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Posts Made By:
M42 Zwilling
Forum:
PR:BF2 General Discussion
2020-12-08, 06:29
Replies:
20
Imaging Project reality with realistic gameplay
Views:
2,218
Posted By
M42 Zwilling
Re: Imaging Project reality with realistic gameplay
It's a slight exaggeration, but not far off :D
Forum:
PR:BF2 General Discussion
2020-12-07, 07:09
Replies:
20
Imaging Project reality with realistic gameplay
Views:
2,218
Posted By
M42 Zwilling
Re: Imaging Project reality with realistic gameplay
No vehicle can be driven without conducting a full inspection in accordance with the technical manual and signing a dispatch form. Players will first have to wait 30 minutes for someone to fix the...
Forum:
PR:BF2 Tales from the Front
2017-10-05, 10:41
Replies:
16
A few more seconds, please...
Views:
2,905
Posted By
M42 Zwilling
Re: A few more seconds, please...
Confirmed, radial damage only takes into account a single material.
Forum:
PR:BF2 Suggestions
2017-09-26, 20:28
Replies:
28
Remove the arming time on rifleman's AP detonator
Views:
10,614
Posted By
M42 Zwilling
Re: Remove the arming time on rifleman's AP detonator
Nah, TZ doesn't have fun unless we're winning, so there's no point until you teach us how to git gud. We try not to overstate ourselves when we don't have the skill to back it up, that can be pretty...
Forum:
PR:BF2 Suggestions
2017-09-26, 15:38
Replies:
28
Remove the arming time on rifleman's AP detonator
Views:
10,614
Posted By
M42 Zwilling
Re: Remove the arming time on rifleman's AP detonator
Glad to hear it, maybe we could even do a collab so you can show us how to win a tournament
Forum:
PR:BF2 Suggestions
2017-09-26, 12:54
Replies:
28
Remove the arming time on rifleman's AP detonator
Views:
10,614
Posted By
M42 Zwilling
Re: Remove the arming time on rifleman's AP detonator
That was at least 2-3 kills. I was setting it up to kill the squad on the other side of the riverbed when one happened to run up to my bush, but I heard at least one more scream and die on the other...
Forum:
PR:BF2 Bugs
2017-08-20, 12:45
Replies:
9
I shout random things when I move
Views:
2,625
Posted By
M42 Zwilling
Re: I shout random things when I move
What are your sound settings? Someone once told me that you will hear all players' commrose commands across the map if the sound quality is set to low.
Forum:
PR:BF2 General Discussion
2017-06-11, 22:57
Replies:
10
PR DEV Definition Please
Views:
2,995
Posted By
M42 Zwilling
Re: PR DEV Definition Please
Glitching to build 3 mortars is exploiting, yes.
Forum:
Off-Topic Discussion
2017-05-30, 13:28
Replies:
204
Stuff that makes us laugh VII: The lolzy lol of the lolz
Views:
39,885
Posted By
M42 Zwilling
Re: Stuff that makes us laugh VII: The lolzy lol of the lolz
Trump was giving him a man hug, if you watch carefully you can see the Montenegrin PM and Trump untangling their arms from being on each other's back...
Forum:
PR Dev Blogs
2017-04-23, 02:19
Replies:
0
Infantry weapon damage changes
Views:
5,012
Posted By
M42 Zwilling
Infantry weapon damage changes
Click here to read this DEV blog post (https://www.realitymod.com/forum/blogs/63228/b452-infantry-weapon-damage-changes.html)
Forum:
PR:BF2 Bugs
2017-04-21, 20:47
Replies:
10
Obrez misaligned sights
Views:
3,108
Posted By
M42 Zwilling
Re: Obrez misaligned sights
Working as intended ))
Forum:
Off-Topic Discussion
2017-04-21, 20:13
Replies:
58
How much would it cost to hire you guys?
Views:
9,775
Posted By
M42 Zwilling
Re: How much would it cost to hire you guys?
