project reality header
Go Back   Project Reality Forums > Search Forums
21 Sep 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 399
Search took 0.16 seconds.
Search: Posts Made By: dunem666
Forum: PR:BF2 Community Modding 2020-05-26, 20:48
Replies: 15
Views: 21,370
Posted By dunem666
Re: [Info] Running the Debugger in PR:BF2 v1.X

can someone confirm the debugger is still working for 1.6?
Forum: PR:BF2 General Discussion 2020-05-08, 16:27
Replies: 9
Views: 1,607
Posted By dunem666
I think I uncovered a little easter egg by accident.

Very funny.

While I was looking through the props in editor, I came across this... :D

https://i.imgur.com/1QNWzbx.png


There is also another one which I wont leak and wait for others to...
Forum: Community Maps 2020-05-07, 16:22
Replies: 16
Views: 8,803
Posted By dunem666
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Development of this map has now been resumed now PR 1.6 is released.
Forum: PR:BF2 Community Modding 2019-02-10, 15:41
Replies: 5
Views: 2,524
Posted By dunem666
Re: Ambient Sounds suddenly disappears in the con file when saving or reloading the m

I suffer the same problem. I get them correct and then save and backup the con and then manually edit them after.
Forum: Modding Tutorials 2019-02-10, 15:40
Replies: 1
Sticky: Texturing: Minimap Uncappable Templates
Views: 2,734
Posted By dunem666
Forum: PR:BF2 Community Modding 2019-01-03, 17:19
Replies: 2
Views: 1,793
Posted By dunem666
Re: Colour correction issue - please help!

Thanks Rhino,

Iv'e done exactly this today, and also used colour picker within Photoshop on compiled terrain to pick average, and then apply the RGB to the colour palette in the editor. Its...
Forum: Community Maps 2019-01-03, 00:22
Replies: 16
Views: 8,803
Posted By dunem666
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

In process of the "Final touches" which involves a LOT of detailed terrain painting and alignment of some statics such as walls etc.

I need help with Advanced lightmapping, Navmeshing (hoping...
Forum: PR:BF2 Community Modding 2019-01-03, 00:14
Replies: 2
Views: 1,793
Posted By dunem666
Colour correction issue - please help!

Hey everyone.

Now, I have an issue trying to make terrain paint colour match that of a road spline texture.

I want to be able to fade the road spline into nothing but painted tarmac. I have...
Forum: Community Maps 2018-12-13, 15:48
Replies: 16
Views: 8,803
Posted By dunem666
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Yes I upvote this response from you.

I hate seeing Grid / Exact alignment of structures of which is un natural to the design. This map has static placement of which is more realistic to the town...
Forum: Modding Tutorials 2018-10-04, 21:16
Replies: 24
Views: 29,848
Posted By dunem666
Re: Creating AI support (Co-op) For Your PR Map

Some great input. Thank you very much, I will give this a shot.

If I still struggle, would you be willing to give my new map a navmesh? I will order you pizza :D
Forum: Modding Tutorials 2018-10-03, 19:08
Replies: 24
Views: 29,848
Posted By dunem666
Re: Creating AI support (Co-op) For Your PR Map

Thanks yes I have done this but still to no avail can't get it to work.

BFEditor will not open automatically either so wondering if its because of locaction of where its installed
Forum: Modding Tutorials 2018-10-02, 22:03
Replies: 24
Views: 29,848
Posted By dunem666
Re: Creating AI support (Co-op) For Your PR Map

is there any update to this as have been trying this for hours without luck.

running creatnavmesh.bat just does nothing.

Python 27 installed
Forum: PR:BF2 Community Modding 2018-10-02, 17:04
Replies: 4
Views: 1,270
Posted By dunem666
Re: Staticobjects.con Wiped Clean

Thanks for the info

The staticobjects.con was completely empty = 0 KB

It only happened after I used the build script for the map so I could run some tests on it. When I loaded the map i noticed...
Forum: PR:BF2 Community Modding 2018-10-01, 00:05
Replies: 4
Views: 1,270
Posted By dunem666
Staticobjects.con Wiped Clean

Hi,

Does anyone know what could cause my Staticobjects.con to be wiped clean?

