actually i have no idea. The sun in blender does not like me.
https://i.imgur.com/raf4PRp.png It changes alot when i work with the sun settings. But yeah it's absolutely the same as already in game...
Forum: PR:BF2 Community Modding 2021-10-17, 22:43
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

It is, though the shadows are kinda funny in the final render...
https://i.imgur.com/0OZBSxv.png
I cannot make it any smoother honestly, even when you use smoothing when you close up on ingame...
Forum: PR:BF2 Community Modding 2021-10-17, 17:40
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

So i said to my self that i am gonna take it a bit to the extreme and tried to make it as much as cool as i could :)
It is still missing some of the main coloring but i wanna see how it would look...
Forum: PR:BF2 Bugs 2021-10-09, 21:26
Replies: 12
Views: 790
Posted By LangMaster
Re: Adek Coop, no USA spawn points

Let's say it simple, map was designed for CH players and US bots.

Map is meant to be 40 player map so CH side has a very limited vehicle options, map is also very huge which means i had to cut...
Forum: PR:BF2 Bugs 2021-10-04, 21:28
Replies: 12
Views: 790
Posted By LangMaster
Re: Adek Coop, no USA spawn points

Sadly the map was meant to be china as a players vs us bots, and with the amount of vehicles us has it is obvious that china will lose if it's gonna be flipped. If china would have a prsp vehicle...
Forum: PR:BF2 Bugs 2021-10-01, 18:48
Replies: 5
Views: 240
Posted By LangMaster
Re: ping goes from 70 to 1000

Many players have found same issue on VG Server aswell, we are all on teamspeak and suddenly someone completely starts lagging and even disconnects from the game server while hearing him on teamspeak...
Forum: PR:BF2 Bugs 2021-10-01, 18:45
Replies: 12
Views: 790
Posted By LangMaster
Re: Adek Coop, no USA spawn points

There is not a single spawn point on the navmesh for chinese bots so they will never spawn actually until a flag is capped they will start spawning since there is alot of spawn points on each flag...
Forum: PR:BF2 Community Modding 2021-09-17, 13:11
Replies: 3
Views: 358
Posted By LangMaster
Re: How to edit existing 3D models?

That would be great indeed, i got a feeling the Mgs hull armor is a slightly different for the turret though.
Forum: PR:BF2 Bugs 2021-09-17, 02:19
Replies: 12
Views: 790
Posted By LangMaster
Re: Adek Coop, no USA spawn points

I will watch out for it in a new layers :)
Forum: PR:BF2 Bugs 2021-09-13, 21:54
Replies: 2
v1.6.8 fsa_ifv_bmp1
Views: 533
Posted By LangMaster
Re: fsa_ifv_bmp1

https://i.imgur.com/amlxVCD.png
I got a feeling it is only for the bf2 version only. You can see it in editor aswell.
Forum: PR:BF2 Community Modding 2021-09-08, 10:31
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

https://i.imgur.com/JV1ubBp.png
https://i.imgur.com/03bgnh7.png
https://i.imgur.com/3Xr4f8k.png

Blender modifier does pretty good job at this, though i found some at the handles.
Forum: PR:BF2 Community Modding 2021-09-07, 06:27
Replies: 12
Views: 814
Posted By LangMaster
Re: [WIP] Oshkosh Mrap m-atv

That is pretty mint, i wanted to make ka-52 since i really like double blade helicopters design but there is a lot of stuff stopping me, especially interior.
Forum: PR:BF2 Bugs 2021-09-06, 14:55
Replies: 2
v1.6.8 fsa_ifv_bmp1
Views: 533
Posted By LangMaster
Question fsa_ifv_bmp1

Just a small graphics issue,
This vehicle seems to have slightly offset turret to the rear, you can see in front under of the turret a black circle on the hull that is supposed to be covered by the...
Forum: PR Changelogs 2021-09-04, 13:10
Replies: 29
Views: 10,286
Posted By LangMaster
Forum: PR:BF2 Community Modding 2021-09-04, 13:07
Replies: 3
Views: 358
Posted By LangMaster
Re: How to edit existing 3D models?

I would like to know this question aswell, and i don't think there is a way to get the models from bundlemesh.
Since i am trying to make Mobile Gun System, it would be better to add it for the...
Forum: PR:BF2 Community Modding 2021-09-03, 00:38
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

What are the next steps to make this work ?
Forum: PR:BF2 Community Modding 2021-09-01, 21:45
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Yeah i was looking for something but i cannot seem to find anything, even if you make blender to get the islands so they would waste the least space, i just decided to move them by my self then.
Forum: PR:BF2 Community Modding 2021-08-31, 00:22
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Slight upgrade.
https://i.imgur.com/HHSMHGP.png
Forum: PR:BF2 Community Modding 2021-08-05, 13:34
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Alrighty, back to the drawing board. lol.
Forum: PR:BF2 Community Modding 2021-08-05, 13:33
Replies: 16
Views: 1,541
Posted By LangMaster
Re: T80 base

Slick!, i like this keep up the work.
Forum: PR:BF2 Bugs 2021-08-04, 18:41
Replies: 16
Views: 1,324
Posted By LangMaster
Re: Game Crashes very often

SO it happened again and it happened to multiple people at once, some people stayed in the server some were kicked with a same error message.

now it happened on VG Coop Server Adak - Large
Forum: PR:BF2 Community Modding 2021-08-03, 22:44
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Seems like my baking works completely fine now, i moved alot of details into the texture it self though i will do alot by hand as well since light and shadows is my skill when it comes to pixel arts...
Forum: PR:BF2 Community Modding 2021-08-03, 18:31
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

alright, good to know, that kinda makes a life alot easier.
Forum: PR:BF2 Community Modding 2021-08-02, 18:44
Replies: 44
Views: 4,190
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Well i have been told that the individual parts and materials cause additional draw calls and are the biggest bottleneck of the game ? i am not sure if it works the same way as if they are tagged...
Showing results 1 to 25 of 110

 

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