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Search: Posts Made By: CG-Delta
Forum: PR Highlights 2020-07-18, 22:23
Replies: 10
Views: 9,122
Posted By CG-Delta
Re: v1.6.2 - Update Highlights

It sounds like the BUIS and scope stutter update is going to be quite a big gameplay improvement.
Forum: Off-Topic Discussion 2019-12-10, 17:56
Replies: 59
Views: 48,484
Posted By CG-Delta
Re: [BF3:Realitymod] A Project Reality / Squad inspired mod for Battlefield 3

I'm interpreting what Rhino says as trying to copy something from one world, into another world which looks, feels and acts completely different makes you loose sight of what you have, and get a...
Forum: PR Highlights 2019-12-08, 19:56
Replies: 24
Views: 17,713
Posted By CG-Delta
Re: 1.6 - WW2 Weapon Feature


A heads up. Careful the AP mines don't get to work like in the Falklands (can't remember if Argentina or Brit). They are a somewhat split code between a pressure mine and a claymore...
Forum: PR Highlights 2018-02-22, 18:05
Replies: 22
Views: 20,103
Posted By CG-Delta
Re: Iron Ridge Map Update

I love that you make so many versions of the map :) For that to be utilized it of course requires that admins don't just go the lazy way and choose AAS std.
Forum: PR Changelogs 2017-08-18, 13:09
Replies: 44
Views: 35,137
Posted By CG-Delta
Re: PR:BF2 v1.4.15.0 Changelog

What is trigger distance? The range from a locked aircraft or flare that the missile will detonate upon? Is it only locked targets or any flare/aircraft through its path?
Forum: PR Highlights 2017-08-06, 21:53
Replies: 31
Views: 33,500
Posted By CG-Delta
Re: PR:BF2 v1.4.14 Official COOP Map Pack Released!

Temelin STD, ALT and INF freezes in loading around 42% due to memory error.
"BF2 Memory Error
memory.dll: sanity check: block size -25701696 (4071.49 MB) doesn't seem sane"
Forum: PR Changelogs 2016-11-27, 18:26
Replies: 70
Views: 40,185
Posted By CG-Delta
Re: PR:BF2 v1.4.0.0 Changelog

Outstanding. Love you and your excellent decisions and work.
Suggestion: I have seen a few IRL FLIR devises. Small handheld and medium grade FLIR for OHW HMG. There's a lot of difference in...
Forum: Project Reality News 2016-11-24, 21:20
Replies: 124
Views: 86,490
Posted By CG-Delta
Re: Project Reality: BF2 v1.4 Announced!

Awesome. I'm happy that you stuck with the armour decisions you displayed from the previous highlight and didn't succumb to the negative feedback. I'm all for this. I don't like the idea that one can...
Forum: PR Highlights 2016-08-10, 11:38
Replies: 44
Views: 28,901
Posted By CG-Delta
Question Re: v1.4 Public Python Beta Testing

The manual says 1 minute.
"If a civilian does any of the following listed below, he will be considered a combatant for 1 minute afterwards and may be shot without penalty:..."
Is it 2 minutes as...
Forum: PR Highlights 2016-03-14, 20:10
Replies: 176
[Gameplay] Tank armor changes
Views: 57,067
Posted By CG-Delta
Re: Tank armor changes

Great job. I cheered out loud :D Good to see details like an extra plate on the side classify that part as front armour. And you work on APCs/IFVs now so it matters where you hit/expose your vehicle....
Forum: Project Reality News 2016-02-07, 12:25
Replies: 236
Views: 90,590
Posted By CG-Delta
Thumbs up Re: PR Master Server Update

AncientMan, I'll just go ahead and give you an A+ for that report. I'm no teacher, but I was genuinely amazed how everything I wanted to know came exactly the right time with a fitting title, with...
Forum: PR Highlights 2015-12-22, 21:45
Replies: 42
Views: 28,877
Posted By CG-Delta
Re: Whats is the "points of damage" of many AT warhead?

