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16 May 2022, 00:00:00 (PRT)
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Search: Posts Made By: Nate.
Forum: PR:BF2 Support 2022-04-25, 09:30
Replies: 1
Views: 246
Posted By Nate.
Re: I got banned please unban me, in newbie

Hi Quicko,

Servers are responsible for unbanning.
You can request a unban for HOG on their website:
https://hogclangaming.com/index.php/forum/ban-appeals

Provide your PR Account ID (Open...
Forum: PR:BF2 General Discussion 2022-04-19, 19:11
Replies: 19
Views: 28,584
Posted By Nate.
Re: Project Reality Discord Server

don't use hamas profile picture.
Forum: PR:BF2 Community Modding 2022-04-11, 08:20
Replies: 41
Views: 4,881
Posted By Nate.
Re: [WIP] FGM-148 Javelin

Looks really good!
Forum: PR:BF2 Tales from the Front 2022-04-09, 19:42
Replies: 1
Views: 371
Posted By Nate.
Re: Asset Cinematics! New video I made for PR

nice video, fixed the link for you
Forum: PR:BF2 General Discussion 2022-04-06, 16:50
Replies: 9
Views: 812
Posted By Nate.
Re: I'm missing my Goose Green!...what happened?

Yea sorry I meant "servers can run them without crashing the server" :)
Forum: PR:BF2 General Discussion 2022-04-06, 15:47
Replies: 9
Views: 812
Posted By Nate.
Re: I'm missing my Goose Green!...what happened?

With the current patch released the past week, all maps should work crash-free.
Forum: PR:BF2 Suggestions 2022-04-06, 13:33
Replies: 10
Views: 1,063
Posted By Nate.
Re: Make Ragdolls consume patch to increase wound time

You consumed the patch on revive. Still exists.
Forum: PR Highlights 2022-04-05, 12:56
Replies: 24
Views: 6,651
Posted By Nate.
Re: v.1.7.1 - Update Highlights

The Forum alert level was changed to "WTF".

https://www.realitymod.com/forum/showthread.php?t=52394
Forum: PR:BF2 General Discussion 2022-03-30, 09:13
Replies: 7
Views: 477
Posted By Nate.
Re: when the PR DEVELOPERS will make Brazilian army?

It costs a lot of time, motivation, sweat and tears :) It is safe to say that without a team from Brasil willing to do it, it will not come to exist.

I recommend you start in the Community...
Forum: PR:BF2 Bugs 2022-03-30, 08:59
Replies: 1
Views: 233
Posted By Nate.
Forum: PR:BF2 Tales from the Front 2022-03-29, 08:49
Replies: 601
Views: 216,520
Posted By Nate.
Re: [List] PR Memes!!!

haha I love those!
Forum: PR:BF2 General Discussion 2022-03-28, 07:58
Replies: 13
Views: 1,219
Posted By Nate.
Re: 2 Factions to Rule Them All....

Iraqi Insurgents vs Iraqi Insurgents
Forum: PR:BF2 Suggestions 2022-03-23, 08:12
Replies: 3
Views: 296
Posted By Nate.
Re: Leave LAT as a selectable item even when no ammo

For what purpose? To fake having one and scaring assets away?
Forum: PR:BF2 General Discussion 2022-03-23, 08:11
Replies: 11
Views: 3,359
Posted By Nate.
Re: Hosting a server?

The server files are included in your game directory. They can join via IP.
Forum: PR:BF2 General Discussion 2022-03-22, 07:51
Replies: 9
Views: 685
Posted By Nate.
Re: how do I make a post in suggestion forum?

Yes, but all suggestions still need to be manually approved. If it's unrealistic or been suggested before it will not be approved.
Forum: PR:BF2 Suggestions 2022-03-15, 09:52
Replies: 11
Views: 676
Posted By Nate.
Re: Kit request menu encourages taking limited kits

https://i.imgur.com/sr1SWcs.png

minimal change, moving all spawn kits to center and highlighting them, leaving rest as is.
Forum: PR:BF2 Suggestions 2022-03-15, 07:46
Replies: 19
Views: 953
Posted By Nate.
Re: Lower deployment requirements for defensive deployable structures

only risk I see is completely blocking narrow (building) flags etc with foxholes. I like the suggestion but I'd probably limit it to Sandbags or so.
Forum: PR:BF2 Suggestions 2022-03-14, 15:48
Replies: 11
Views: 676
Posted By Nate.
Re: Kit request menu encourages taking limited kits

Good point, I agree - moved to suggestions and approved.
Forum: PR:BF2 Community Modding 2022-03-14, 12:59
Replies: 16
Views: 4,217
Posted By Nate.
Re: Insurgents vs Insurgents?

it would still be different factions. On Kafr, there's a Syrian Rebels vs. Insurgents layout, where one of them get a red headband to make sure they can be differentiated.

I would interpret this...
Forum: PR:BF2 Suggestions 2022-03-09, 11:39
Replies: 60
Views: 3,390
Posted By Nate.
Re: Decrease Deviation time

Reducing firing deviation settle time could be interesting given the recent recoil changes. But how does this address your problem Smek? (see below)




This is what i mean.[/quote]
Forum: PR:BF2 Suggestions 2022-03-08, 11:16
Replies: 60
Views: 3,390
Posted By Nate.
Re: Decrease Deviation time

Next off-topic personal bickering gets an infraction.

Discuss deviation time decreases.
Forum: PR:BF2 Support 2022-03-08, 07:38
Replies: 1
Views: 470
Posted By Nate.
Re: Hi, I would really like to play this game.

I answered your Q about servers not showing up yesterday already :) Welcome to PR.
Forum: PR:BF2 Support 2022-03-08, 07:37
Replies: 1
Views: 228
Posted By Nate.
Re: I'm new, is it possible to record offline practice missions?

You can't record offline sessions as far as I know.
Forum: PR:BF2 Suggestions 2022-03-07, 22:34
Replies: 60
Views: 3,390
Posted By Nate.
Re: Decrease Deviation time

Exactly - and the one feature that you need to sustainably overcome these effects in gunfights is teamplay because gunfights unfold at a squad level.
Forum: PR:BF2 Suggestions 2022-03-07, 15:37
Replies: 60
Views: 3,390
Posted By Nate.
Re: Decrease Deviation time

Stay on topic please - Smek, Frontliner, Danesh, ...
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