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Search: Posts Made By: chrisweb89
Forum: PR:BF2 Suggestions 2018-10-24, 20:38
Replies: 19
Views: 7,665
Posted By chrisweb89
Re: Foxholes being mortar proof

https://www.realitymod.com/forum/showthread.php?p=2189032#post2189032

An issue facing the foxhole, emplacement and mortar meta.

My suggestion would be for mortars to do negligible damage to...
Forum: PR:BF2 Bugs 2018-10-21, 22:20
Replies: 6
Views: 2,715
Posted By chrisweb89
Re: Chinese IFV ATGM

If you switch weapons, before the reload is complete you lose a round. Same thing goes for the bradley and its 2 min reload after firing both TOWs.
Forum: PR:BF2 Bugs 2018-09-22, 18:07
Replies: 2
Views: 1,819
Posted By chrisweb89
Re: Lases are not working properly

Its been a long issue, even with the old lase system. I believe its meant to be like that, so you can see the lased vehicle from any angle, the trade off being low angle lase attacks sometimes miss...
Forum: PR:BF2 Bugs 2018-09-01, 06:12
Replies: 0
Views: 1,361
Posted By chrisweb89
Spandrel Black gold no missile tracking

The spandrels missiles were glitched and didn't track at all. They acted as if the guy firing an eryx died just after launch, blinding curving into all parts of the air. We tried a reload with a new...
Forum: PR Highlights 2018-08-02, 20:14
Replies: 37
Views: 32,007
Posted By chrisweb89
Re: Vehicle damage system update

Looks pretty good. Always asking for more I was wondering if its possible to have different disabled states for the turret. Basically having 3 possible levels of turret health. 1 being good to go...
Forum: PR:BF2 Suggestions 2018-06-28, 04:22
Replies: 28
Views: 8,058
Posted By chrisweb89
Re: We need to go back. (Mortars)

Knocking down TOWs, AAs, Mortars and to a lesser extend HMGs and FOBs themselves is ok with me. What I would like to see is them being nearly useless as killing the foxholes and wire itself. The...
Forum: PR:BF2 Suggestions 2018-05-31, 17:14
Replies: 57
Views: 22,600
Posted By chrisweb89
Re: Remove Night Maps

Its gross, hurts my eyes and I hate when anything past dusk comes on.
Forum: PR:BF2 Suggestions 2018-04-07, 21:35
Replies: 19
Views: 8,499
Posted By chrisweb89
Re: Emplacement icons

Having a tow deployed in a forested map or yamalia, can be a massive pain in the ass to find, even when you are the SL that put it there... The emplacements already show up on pr tracker, so just do...
Forum: Clan Recruitment 2018-02-23, 04:26
Replies: 2
Views: 4,506
Posted By chrisweb89
|NWG| New World Gaming

http://i.imgur.com/FgCQfrc.png
About us: New World Gaming was started up and crated to bring a sense of community back to the NA community, and PR as a whole. We're a group of friends that likes...
Forum: PR:BF2 General Discussion 2018-02-22, 20:54
Replies: 0
Views: 947
Posted By chrisweb89
Demolish radius?

Just had a weird experience on fallujah where I demolished my own fob, and the fob i meant to demolish in one go. I right clicked on the fob 200m away from me and took it down, this also killed the...
Forum: PR:BF2 General Discussion 2018-02-18, 01:17
Replies: 13
Views: 5,079
Posted By chrisweb89
Re: Steam Overlay

Super old bump, but after having steam work once upon a time ingame for me, then stop a while back and me just getting used to it, I dedicated to check this thread out and it works.