Not an answer to your question, but I'll just add that you cannot make the conclusion, that medium warheads cannot one-shoot-kill an APC based on one data count. It isn't that consistent. Examples:...
Forum: PR Highlights 2015-11-01, 12:49
Replies: 26
Views: 10,110
Posted By CG-Delta
Re: PR:BF2 v1.3.5 Map Gallery

Lovely. Consider fixating this somewhere on the homapage like PR-spy.
Forum: PR Highlights 2015-10-30, 20:46
Replies: 42
Views: 28,877
Posted By CG-Delta
Re: New RPG-7 Series Warheads in v1.3.5

Great, great, great. Thank you :)

Suggestion: You could for some factions give rileman AP a launcher with HE/frag grenades, maybe in exchange for claymore, or keep both. Too many kits with...
Forum: PR Changelogs 2014-07-29, 14:10
Replies: 28
Views: 24,413
Posted By CG-Delta
Re: PR:BF2 v1.2.1.0 Changelog

Ok, thanks :) ...odd ^-
Forum: PR Changelogs 2014-07-29, 00:54
Replies: 28
Views: 24,413
Posted By CG-Delta
Question Re: PR:BF2 v1.2.1.0 Changelog

In first round after installing the patch I noticed that you can monitor the rough ammunition amount remaining in your current magazine in your rifle or HMG-emplacement (the two things I've seen it...
Forum: PR Highlights 2014-07-27, 13:00
Replies: 35
Views: 11,135
Posted By CG-Delta
Re: PRSPY For Android - By U_Turista

Is the vehicle spawn information available anywhere else?
(than in phone software :)
Forum: Modding Tutorials 2014-01-21, 17:22
Replies: 151
Sticky: Misc: Local RCON Commands
Views: 138,932
Posted By CG-Delta
Post Re: [Tutorial] Local RCON Commands

I realize that it's 4 years ago you wrote this but in case someone ran into the same problem... like me.
The key word is UAC (User Account Control). A protection system preventing you from fucking...
Forum: PR Highlights 2013-07-06, 16:14
Replies: 122
Views: 47,084
Posted By CG-Delta
Forum: PR Highlights 2013-07-06, 02:31
Replies: 122
Views: 47,084
Posted By CG-Delta
Question Re: 1.0 - Weapon Feature (Not 56k friendly)

Wow, great job. Thank you for explaining the ballistic reticules on the AT weapons, especially the German :)
But can anyone please give additional (correct) information on the RPG7V2, because I...
Forum: PR Highlights 2013-04-13, 12:44
Replies: 134
Views: 45,876
Posted By CG-Delta
Re: The Launcher and Updater

Now when it'll be more automatized will it still be relatively easy to manually install/add unofficial content like community created maps/mini-mods/updates like Single Player Map-Pack?
Forum: Project Reality News 2013-04-10, 12:17
Replies: 291
Views: 66,986
Posted By CG-Delta
Re: Project Reality Devcast #3

You could roll a damaged chopper into a bunker (lets say Burning Sands SW part) after insertion for protection of the chopper until it is repaired or a ground AA in proximity is destroyed. Yeah the...
Forum: PR:BF2 General Discussion 2012-12-14, 06:39
Replies: 58
Views: 13,237
Posted By CG-Delta
Exclamation Re: Russian Heavy AT weapon - deviation and scope

Where do i start?! TELL ME? xD
Forum: PR:BF2 General Discussion 2012-12-13, 15:26
Replies: 58
Views: 13,237
Posted By CG-Delta
Re: Russian Heavy AT weapon - deviation and scope

Haha, no the German AT weapons doesn't bother me that much although I'd like to see them compared. The reason I did the testing was first for my own sake because of the question: "Can it really be...
Forum: PR:BF2 General Discussion 2012-12-13, 12:27
Replies: 23
Views: 8,268
Posted By CG-Delta
Re: Ticket Loss List and Intel Points

Watch out when using the manual for details. There are several errors/outdated contend in it. For what I can remember now; there're errors in the Construction Work/Deployable Structurs chapter(s)....
Showing results 1 to 25 of 30


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