At least he actually plays the game, that does help with understanding the game mechanics :mrgreen:
Forum:
PR:BF2 Clans
2017-04-14, 19:28
Replies:
31
[TZ] Tier Zero
Views:
8,230
Posted By
M42 Zwilling
Re: [TZ] Tier Zero
Can confirm, TZ's only method of expansion involves annexing its neighbors. Literally hitler.
Forum:
PR:BF2 Community Modding
2017-02-23, 20:45
Replies:
41
Some new weapons
Views:
14,075
Posted By
M42 Zwilling
Re: Some new weapons
Not really? They are only used by SF. If someone makes them we might be able to find a place for them, but not really worth the effort for something that doesn't belong in the standard kits...
Forum:
PR:BF2 General Discussion
2017-01-13, 22:22
Replies:
24
Refractor engine being reverse engineered
Views:
7,502
Posted By
M42 Zwilling
Re: Refractor engine being reverse engineered
It was not actually automatic tracking per se. All vehicles had lazes attached to them and the tank rounds were just set up to track these like any AGM.
Forum:
PR:BF2 General Discussion
2017-01-04, 15:44
Replies:
6
Factions missing certain equipment.
Views:
2,067
Posted By
M42 Zwilling
Re: Factions missing certain equipment.
I don't see any point to this thread. When it comes to new equipment, idea guys are useless, especially given how long this mod has been around. We are well aware at this point of what weapons and...
Forum:
PR:BF2 Tales from the Front
2017-01-03, 16:53
Replies:
42
2016 Best Of Awards
Views:
7,220
Posted By
M42 Zwilling
Re: 2016 Best Of Awards
Good move mods!
Forum:
PR Changelogs
2016-12-06, 03:05
Replies:
23
PR:BF2 v1.4.3.0 Changelog
Views:
16,996
Posted By
M42 Zwilling
Re: PR:BF2 v1.4.3.0 Changelog
They do use the same sound file yes, but modern ones are set to be significantly quieter. People have told me they are just about inaudible IRL, but they must make a tiny bit of noise. I may reduce...
Forum:
PR Changelogs
2016-12-05, 17:37
Replies:
23
PR:BF2 v1.4.3.0 Changelog
Views:
16,996
Posted By
M42 Zwilling
Re: PR:BF2 v1.4.3.0 Changelog
Not a bug. That is the fuse burning.
Forum:
PR Changelogs
2016-12-05, 13:18
Replies:
20
PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog
Views:
13,427
Posted By
M42 Zwilling
Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog
It has nothing to do with gameplay, that is how the older grenade fuzes work. Newer ones, ingame and IRL, do not smoke.
Forum:
PR:BF2 General Discussion
2016-12-01, 22:54
Replies:
16
Can this post get any dev response?
Views:
4,549
Posted By
M42 Zwilling
Re: Can this post get any dev response?
xDDDDDD
Forum:
PR Changelogs
2016-11-30, 22:52
Replies:
20
PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog
Views:
13,427
Posted By
M42 Zwilling
Re: PR:BF2 v1.4.1.0 & v1.4.2.0 Changelog
What bug?
Forum:
PR Changelogs
2016-11-26, 02:44
Replies:
70
PR:BF2 v1.4.0.0 Changelog
Views:
41,859
Posted By
M42 Zwilling
Re: PR:BF2 v1.4.0.0 Changelog
Yes it does
Forum:
Community Maps
2016-10-21, 02:40
Replies:
37
[Map Pack] Return to Battlefield
Views:
17,144
Posted By
M42 Zwilling
Re: [Map Pack] Return to Battlefield
It is in fact Rabbit's textures, but it's loading them from vanilla PR as the map is set to use the Sbeneh texture suffix
Forum:
Off-Topic Discussion
2016-07-18, 00:53
Replies:
9,726
The AWESOME/OMG/WTF thread!!
Views:
996,575
Posted By
M42 Zwilling
Re: The AWESOME/OMG/WTF thread!!
Lincoln and Kennedy Coincidences : snopes.com (http://www.snopes.com/history/american/lincoln-kennedy.asp)
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