Just done a 4 hour stint of work, gone to test my map to find all statics have dissapeared. I have a backup but I...
Forum: PR:BF2 Community Modding 2018-09-24, 11:35
Replies: 2
Views: 1,347
Posted By dunem666
Re: using _alt .con files

Thanks.
Now you have informed me of this I have taken a look at other maps doing the similar so I can work from that.

Thanks
Forum: PR:BF2 Community Modding 2018-09-23, 13:56
Replies: 2
Views: 1,347
Posted By dunem666
using _alt .con files

Hello.

Been working my map with 2 different sky.con sky_alt.con 's similar to that of Silent_Eagle.

I was wondering if the same could be acheived also with ambienteffects_alt.con also?

...
Forum: PR:BF2 Community Modding 2018-09-19, 00:33
Replies: 3
Views: 1,671
Posted By dunem666
Re: OGG Vorbis Format?

I really appreciate the response and your comprehensive explination!

I will try out the tools now thanks very much. The sounds are mainly just ambients.
Forum: Community Maps 2018-09-18, 22:37
Replies: 16
Views: 8,803
Posted By dunem666
Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Updated Information after new changes made to map and will update the screenshots shortly with a sneak peak video soon.
Forum: PR:BF2 Community Modding 2018-09-18, 22:08
Replies: 3
Views: 1,671
Posted By dunem666
OGG Vorbis Format?

Hi Everyone,

Does anyone know the best program / format to save OGG files in the correct format?

I have some custom sound effects but the editor is "Unable to parse format of OGG Vorbis"

Any...
Forum: PR:BF2 Community Modding 2018-09-11, 19:45
Replies: 47
Views: 7,984
Posted By dunem666
Re: Custom PR map crash at 100%

Thank you very much for the offer but I have fixed the issue.

I made a new map, and copied content over 1 by one / file by file until i found the fault....

Couldn't find it, never the less the...
Forum: PR:BF2 Community Modding 2018-09-08, 16:21
Replies: 47
Views: 7,984
Posted By dunem666
Re: Custom PR map crash at 100%

I have made a new map in BF2editor, single handed moved accross each file one by one into the new map to try and pin point the fault.

The map loads and I have copied nearly everything. Now the...
Forum: PR:BF2 Community Modding 2018-09-08, 14:00
Replies: 47
Views: 7,984
Posted By dunem666
Re: Custom PR map crash at 100%

Thanks for this, I will try this out now.
Forum: PR:BF2 Community Modding 2018-09-08, 13:53
Replies: 15
Views: 21,370
Posted By dunem666
Re: [Info] Running the Debugger in PR:BF2 v1.X (Fixed in v1.5.5)

There is nothing in the logs that really cause a full CTD on 100% load. Just mainly warnings which can be skipped or ignored.

The error I get is as soon as I click on Squad assignment
"The...
Forum: PR:BF2 Community Modding 2018-09-08, 13:38
Replies: 3
Views: 3,258
Posted By dunem666
Re: Lightmapping for PR - v1.3 update (samples, reference meshes,...)

Can someone please update the link for pr_lightmap_samples_03_03_2016.zip ?

3dsmax is not possible right now, and to fix / overcome an issue with lightmaps i have i need these samples please.
...
Forum: PR:BF2 Community Modding 2018-09-08, 13:35
Replies: 47
Views: 7,984
Posted By dunem666
Re: Custom PR map crash at 100%

Not even debug is helping overcome my map crashing at 100% loading. Iv'e lost a week of working on my map now to this problem.
Showing results 1 to 25 of 399

 

All times are GMT. The time now is 23:29.