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Search: Posts Made By: NOMAD/031098-010241
Forum: PR:BF2 General Discussion 2018-10-31, 11:36
Replies: 41
Views: 6,798
Re: Favorite Weapon

Explosives:
The German DM51, the Chinese Type 82 and the Russian RGO hand grenades because of their menacing looks.
The Spike ATGM missile launcher is absolutely must have because basically it's a...
Forum: PR Changelogs 2018-05-31, 13:31
Replies: 86
Views: 45,625
Re: PR:BF2 v1.5.4.0 Changelog

I've been using the "insgr_fnfal" in my modded kits but the "GeometryTemplate.create BundledMesh" in its con file is missing causing my game to crash. Might not be related but heads up about it.

...
Forum: PR Changelogs 2017-07-30, 10:22
Replies: 24
Views: 13,435
Re: PR:BF2 v1.4.14.0 Changelog

I'm having this problem updating.

http://i.imgur.com/H8bQzEt.jpg

I'm I missing something? I don't remember tinkering this level.
Forum: PR:BF2 Community Modding 2015-11-20, 12:07
Replies: 12
Views: 2,696
Re: Releasing modified PR content.

Stealing happens when I told someone or everyone that the models are mine. I didn't hence I included "ported from FH2" and I remember reading a thread that PR asked for permission for the Lee...
Forum: PR:BF2 Community Modding 2015-11-18, 16:54
Replies: 12
Views: 2,696
Re: Releasing modified PR content.

@Mats
I have uploaded the pictures here (https://goo.gl/photos/tLU4WL3zeDbhCJvE9) Sorry if I didn't thumbnailed them here instead. I'm still new to this forum.
Forum: PR:BF2 Community Modding 2015-11-18, 03:21
Replies: 12
Views: 2,696
Re: Releasing modified PR content.

@Mineral
Okay.

@M42
Maybe, and also some my own mix.

@greg
Something like this (https://www.ar15.com/archive/topic.html?b=4&f=64&t=141992), Lee Enfield No.4 and 5 (Ported from FH2 so it may...
Forum: PR:BF2 Community Modding 2015-11-16, 11:40
Replies: 12
Views: 2,696
Releasing modified PR content.

I would like to release some of my modified PR weapons that I use in private for PR use. Is it okay to release my modified content here? Or do I have to ask permission from the individual authors?
Forum: PR:BF2 Community Modding 2015-10-27, 17:38
Replies: 0
Views: 745
[HELP] Intact Mesh hierarchy

I've been editing the M16/M4 M203 for my personal PR mod but I cannot seem to make it work properly. I know there is linking between the mesh parts like the magazine, bolt, shells and everything...
Forum: PR:BF2 Bugs 2015-10-08, 07:52
Replies: 1
Views: 1,581
Coop Type 86 IFV track bug/crash

Description:
PLA Type 86 IFV bug on COOP version. It's tracks are messed up and will cause crash when starting a map with it. The regular multiplayer version seems fine.

Steps to Reproduce:
Just...
Forum: PR:BF2 Community Modding 2015-09-24, 14:40
Replies: 0
Views: 1,093
[HELP] Implementing BUIS on custom weapons

I've been using custom weapons I made using PR stuff (models and tweaks) for private use. However, I cant get the backup iron sights on these custom weapons to work properly (switch zoom level and...
Forum: PR:BF2 Community Modding 2015-09-24, 14:34
Replies: 1
Views: 1,458
Re: [HELP] 3ds max export problem

As far as I know the tools for BF2 works only for 3ds Max 8, 9 and 2009. Anything beyond that results in problems.
Forum: PR:BF2 Bugs 2015-09-23, 10:14
Replies: 0
Views: 1,100
Alternate spawn screen kits and assets removal - Not working

Description:
I am running on windowed size on PR and do alt tabs often because I mesh hack a lot. The problem is once I get the game running and start a map, the alternate spawn screen kits will...
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