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Search: Posts Made By: baddude1337
Forum: PR Changelogs 2018-08-11, 20:37
Replies: 53
Views: 61,493
Posted By baddude1337
Re: PR:BF2 v1.5.5.0 Changelog

Another great update as always!

As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.
Forum: PR Highlights 2018-02-24, 13:50
Replies: 22
Views: 19,329
Posted By baddude1337
Re: Iron Ridge Map Update

Looks great! Seems the COOP layer was removed with the update, hope that layer gets updated soon as well so I can play it!
Forum: Project Reality News 2018-02-20, 18:40
Replies: 72
Views: 73,940
Posted By baddude1337
Re: Project Reality: BF2 v1.5 Released!

Curious when the next patch will be as well. As a mainly co-op player, it's a tease to get a whole new faction (Polish), only for the next patch to break them!

Apologies for the hassle, I know...
Forum: Project Reality News 2018-02-02, 09:50
Replies: 93
Views: 60,847
Posted By baddude1337
Re: Project Reality: BF2 v1.5 Announced!

Shame the initial release won't have coop on the maps, but glad to hear its planned!

Will the Polish replace any factions on the current maps at all? Or are the new maps all theirs?
Forum: Project Reality News 2018-01-29, 13:39
Replies: 93
Views: 60,847
Posted By baddude1337
Re: Project Reality: BF2 v1.5 Announced!

Hype!

As a mainly co-op player, will any of the new maps be co-op compatible, and are any updates planned for the previously released map packs or should they work fine with 1.5?

Looking...
Forum: PR:BF2 Bugs 2017-11-10, 18:38
Replies: 4
Views: 1,997
Posted By baddude1337
Ramiel Coop Alt Layout crash

As title says, the Ramiel Coop alt layout (where the US spawn is on the left of the map) crashes about 1 minute into play. Haven't tried any of the other layers, but this one at least definitely...
Forum: PR:WWII General Discussion 2017-11-10, 14:11
Replies: 1,323
Views: 222,754
Posted By baddude1337
Re: Ask the (WW2-DEVS) a question ?

Not sure if its been asked already, but will the initial release have any coop/bot support?
Forum: PR:BF2 General Discussion 2017-08-18, 13:07
Replies: 641
Views: 286,291
Posted By baddude1337
Re: PR Graphic Enhancement Mod

I wasn't too sure either on installing, but now I greatly prefer the look. Easy toggle like other injector presets but I've left it on since installing besides to compare before and after shots.

I...
Forum: PR Highlights 2017-08-12, 16:09
Replies: 31
Views: 32,431
Posted By baddude1337
Re: PR:BF2 v1.4.14 Official COOP Map Pack Released!

Yeah, just noticed that. I have now copied the Russian woodland textures into the maps files and changed their suffix to csla, so now all good. Got the woodland Russians and the maps custom textures.
Forum: PR Highlights 2017-08-12, 14:37
Replies: 31
Views: 32,431
Posted By baddude1337
Re: PR:BF2 v1.4.14 Official COOP Map Pack Released!

Many thanks, works a treat!

Map is great, really dig these war-torn industrial maps. Only thing I've noticed is that the Russians seem to be in desert camo, is that a quick fix I can do myself?
...
Forum: PR Highlights 2017-08-10, 19:06
Replies: 31
Views: 32,431
Posted By baddude1337
Re: PR:BF2 v1.4.14 Official COOP Map Pack Released!

Same for me too, sadly. Few other maps I tried worked great, more maps is never a bad thing!

Besides the bad bug above, the faction flags seem messed up on the map selection screen compared to the...
Forum: PR Highlights 2016-12-04, 11:37
Replies: 30
Views: 26,982
Posted By baddude1337
Re: PR:BF2 v1.3.9 Official COOP Map Pack Released!

Fantastic work as always! As someone who does play only the Coop mode, more maps is always greatly appreciated!