Forcing steam...
Forum: PR:BF2 General Discussion 2018-02-09, 22:03
Replies: 47
Views: 46,423
Posted By chrisweb89
Re: Project Reality Mapviewer

Turista, any chance of an updated prspy app? I use it all the time for player counts. The image it shows is updated, but not the asset list.
Forum: PR:BF2 Bugs 2018-02-03, 16:03
Replies: 1
v1.5.1 black shader
Views: 1,708
Posted By chrisweb89
black shader

https://imgur.com/vOiSha7.png

Just downloaded the new version and after alt tabbing a few times my FPS dropped to like 5 when I've never and shouldn't have any issues before. I restarted my game...
Forum: PR:BF2 General Discussion 2018-02-01, 17:56
Replies: 49
Views: 6,798
Posted By chrisweb89
Re: HAT being snatched at beginning of round.

If possible I would be ok for being back 2 HATs on 4km maps, or atleast their layers that have a heavy tank focus, but 2 HATs on a 2km apc map is going to make them irrelevant.
Forum: PR:BF2 Suggestions 2018-01-31, 18:14
Replies: 9
Views: 6,150
Posted By chrisweb89
Forum: PR:BF2 General Discussion 2018-01-25, 03:25
Replies: 29
Views: 8,029
Posted By chrisweb89
Re: CIVI Issue? Change? Bug?

It's a troll kit, like murphy said. When players use it, it's impossible to realistically portray it. A civi' s ingame job should relaying/spotting intel from obviois positions, where an armed INS...
Forum: PR:BF2 Bugs 2018-01-07, 08:32
Replies: 7
v1.4.20 Heli Lag
Views: 3,432
Posted By chrisweb89
Re: Heli Lag

I had that issue with the ones on black gold in previous releases, haven't had it recently.
Forum: PR:BF2 General Discussion 2018-01-05, 09:39
Replies: 29
Views: 6,504
Posted By chrisweb89
Re: M27 IAR

I personally would like to the the M27 as AR std, and ironsight m249 as AR alt, I think that would be a nice spread.
Forum: PR:BF2 General Discussion 2017-11-17, 20:15
Replies: 128
Views: 17,301
Posted By chrisweb89
Re: CAS not affecting gameplay.(?)

The old combined arms minimod had targeting pods for single seat aircraft. It was cool and fun to use but to make it work it used the mouse input, meaning you couldn't have mouse input as your...
Forum: PR:BF2 General Discussion 2017-11-16, 21:07
Replies: 128
Views: 17,301
Posted By chrisweb89
Re: CAS not affecting gameplay.(?)

Big difference between tanks and cas is also that cas can be anywhere on the map in a small amount if time, and her cas especially can be hard to avoid. If you know the teams tanks are in one place,...
Forum: PR:BF2 General Discussion 2017-11-16, 12:13
Replies: 128
Views: 17,301
Posted By chrisweb89
Re: CAS not affecting gameplay.(?)

Stop thinking of cas as only the plane/helicopter. It needs a spotter and that should just be automatically assumed as part of the asset.
Forum: PR:BF2 General Discussion 2017-11-16, 03:40
Replies: 128
Views: 17,301
Posted By chrisweb89
Re: CAS not affecting gameplay.(?)

It's almost as if you have guys on the ground with binoculars that find targets before you pop up.

AA works, laser work. A team that loses its air shouldn't be pummeled into the stone age if they...
Forum: PR:BF2 General Discussion 2017-11-04, 22:49
Replies: 4
Views: 1,502
Posted By chrisweb89
Re: Server stability

Asset list being invisible is a server setting a layer that doesn't exist, and pr making the best of it.
Forum: PR:BF2 General Discussion 2017-10-26, 04:19
Replies: 128
Views: 17,301
Posted By chrisweb89
Re: CAS not affecting gameplay.(?)

Ground AA is finally capable of killing fighters that drop lgbs from the clouds, but at the same time jets are still more than capable of staying alive and killing shit. I actually think aa atleast...
Forum: PR:BF2 Suggestions 2017-10-11, 22:42
Replies: 5
Views: 3,106
Posted By chrisweb89
Re: Altering the launcher folding mechanic on Bradley and Puma

If its possible it would definitely be nice to have the launch lock on speed rather than distance traveled. It would even be dropped in speed requirement to 10m/s so that there is a clear...
Showing results 1 to 25 of 393

 

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