So far only bug I have noticed is that the US layer of Operation Spyker uses...
Forum: PR:BF2 Bugs 2015-11-03, 08:35
Replies: 8
Views: 2,465
Posted By baddude1337
Re: Death after picking up enemy kit

I find they're useful mostly for getting their medical kits or ammo more than anything, which is really all they should be used for.
Forum: Project Reality News 2015-11-01, 16:44
Replies: 109
Views: 81,811
Posted By baddude1337
Re: Project Reality: BF2 v1.3.5 Released!

Nice! Downloading now, can't wait to try out Grozny!

Now the US have their Scorpion camo, can the British army also get some love? All they need is the MTP camo they already use and apply it to...
Forum: PR:BF2 General Discussion 2015-10-19, 21:29
Replies: 2,584
Views: 342,290
Posted By baddude1337
Re: Ask the [DEV]s a (?) - Part 2

Just saw the 1.35 announcement. Can't wait!

My only question for it, is do the new maps have co-op layers and bot support? And on a similar note, have any maps gotten updated/new coop layers?
Forum: PR:BF2 General Discussion 2015-10-15, 13:13
Replies: 2,584
Views: 342,290
Posted By baddude1337
Re: Ask the [DEV]s a (?) - Part 2

Will the issue of the BMP causing crashes on co-op maps be fixed in the next release?
Forum: PR:BF2 Bugs 2015-06-15, 22:47
Replies: 6
Views: 1,638
Posted By baddude1337
Pavolosk Bay alt coop crash

Since the 1.3.1 update, the coop mode alt layout for Pavolosk Bay crashes immediately after loading the map. I tried to load it 5 times on it's own and after playing a few other maps and it still...
Forum: PR:BF2 Bugs 2015-06-15, 18:28
Replies: 9
Views: 1,774
Posted By baddude1337
Re: Really blocky shadows

I just did the shader reset thing, and, well, it kinda worked? Some soldiers seem to have normal shadows like your picture above, others are really, really blocky. Might it have something to do with...
Forum: PR:BF2 Bugs 2015-06-14, 15:53
Replies: 9
Views: 1,774
Posted By baddude1337
Re: Really blocky shadows

AA is on 8x, all graphical settings are high.
Forum: PR:BF2 Bugs 2015-06-10, 11:11
Replies: 5
Views: 1,606
Posted By baddude1337
Re: Destroyable buildings/walls not being destroyed

I had a similar thing with the metal gates in the Fallujah map, as I stated in a thread below.

Maybe these objects are either much sturdier or simply not destructible any more?
Forum: PR:BF2 Bugs 2015-06-10, 11:00
Replies: 9
Views: 1,774
Posted By baddude1337
Re: Really blocky shadows

Ah, so the shadows are that blocky in it anyway? I guessed it might just be that BF2 is old, haven't played BF2 vanilla in a looooooong time.
Forum: PR:BF2 General Discussion 2015-06-09, 19:28
Replies: 2,584
Views: 342,290
Posted By baddude1337
Re: Ask the [DEV]s a (?) - Part 2

Yeah, Can just use the Woodland kits and helmets with the actual soldier model being MTP, would make more sense for now IMO.
Forum: PR:BF2 Bugs 2015-06-09, 16:28
Replies: 9
Views: 1,774
Posted By baddude1337
Really blocky shadows

This was apparent in 1.2 as well, and not sure if specifically related to the engine or what, but the real time shadows are pretty blocky for me. I've attached some screenshots for people to see what...
Forum: PR:BF2 Bugs 2015-06-09, 16:10
Replies: 0
Views: 1,088
Posted By baddude1337
1.3 Fallujah West Coop Gate

Not sure if they are now designed to be more sturdy or not, but the Metal Gate to the North West of the Medical centre flag can no longer be knocked down with vehicles.

I don't mind too much if...
Forum: PR:BF2 General Discussion 2015-06-07, 18:25
Replies: 2,584
Views: 342,290
Posted By baddude1337
Re: Ask the [DEV]s a (?) - Part 2

Will any more maps get COOP layers in future updates?
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